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Grenade pistol
Frag grenade
MG support weapon
Guard dog backpack
MG sentry turret
Emancipator exosuit
Armor with engineering kit perk
Both use Street Scout armour, but YMMV
Both use:
Tenderizer
Ultimatum
Fire impact
Then either:
WASP Launcher
Gatling turret
Orbital Laser
500kg
Or:
MG43
AR Guard Dog
Orbital Laser
500kg
scorcher
ultimatum side arm
WASP launcher
500KG eagle
gatling sentry
FRV (car)
I run that in almost all squid missions
The SMG-32 Reprimand also has tighter recoil now, shread meatwads pretty well but overseers are a little hard to hit and sometimes ufo shield needs a secondary follow up to drop them.
The SG-225IE Breaker Incendiary works great with the duckbill and with the way fire works now it'll melt everything below a strider. ironically, the SG-225SP Breaker Spray & Pray works better with a full choke but the way overseer armor works it's not the best. Feels good though.
I hear the R-36 Eruptor is doing fantastic but haven't had the chance to try it. A lot pair it with the M-105 Stalwart.
LAS-5 Scythe Is said to be doing good with the fire changes and I love the gun, but it's just not doing it for me. Both LAS-16 Sickle and LAS-17 Double-Edge Sickle are doing really well. Finally the PLAS-1 Scorcher is just a all around good gun to use especially against meat wads, but ammo is it's worst weakness.
Right now the stratagems you want to use are air craft based, they are seeing a reduction so the 500kg for example replenishes within a minute. All orbital strike take another minute to recharge.
500kg (OPS might be better here)
Gatling Sentry
Laser
Supply Pack
A primary to kill overseers like the Scorcher, Ultimatum for crowds or popping UFOs, and Thermite Grenade. You should be able to run between ships dropping grenades and then resupplying yourself when your strats on on CD. We managed to duo LVL 10 repel with this loadout.
Stratagems - heavy MG, 500kg, Drone(gas or rifle), MG or gatling sentry
Secondary is based on preferences more than anything. Grenade pistol is decent for dealing with squid ships, ultimatum can't oneshot squid ships anymore, or rather, it is inconsistent.
Gas, incendiary or impact grenades, gas and incendiary are good against voteless, and specifically fleshmass, while impact (the regular kind) has heavy armor penetration capable of removing tripod legs quickly.
Stratagems depend on whether you play in a team or solo, but you might want to have a way of dealing with the Levi on high difficulties, but it has a ton of health and heavy armor, heavy enough to shrug off hmg fire, so it is either rocket turret, anti-tank emplacement or recoilless rifle, which needs 6-8 shots to bring it down. It isn't necessary, but it can be quite annoying.
I usually go with supply backpack, and turrets, since I can loot support weapon in the field, and supply pack is basically extra stims/grenades/ammo that can be refilled with supply pod. Defensive mission and eradicate forces are an exception, emplacements and turrets only. Squid invasion mission is... well, having a way to deal with ships without bringing down their shields first is immensely helpful. A 380 or walking barrage, orbital strike and eagle 500kg bomb will deal with the ships now that ultimatum got a nerf.
Awesome!
Ulti for bases, fire nade for voiceless, any gun will do the job.
dont use orbital strikes or air strikes caused by the sky scrapers.
-Ultimatum
-Recoilless Rifle
-Orbital Napalm Barrage
-Eagle 500kg
-Minigun Turret
First of all, your loadout depends on your style of play, as well as whether you use a single style or focus on a team. Do you care about death or do you like to play without death (like me).
From what I've read from the advisers, it looks like they don't really care about deaths.