HELLDIVERS™ 2

HELLDIVERS™ 2

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My Helldivers 2 wishlist at 700 hours
Not that anyone particularly cares but I’m making this for fun and some people may agree or disagree with my wishlist, feel free to discuss

1. (Probably the most contentious) transmog- I know there have been some statements that they will not be planning to add this and this is not a knew suggestion but I think this would add a nice diversity to everyone’s builds without having to sacrifice the fashion you’re going for (as we all know fashion is endgame) it would also be nice for armors that look great but have bad passives… looking at the ones like the explosive armor that seems better for killing your teammates.

2. Going back to fashion being endgame I think some sort of palette swap for armors would be amazing and make for more fashion potential, it could even be something similar to the attachment skins where you have to play with the given armor to level it up and unlock them, this would be good for players and devs alike giving us more to grind for and an even better incentive for people to log on more.

3. Buff to some non-splash damage weapons targeted towards bots. The amount of options you have to effectively kill things in this game is greater than ever before but I still struggle to bring anything but explosive weapons to the bots as things like assault rifles, marksman rifles, fire weapons, and arc weapons just don’t have the same damage, utility, or cc capabilities that the explosives have and though I love using them I always like to have more options.

4. Something to boost up the mechs. Mechs feel great to use but they fall short in most cases due to factors like their vulnerability to things like spewers and explosives, no ability to exchange ammo, and most of all the fact it takes up a stratagem slot where you only get 2 call ins with a very long cooldown. There could be multiple ways to solve this but I think one fix could be some type of resupply stratagem geared towards mechs like a mechanic’s backpack that could also be used for things like the rover.

5. Cryo weaponry, not sure how others feel about this but I see it as a no brainer, things that let you freeze/ slow down enemies could he really fun and potentially combo well with other elemental damages as well as adding more possibilities for more stratagems and weapons.

6. I could go on but for my last one I hope they take full advantage of the attachment possibilities. In the future it would be cool if we got attachments for stratagem weapons as well and secondaries, but for now I’d just like to see some creative camos and attachments, you could have a grenade launcher attachment, something to help cool laser weapons down faster, an attachment that changes the effects of plasma such as making the plasma shotgun have a wider aoe or leave a pool of flame and/or a whole lot more.
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Showing 1-15 of 19 comments
Midas Jun 3 @ 3:59pm 
I want flamethrower buffs and proper weapon customization for all slots. That's basically it.
How would cryo weapons be any different from the arc, stun, and EMS gear we already have?
Mechs now get 3 call-ins, which makes them a lot more capable in 40 min missions.

I disagree with transmog, agree with some approved camo/palette options, and I almost always bring a ballistic rifle of some sort for my primary against bots (recently started bringing shotguns with full choke) so I cannot relate with #3.

I would like cryo weapons, but at the same time I wonder how such a weapon could be done with the usual touch of reality AH tries to inject. A close range cryo projector? A cryo grenade? A cryo missile launcher? What does a cryogenic weapon bring to the fight that explosive or fire or EMS does not? Does an enemy that gets frozen die, just they turn into a statue for physics/destruction fun or is there a gamified freeze->unfreeze deal? Then how does cryo impact the environment (since I know the first thing I would do is try to freeze a pond or something and run on it)?

I like Cryo, I just think it might be more complex and a bit harder to fit into the universe/game than say 100 Liber-Watts of energy from an orbital lightning strike or some-such.
Last edited by Sleepy_Walker; Jun 3 @ 4:28pm
Ban eagles
Ban orbitals
Ban thermite grenades
Originally posted by Titan Exodos:
How would cryo weapons be any different from the arc, stun, and EMS gear we already have?

Make enemies brittle. Areas that take Durable damage instead take regular damage. So you hit the Bile Titan sac with a Cryo grenade, then shoot it a few times with a shotgun and it pops. Also slows, but does not stun.

Lots of enemies have Durable sections, so that's a very chunky increase in damage vs them.
Originally posted by AnemoneMeer:
Originally posted by Titan Exodos:
How would cryo weapons be any different from the arc, stun, and EMS gear we already have?

Make enemies brittle. Areas that take Durable damage instead take regular damage. So you hit the Bile Titan sac with a Cryo grenade, then shoot it a few times with a shotgun and it pops. Also slows, but does not stun.

Lots of enemies have Durable sections, so that's a very chunky increase in damage vs them.
Oh!! I like this idea. The brittle mechanic wasn't something I was thinking of but it fits pretty well.
I mainly want vehicle upgrades, ship upgrades, differnt ship variants, and repair/rearm for the mech/frv. Those have been my big wants for the past year.

After that, I firmly wanted working suppressor attachments for guns.
This is all just subjective and anyone is welcome to not like it but her's what interests me. This is not a "They should be using their resources to make the game better" thing or "What a waste of resources" thing. It is just a list of what I've thought about since coming back a little over a week and half ago.

My wishlist:
1) Armor as cosmetic only. We pick armor type light/medium/heavy and our perk/passive.

2) Either a color wheel or a set color pattern like weapons have that we can apply to armor. I'd also like a chrome pattern since I have an armor with chrome.

3) Either a more female body type/armor or 2 more male voices. Nothing looks like a female and it always feels like an average dude with a female voice. If not going to give us something feminine looking (as in wider hips, slightly more chest protrusion, non-flat butt like that red/black armor has) than two more male voices would work so a squad of 4 doesn't sound the same. Four male looking characters with only 2 male voices ain't cutting it. Would like to be able to tell who is saying what just by the different voices.

4) Customizable vehicles. The buggy should allow us to pick more traction or more speed and whether to replace gun on back with a cannon/missile launcher or maybe more ammo storage or a weapons rack to put extra weapons we find.

5) SEAF warbond. Call in a squad of SEAF strat, a SEAF monument for our ships, SEAF armor, SEAF design player card, maybe a SEAF type title or color patterns for our vehicles.

6) During invasions maybe have an 8 player map. Only available during invasions and maybe only if certain criteria are met like with the SE invasion and them reaching SE. Once they reached SE a 8 player map would open up as if it was really bad and need more Helldivers in one spot. Would need a higher concentration of enemies and tougher enemies.

7) Player driven events. None of this scripted stuff. If Joel wants us to fail he should introduce harder enemies into every map or have some surprises that possibly delay players or cause them to fail but it should not be scripted. Scripted loses suck. Why even put in the effort if things are scripted.

8) Exoskeleton that is either part of the mech customization or is its own thing. There was another thread about this but an exoskeleton that is faster and less armored than the mech and allows you to choose your arm weapons. Faster than sprinting but not as fast as buggy but with more agility than it.

EDIT: Saw eagles mentioned above.

9) DSS either does not fire within a certain range of players or it should leave marks where it is going to fire like Illuminate ship, which someone mentioned in another thread, Extraction zone is off limits to DSS and a safe zone.

10) Customizable sidearms.
Last edited by Krome Skulz; Jun 3 @ 4:47pm
Personally, I want exactly two things.

Tesla Crossbow and Secondary Sway Reduction armor passive. My Talon hungers for headshots, and I want a crossbow that can shoot the ground to arm electric traps.
Originally posted by AnemoneMeer:
Originally posted by Titan Exodos:
How would cryo weapons be any different from the arc, stun, and EMS gear we already have?

Make enemies brittle. Areas that take Durable damage instead take regular damage. So you hit the Bile Titan sac with a Cryo grenade, then shoot it a few times with a shotgun and it pops. Also slows, but does not stun.

Lots of enemies have Durable sections, so that's a very chunky increase in damage vs them.
I can dig it, would open up builds to not be so reliant on AT weapons for big enemies.
not every game's endgame has to be a fashion game
I wish they'd sell tons of palette swaps for like 50-100 medals + samples each, to encourage usage of all materials for us capped-divers. Or even one-mission boosters like +1 grenade inventory, +1 stim, +2 reinforcements, etc.
extra stratagem slot exclusive for off-hand stratagems if you have a 1-handed primary, like the shields
Midas Jun 3 @ 11:46pm 
Originally posted by Titan Exodos:
How would cryo weapons be any different from the arc, stun, and EMS gear we already have?

Slow-effect instead of straight up stun? A 'brittle' debuff that increases damage received or reduces target's armor? a longer-duration stun that takes a few hits to build up? Would be a good candidate for a more support-oriented weapon where it's less about the damage you deal and more about CC and buffing friendly damage.
For weapons I would love they would create a wheel of elements, something akin to:

Cryo - Fire
Sonic - Laser
Poison - Stun/shock

And make them behave with special damage outputs and effects by using the oposites... Like for example combining Cryo damage and fire damage together for increased armor pen...

That way the game could have some new dynamics to play with, if they would be adding certain alternative death effects and animations could feel very rewarding... And the cherry on top would be on a later stage to make this elements to also behave with the elements on the planets (cons and pros) like cold areas allows faster venting, storms may allow electric weapons to lost less ammo, flammers would be making less damage on volcanic planets and similar trying to look for balance yet still some variation on the outcome to reconsider your equipment.

I would also be pushing into "sonic" weaponry, that could go from anti-riot emisor (vs weak enemies) to some focused emisor blast that would detonate/make air inside enemies (and make their own tissues) to explode.
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