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My experience so far has been rather positive, the only thing that seems somewhat prevalent is people bringing the most ridiculous boosters. But other then that ...
There are difficulty levels. And the lower difficulties are easy enough even if you only played with one hand, you would win.
There are also harder difficulties, and eh. Lets just say its crazy the higher you go.
For someone who isnt very good at the game, the minimum difficulty you need to go to unlock everything (super samples) will be 7 / 10. The game isnt too difficult on diff 7.
Note, this game plays and functions differently from other online shooters, from how you unlock new content to how you defeat enemies, it may or may not be for you. What I would suggest is that at the very least, you play a few matches with your friend against the different enemies (Illuminate may be unavailable for awhile but worth a go) and see how it feels. It can be overwhelming and at times draining but, its a good way to see if the game is your cup of tea or not.
they have dumb gimmicks like shotguns that set you on fire, being invisible or having basically infinite health that may or not be beatable unlese you have specialised weapons possibly locked behind a warbond (thermite for fleshmob, stationary antitank emplacement for leviathans)
The somewhat difficult thing is to learn the patterns for requesting stuff, but they are always on screen so you can always see what button you have to push if you haven't learned the patterns (I'm 100h mission time in and I still haven't learned all the patterns I regularly use by heart). If you need beginner-friendly team mates, feel free to reach out for a salt-free environment :)
The thing is, most enemies can be taken down with ease without buying a single warbond, warbonds only just make the game easier with whatever quirk or mechanic they run. Note that the Incineration Corps got nerfed, Stalker Hunters are easy to kill, infinite health enemies don't exist (Unless you meant the Fleshmobs which are still easy to kill, even with baseline weaponry to an extent) and so on. Leviathans aren't even made to be easily killed, they're meant to be a step up in the foodchain that we can try to kill but with great difficulty.
In fact, most enemies are only hard to kill if you just expect to shoot at them like any other enemy from most other games like COD, L4D2 or Payday 2, enemies are far different in this game and should be respected as such to better counter-act them rather than getting upset that their gimmick has to make you think for a few seconds.
Depends on what you mean. Just playing the game by the sear of your pants is fairly straightforward. It is an action game, and muscle memory can do a lot of the work.
If you want to actually understand the game and make informed decisions, however, then you're looking at a bit of an uphill battle. There are many things that the game simply will not tell you. The in-game UI makes no mention of durable damage, you've no way to tell which enemy has what weak points or armour, the descriptions for most boosters are either confusing or straight-up wrong, etc.
I'd recomment checking the Wiki[helldivers.wiki.gg] if you run into problems, or ask here on the forums. For as awful as this place is, you'll typically get proper answers.
but thermite does that too unlike any other grenade (emp seems to not affect them? Or affect them at a delayed pace)
the leviathan can kill you, you should ignore it, but stationary emplacement lets you mow them down
Spear, RR, etc. require you to have a ton of spare ammo and can even take too long
fire bots were nerfed
stalkers can be killed
but it still doesnt change the fact that a guy with a shield and an lmg. Or a big bug that is heavy. Or small bug that jumps are a bit more comprehensive concepts than instakill shotgun dude with a shield, a grenade Hulk or a guy who has magic armour that makes them invincible to railgun. Or a mech that has magic armour that makes it invincible to spear
the kind of detail that made enemies fair was thrown out the window after Escalation of Freedom
propagation of ♥♥♥♥♥♥♥♥ enemy design like elite Chargers, reinforced at ats or rocket tanks. All which were nerfed. But are fundamentally unfun to fight. So they have to be kept ♥♥♥♥♥♥♥ to even stay in the game
its ok i would say if you play with the nice people but its grindy