HELLDIVERS™ 2

HELLDIVERS™ 2

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GMYI Jun 1 @ 11:22pm
They gotta nerf stim
stim is basically a Super Star from super mario that make u unkillable for 4 second
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Showing 1-15 of 20 comments
Nerf this, buff that... I don't like this, I don't like that...
Can you just play the ♥♥♥♥♥♥♥ game the way it was designed or do you have to whine about every single thing at any given time?
I NEED STIIIIMSS!!!!
Tiom Jun 1 @ 11:30pm 
If they made medium and heavy armor worth using then maybe they could change how stims work. Until then I think they are fine.
They did halve the number of stims we can carry on some occasions but every time you have thousands of people whining about it.
Mky Jun 1 @ 11:36pm 
Originally posted by GMYI:
stim is basically a Super Star from super mario that make u unkillable for 4 second

They already did. The healing animation got slowled down iirc.

Now if you're talking about the stim effect itself then idk.. I can understand why you want it nerfed cause it can outheal many sources of damage but it's meant to do that. It somewhat balances the fact you can die in an instant from a quick succession of 2 bugs hits or multiple bots lazers hiting you.
Mky Jun 1 @ 11:37pm 
Originally posted by Tiom:
If they made medium and heavy armor worth using then maybe they could change how stims work. Until then I think they are fine.

this.

I don't see any change about stims w/o buffing armor damage absorption
(even if heavy armor has its uses if you play the right loadout)
Last edited by Mky; Jun 1 @ 11:38pm
Echun Jun 1 @ 11:39pm 
6 secs :lunar2020gigglemonkey:
impact damage and my mates 380's would like to differ
Originally posted by Mky:
Originally posted by Tiom:
If they made medium and heavy armor worth using then maybe they could change how stims work. Until then I think they are fine.

this.

I don't see any change about stims w/o buffing armor damage absorption
(even if heavy armor has its uses if you play the right loadout)
For real, it's basically pointless to wear heavy. At least Medium has the Democracy protects traits.
DiegoRed Jun 2 @ 12:10am 
gimme the juice
i know this guy/gale is trolling us, but i wouldnt mind stim being nerfed a bit as long as the game was designed around this nerf from there on after
Aestrea Jun 2 @ 12:26am 
Each stim removes 3 children from the orphanage permanently to produce.
Mason (Banned) Jun 2 @ 12:28am 
Originally posted by Aestrea:
Each stim removes 3 children from the orphanage permanently to produce.

We just need to have more kids.
Last edited by Mason; Jun 2 @ 12:28am
if you think that stims are too OP
then just dont use them
Originally posted by Aestrea:
Each stim removes 3 children from the orphanage permanently to produce.
Awesome, less children.
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