HELLDIVERS™ 2

HELLDIVERS™ 2

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Ergonomics!
Weapon customization seems to only really affect ergonomics, with a few other weapon stats getting a few red or green numbers, depending on the attachment changed.
Go through the various attachments and you'll notice that almost every one of them has some ergonomics change, and sometimes ONLY an ergonomics affect.

Horizontal and Vertical recoil are affected by the occasional attachment change.
But Weapon Sway;
why is this even a stat for weapons when I don't think I've seen a single attachment that does anything to weapon sway?
Even most of the foregrip attachments for most weapons don't affect weapon sway.

Overall, it seems like most attachment changes break down to;
"this change uses less stamina.", "this change uses a little more stamina"

Weapon customization is cool, but seems in need of some minor improvement.
I just completely ignore the stat changes and just look at what's cool lookin on my pewpew though.
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Showing 1-10 of 10 comments
TamTroll May 31 @ 6:52pm 
eeeyup, i was a bit disappointed about the customisation too.

What i expected:

- This will increase your damage but increase your recoil!
- This will increase your ammo capacity but decrease your ergonomics!
- This will increase your armour penetration but significantly reduce ammo capacity!
- This will turn your bullet weapon into an energy weapon but reduce ammo and damage!
- This will increase your fire rate but make you less accurate!
- This will make you more accurate but increase your reload time!
- Etc.

What we got:

- Here's five different flavours of Scope that all do the same thing
- Here's five different flavours of Muzzle that all do the same thing
- Here's five different flavours of Grip that all do the same thing
- Here's five different flavours of Flashlight that all do the same thing


Like... okay i got one gun to have super low recoil and a flashlight, so that's nice, but like... i was really expecting a bit more variety in our changes, you know?
Last edited by TamTroll; May 31 @ 6:53pm
Originally posted by TamTroll:
eeeyup, i was a bit disappointed about the customisation too.

What i expected:

- This will increase your damage but increase your recoil!
- This will increase your ammo capacity but decrease your ergonomics!
- This will increase your armour penetration but significantly reduce ammo capacity!
- This will turn your bullet weapon into an energy weapon but reduce ammo and damage!
- This will increase your fire rate but make you less accurate!
- This will make you more accurate but increase your reload time!
- Etc.

What we got:

- Here's five different flavours of Scope that all do the same thing
- Here's five different flavours of Muzzle that all do the same thing
- Here's five different flavours of Grip that all do the same thing
- Here's five different flavours of Flashlight that all do the same thing


Like... okay i got one gun to have super low recoil and a flashlight, so that's nice, but like... i was really expecting a bit more variety in our changes, you know?

Same, I thought it'd change damage, different ammo types, ammo capacity on all weapons for example.
I hope they're not done with the weapon customization, some weapons don't even have anything.
Last edited by Commander Freedom; May 31 @ 7:00pm
We know they're nowhere near done, but the first wave is only really meaningful on a few guns.
until this system was added a lot of the things that would likely be incorporated as ammo types or like receiver modifications ended up being separate weapons entirely

I can only assume converting these weapons into modifications is a strange task to undergo so they just didn't bother with it
Last edited by Spartykins; May 31 @ 7:19pm
Softis May 31 @ 7:55pm 
Originally posted by Spartykins:
until this system was added a lot of the things that would likely be incorporated as ammo types or like receiver modifications ended up being separate weapons entirely

I can only assume converting these weapons into modifications is a strange task to undergo so they just didn't bother with it
It wouldn't make sense to make them into customizations without getting rid of the alternate weapons, but that means getting rid of a ton of weapons from warbonds, and that sounds like a lawsuit waiting to happen.
Shotgun chokes are super important. Magazines size can be very important (drum mag/max magazine size is not always the best option). Grips are strong upgrades to one stat and laser/flashlight is a non-stat ability. Having scope options allows for weapons to have more or less ADS range than they have default, potentially allowing for a Liberator Carbine to act like a Liberator against bots or allow a Diligence to work better against bugs.

There are many more things AH could do, but I am fairly happy with this first pass. Angled grip is probably the only thing I am not overly happy with, since it seems mostly undesirable with a couple exceptions.

p.s. Tested 1.5x tube sight with Punisher and half-choke (didn't have full yet) and it performed decently well against bots.
Yeah, the whole system is half arsed.
St0rmFury May 31 @ 10:45pm 
Imo, flashlight/laser pointer should be a separate attachment from grips. Or at the very least I want a foregrip with a laser pointer.
Foxador May 31 @ 10:52pm 
I actually like the laser pointer but I hate how it's only on the angled foregrip when for most weapons I don't want to use that one
St0rmFury May 31 @ 10:55pm 
Originally posted by Foxador:
I actually like the laser pointer but I hate how it's only on the angled foregrip when for most weapons I don't want to use that one
Yeah, there were a few times where someone just runs across me while I'm shooting and got killed. A laser pointer could have prevented that.
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