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A lot of these events that you hear about the news or other stuff they're only in the game for like a week or two and then they're over. That's just how the game works and how these live service games operate
Like when we put up the bug spray towers to stop the bugs forever. Then when we had to deactivate them. Or when we had to go to the super colony meridia. They're just all fun events that happen for like a week or two and then they're over
>Rail road into defeat
>Backlash
>Release last minute bug objective
>Woo we saved the day
Completely flaccid
We were never anywhere close to defeat lmao
There’s bound to be more down the pipeline, so for next time just get better at checking updates. This event started two weeks back, plenty of time to have heard about and tried it. Don’t let your FOMO ruin what’s otherwise just a chapter in a longer story.
As somebody who works 12 hour shifts myself and still had time to play on my free time,
you just missed it.
It's not the development team's fault.
As a jobdiver I was able to get in on this just fine idk what the issue is
Lmao no you
No I think there is a misunderstanding. I wasn’t around when the illuminate were introduced and only had my interest peaked when they invaded Super Earth, which was announced 10 days ago. So I was able to partake for some of it, and I did have fun for the little bit I did play, but I was just disappointed that this big ol invasion event didn’t even make it to a second weekend.
From other people’s comments though, I guess that isn’t surprising as I now know this is the norm for events and their duration, which is unfortunate.
No I think there is a misunderstanding. I was able to participate in the event last weekend, but I was just disappointed because I thought this was a big event and yet it ended before this weekend (the second weekend since its first announcement 10 days ago).
But like I admitted, I wasn’t an active diver until recently and so I did not know that similar events are the same in being generally short term. So it is my mistake for thinking it would have been longer, but I still wish something of this scale, which Arrowhead hyped up in the announcement trailer, would have at least lasted till after this weekend (e.g. lasted for two weeks / two weekends, and not ending after 10 days just before the second weekend)
it is kind of underwhelming that it turned out to be a series of MOs over the course of about 2 weeks, instead of a significant campaign.
Though it was getting a bit stale as a straight-forward defense for x amount of time.
And the Super Earth map definitely needs to go back into the workshop before we see that happen again - bugged empty vaults, a small rare cluster of POIs and not even as numerous as basic city POIs, the building height really jacked up stratagem usage, enemies and Helldivers alike clipping through walls and floors, etc.
And those stupid sewers!!!
Who thought it was a good idea to just have some discreet friggin sewers that you drop in while running from hordes of Voteless!?
The invasion also could have been a great moment to introduce the Illuminate Council members,
really hype things up and stretch out some reveals, throw in the APCs and motorbikes from Helldivers 1,
have a good drawn out tug-of-war over cities and Helldivers having to retake Illuminate controlled cities.
It did feel a bit more brief than it could have been but there wasn't much going on beyond,
"Keep defending".
But maybe now we should just invite the Automatons over to invade Super Earth next, then the bugs, let everyone drop in so we can fight with our SEAF buddies again!