HELLDIVERS™ 2

HELLDIVERS™ 2

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Illuminant High Value Asset mission on super earth is not fair
Harvesters have line of sight onto both generators when breaching second gate and and the area is literally half the size of any other HVA mission map. Not to mention the sheer amount of flesh mob spam that are really ♥♥♥♥♥♥♥ tanky for no reason with little effective counterplay makes running this mission genuinely unfun, despite being my favortite mission type.
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I've had really good success on these using mortars (EM or regular, Just don't worry about civilian casualties...), heavy MG emplacements, and definitely going with the Scorcher as primary. It shreds fleshmobs quick with the explosive damage.
LeCrazyy May 30 @ 3:09am 
Yeah the mission is basically rng on if a harvester immediately lasers it. You can increase the chances in your favour by hard focusing them the moment they spawn but it's still a really stupid mission.
Originally posted by CatastrophicallyObesePanda:
I've had really good success on these using mortars (EM or regular, Just don't worry about civilian casualties...), heavy MG emplacements, and definitely going with the Scorcher as primary. It shreds fleshmobs quick with the explosive damage.
Nothing an MG-206 can't handle... also Gatling sentry makes quick work of them.
Also.... fire, lots of fire.
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