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Nothing too tanky, nothing that takes too many anti-tank rounds to kill.
Good mix of flying enemies, ground enemies, and ranged enemies.
Good mix of heavily armored enemies and lightly armored enemies.
Spawn from the ground giving lots of usages for area denying weapons.
Probably my favorite enemies to fight.
Also nothing beats diving past a charge as nuking him in the butt mid dive.
I’m looking forward to it being expanded even further. I do still fight bots and bugs because the modifiers I mentioned are so fun to fight against.
Especially the very low armor penetration requirements to kill any unit not named Leviathan.
It's such a breath of fresh air to have a faction not only allowing but favoring light armor penetrating automatic weapons, while the shields and ablative armors make anti-tank weaponry less of an obvious choice for once.
Even the newer units - again, minus the Leviathan, but it's in its own category, very distinct from any other enemy unit imo - lean into this, with none of them needing more than medium pen to defeat.
They still have some problems, like the aforementioned Leviathans being so resilient and anecdotical they rarely are ever worth taking down, or the Fleshmob being practically just a uniform hitbox as far as aiming is concerned - hardly any strategic areas to target for different effects, shooting the legs or heads does virtually nothing.