HELLDIVERS™ 2

HELLDIVERS™ 2

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So what's with the negative reviews?
I heard West Taiwan is getting upset (not surprising) because IRL ultranationalism- at least that's what our fellow citizens are saying...
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Showing 1-15 of 15 comments
Some dumb translation error. They thought for some reason they could secure Super Shanghai by bringing control to 100%, when the enemy fleet was still above the planet constantly dropping aliens on it.

A mix of other random grievances as well.
Chinese didnt get what they wanted so they are crying and raging like good CCP bandits
China.
GustavoM May 30 @ 10:08am 
A mix between kneejerk reaction and herd mentality.
Actual answer is that chinese players hard core defended shanghai and instead of going to 100% it stopped making progress at like 99.6% and then started going backwards when it should have been a shutout and it pissed off the chinese players so they are posting things like "my positive review is stuck at 99% and until it finishes loading it's negative" since they were pretty sure they game was just going to force the city to fall no matter what they did.
ONI May 30 @ 10:29am 
omg people making fun of china for their hard effort securing a second city besides the main one who was scripted to last in the first place, AH lap riders mad cus chinese have better cordination than them. they forget they did the same when psn account happened and review bombed the game, doens't matter how much you complain about the chinese players they are the majority so no matter what you do they stay winning always
space May 30 @ 10:37am 
Are stratagems still broke?

It has something to do with the OP, I promise...
Black_Fox May 30 @ 10:48am 
Originally posted by ONI:
omg people making fun of china for their hard effort securing a second city besides the main one who was scripted to last in the first place, AH lap riders mad cus chinese have better cordination than them. they forget they did the same when psn account happened and review bombed the game, doens't matter how much you complain about the chinese players they are the majority so no matter what you do they stay winning always

Until the CCP finds some obscure reason to ban the game
Last edited by Black_Fox; May 30 @ 10:49am
DrLamp May 30 @ 10:58am 
People have had it with Arrowhead's crap. Perfectly understandable.
foster May 30 @ 11:07am 
Originally posted by DrLamp:
People have had it with Arrowhead's crap. Perfectly understandable.

found one of the players who lacked reading comprehension
ONI May 30 @ 11:15am 
Originally posted by scrunt:
I'm sorry your social credit numbers are down so you have to post like this but reviewing negatively for an imaginary decimal on an imaginary city is not the same as reviewing negatively because of real countries being locked out of playing (although the psn thing was silly, but not as silly as this)


insane to believe I must be chinese to have a logic reason to not hate chinese people. the psn thing was stated it will be added later in the game but people shrug it off then got mad when it was implemented. not so different if you think about it? being mad for something that either was stated or never stated due semantics
Furluge May 30 @ 11:26am 
It is pretty funny because while it is definitely good that Equality on Sea has been defended so well, a winning move it was not. The objective was to save as many mega cities as possible. Not to make one city's percentage go to 99%.

It's like if your team in soccer has tons of ball possession but doesn't score any goals. It's great, but if you don't use that advantage to score it doesn't mean anything.

We needed to use the breathing room the percentages in Equality on Sea gave us to save other Mega Cities, and we didn't do that, and because of that we did poorly on this challenge and scored a 28% out of 100%. I'm glad we managed to pull out a victory but it's a failing grade for us no matter how you look at it, and I'm sure it will affect us in the future.
ONI May 30 @ 11:53am 
Originally posted by Furluge:
We needed to use the breathing room the percentages in Equality on Sea gave us to save other Mega Cities, and we didn't do that, and because of that we did poorly on this challenge and scored a 28% out of 100%. I'm glad we managed to pull out a victory but it's a failing grade for us no matter how you look at it, and I'm sure it will affect us in the future.

the numbers are perfectly measure regarding mission dificulty and playerbase, this was the point, AH control how the battle goes and decide which city is gonna fall, the players agency is substancial but not as important.
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