HELLDIVERS™ 2

HELLDIVERS™ 2

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DSS
Have it orbit so we see it pass over the sky.
When it is in the sky we get a few extra stratagems on a short timer.

Letting gunners and pilots run amok does not work well with troops.
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Showing 1-3 of 3 comments
War Man May 31 @ 8:53pm 
Yeah I'm getting annoyed at getting killed by these things when ambushed by melee guys and suddenly DSS arrives to kill them and I get caught in the blast. Should be player called.
It's a pretty basic suggestion but certainly an improvement on current situation but since it makes too much sense, AH won't implement it.
They could have the call in be longer than normal to simulate it being higher up than the Super destroyers.
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Showing 1-3 of 3 comments
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