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I disagree with transmog, agree with some approved camo/palette options, and I almost always bring a ballistic rifle of some sort for my primary against bots (recently started bringing shotguns with full choke) so I cannot relate with #3.
I would like cryo weapons, but at the same time I wonder how such a weapon could be done with the usual touch of reality AH tries to inject. A close range cryo projector? A cryo grenade? A cryo missile launcher? What does a cryogenic weapon bring to the fight that explosive or fire or EMS does not? Does an enemy that gets frozen die, just they turn into a statue for physics/destruction fun or is there a gamified freeze->unfreeze deal? Then how does cryo impact the environment (since I know the first thing I would do is try to freeze a pond or something and run on it)?
I like Cryo, I just think it might be more complex and a bit harder to fit into the universe/game than say 100 Liber-Watts of energy from an orbital lightning strike or some-such.
Ban orbitals
Ban thermite grenades
Make enemies brittle. Areas that take Durable damage instead take regular damage. So you hit the Bile Titan sac with a Cryo grenade, then shoot it a few times with a shotgun and it pops. Also slows, but does not stun.
Lots of enemies have Durable sections, so that's a very chunky increase in damage vs them.
After that, I firmly wanted working suppressor attachments for guns.
My wishlist:
1) Armor as cosmetic only. We pick armor type light/medium/heavy and our perk/passive.
2) Either a color wheel or a set color pattern like weapons have that we can apply to armor. I'd also like a chrome pattern since I have an armor with chrome.
3) Either a more female body type/armor or 2 more male voices. Nothing looks like a female and it always feels like an average dude with a female voice. If not going to give us something feminine looking (as in wider hips, slightly more chest protrusion, non-flat butt like that red/black armor has) than two more male voices would work so a squad of 4 doesn't sound the same. Four male looking characters with only 2 male voices ain't cutting it. Would like to be able to tell who is saying what just by the different voices.
4) Customizable vehicles. The buggy should allow us to pick more traction or more speed and whether to replace gun on back with a cannon/missile launcher or maybe more ammo storage or a weapons rack to put extra weapons we find.
5) SEAF warbond. Call in a squad of SEAF strat, a SEAF monument for our ships, SEAF armor, SEAF design player card, maybe a SEAF type title or color patterns for our vehicles.
6) During invasions maybe have an 8 player map. Only available during invasions and maybe only if certain criteria are met like with the SE invasion and them reaching SE. Once they reached SE a 8 player map would open up as if it was really bad and need more Helldivers in one spot. Would need a higher concentration of enemies and tougher enemies.
7) Player driven events. None of this scripted stuff. If Joel wants us to fail he should introduce harder enemies into every map or have some surprises that possibly delay players or cause them to fail but it should not be scripted. Scripted loses suck. Why even put in the effort if things are scripted.
8) Exoskeleton that is either part of the mech customization or is its own thing. There was another thread about this but an exoskeleton that is faster and less armored than the mech and allows you to choose your arm weapons. Faster than sprinting but not as fast as buggy but with more agility than it.
EDIT: Saw eagles mentioned above.
9) DSS either does not fire within a certain range of players or it should leave marks where it is going to fire like Illuminate ship, which someone mentioned in another thread, Extraction zone is off limits to DSS and a safe zone.
10) Customizable sidearms.
Tesla Crossbow and Secondary Sway Reduction armor passive. My Talon hungers for headshots, and I want a crossbow that can shoot the ground to arm electric traps.
Slow-effect instead of straight up stun? A 'brittle' debuff that increases damage received or reduces target's armor? a longer-duration stun that takes a few hits to build up? Would be a good candidate for a more support-oriented weapon where it's less about the damage you deal and more about CC and buffing friendly damage.
Cryo - Fire
Sonic - Laser
Poison - Stun/shock
And make them behave with special damage outputs and effects by using the oposites... Like for example combining Cryo damage and fire damage together for increased armor pen...
That way the game could have some new dynamics to play with, if they would be adding certain alternative death effects and animations could feel very rewarding... And the cherry on top would be on a later stage to make this elements to also behave with the elements on the planets (cons and pros) like cold areas allows faster venting, storms may allow electric weapons to lost less ammo, flammers would be making less damage on volcanic planets and similar trying to look for balance yet still some variation on the outcome to reconsider your equipment.
I would also be pushing into "sonic" weaponry, that could go from anti-riot emisor (vs weak enemies) to some focused emisor blast that would detonate/make air inside enemies (and make their own tissues) to explode.