HELLDIVERS™ 2

HELLDIVERS™ 2

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buff the stingray
make the stingray jam eagle stratgems
Originally posted by Random Person:
Originally posted by Singularity's Marauder:
fair

i just want them to do something interesting. Devs kinda spec into adding these ridiculous heavy enemies. But forget that there is no practicality to deploy an aircraft carrier to kill 1 dude
I can see your point. Really it seems like the enemy just aren't allowed to be competent, so in order to make the game harder, all the devs can really do is make things bigger, tankier, and hit harder, which is a lot less interesting to fight against.

The leviathan, which I'm fairly certain is what you're relating to when you used the term aircraft carrier, is kind of the pinnacle of this. Its big, durable, and can one shot, if the attack lands, which is big if. Thing is the size of a building, and yet only has one kind of weapon on it, and it can't even really use it well. Its got lackluster aim and often gets distracted shooting at civilians from the looks of it, rather than focusing on elimating Helldivers and SEAF squads before they're a threat or staying by Illuminate ground forces to provide fire support.

Really such a vehicle should have a variety of weapon systems to deal with a variety of targets, everything from automatic weapons to suppress infantry, more focused and hard hitting weapons like what they have now to engage with armor and eliminate key targets, as well perhaps more explosive ordinance to destroy infantry trying to take cover or lighter armored targets who are too mobile and too far away to hit accurately with other weapons.

Also why the thing doesn't have a shield is beyond me, Leviathans look like they'd be extremely expensive and are also massive targets, and even if it only takes moderate damage from an engagement it would still need to pulled out of the fight and have resources spent on repairs. Slapping a shield on that thing is a very obvious move to pull, and the Illuminate do this for smaller vessels, so why not the Leviathan?
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Showing 1-14 of 14 comments
only problem is that you can't really remove them if they're not strafing you which can happen in these large city maps

otherwise I wouldn't mind
Originally posted by Spartykins:
only problem is that you can't really remove them if they're not strafing you which can happen in these large city maps

otherwise I wouldn't mind
make it so that u can use ur eagle to shoot it down, but it causes it to go on cooldown
Originally posted by Singularity's Marauder:
make it so that u can use ur eagle to shoot it down, but it causes it to go on cooldown

You can take them out with Eagle Strafe

https://www.youtube.com/shorts/lN8BjW2k09k
Last edited by MagikarpMagi; May 21 @ 7:33am
are you talking about leviathan ? stingray is the name of illuminate "eagles". wich was interloper before latest "patch".
Originally posted by Ḳleymkah.:
are you talking about leviathan ? stingray is the name of illuminate "eagles". wich was interloper before latest "patch".
nope, i want the illuminate asf to actually do asf work
Originally posted by MagikarpMagi:
Originally posted by Singularity's Marauder:
make it so that u can use ur eagle to shoot it down, but it causes it to go on cooldown

You can take them out with Eagle Strafe

https://www.youtube.com/shorts/lN8BjW2k09k
god these things are pathetically easy to kill

arrowhead is really careful not to add good flying enemies
Originally posted by Singularity's Marauder:
Originally posted by Ḳleymkah.:
are you talking about leviathan ? stingray is the name of illuminate "eagles". wich was interloper before latest "patch".
nope, i want the illuminate asf to actually do asf work

"asf" ?
Originally posted by Ḳleymkah.:
Originally posted by Singularity's Marauder:
nope, i want the illuminate asf to actually do asf work

"asf" ?
aerial superiority fighter
not everyone would understand that acronym and i'm gald i asked . I tough about something else XD
Originally posted by Singularity's Marauder:
make the stingray jam eagle stratgems
I wouldn't say jam, but it would be cool if when they were flying around idle, they could move in to intercept eagle attack runs, and if successful in hitting them, forced the Eagle to go rearm cooldown to repair. Would make it feel more like they're actually contesting our air power, rather than just having it hard lock us from using Eagles.
Originally posted by Random Person:
Originally posted by Singularity's Marauder:
make the stingray jam eagle stratgems
I wouldn't say jam, but it would be cool if when they were flying around idle, they could move in to intercept eagle attack runs, and if successful in hitting them, forced the Eagle to go rearm cooldown to repair. Would make it feel more like they're actually contesting our air power, rather than just having it hard lock us from using Eagles.
fair

i just want them to do something interesting. Devs kinda spec into adding these ridiculous heavy enemies. But forget that there is no practicality to deploy an aircraft carrier to kill 1 dude
The author of this thread has indicated that this post answers the original topic.
Originally posted by Singularity's Marauder:
fair

i just want them to do something interesting. Devs kinda spec into adding these ridiculous heavy enemies. But forget that there is no practicality to deploy an aircraft carrier to kill 1 dude
I can see your point. Really it seems like the enemy just aren't allowed to be competent, so in order to make the game harder, all the devs can really do is make things bigger, tankier, and hit harder, which is a lot less interesting to fight against.

The leviathan, which I'm fairly certain is what you're relating to when you used the term aircraft carrier, is kind of the pinnacle of this. Its big, durable, and can one shot, if the attack lands, which is big if. Thing is the size of a building, and yet only has one kind of weapon on it, and it can't even really use it well. Its got lackluster aim and often gets distracted shooting at civilians from the looks of it, rather than focusing on elimating Helldivers and SEAF squads before they're a threat or staying by Illuminate ground forces to provide fire support.

Really such a vehicle should have a variety of weapon systems to deal with a variety of targets, everything from automatic weapons to suppress infantry, more focused and hard hitting weapons like what they have now to engage with armor and eliminate key targets, as well perhaps more explosive ordinance to destroy infantry trying to take cover or lighter armored targets who are too mobile and too far away to hit accurately with other weapons.

Also why the thing doesn't have a shield is beyond me, Leviathans look like they'd be extremely expensive and are also massive targets, and even if it only takes moderate damage from an engagement it would still need to pulled out of the fight and have resources spent on repairs. Slapping a shield on that thing is a very obvious move to pull, and the Illuminate do this for smaller vessels, so why not the Leviathan?
Last edited by Random Person; May 21 @ 8:30am
Originally posted by Random Person:
Originally posted by Singularity's Marauder:
fair

i just want them to do something interesting. Devs kinda spec into adding these ridiculous heavy enemies. But forget that there is no practicality to deploy an aircraft carrier to kill 1 dude
I can see your point. Really it seems like the enemy just aren't allowed to be competent, so in order to make the game harder, all the devs can really do is make things bigger, tankier, and hit harder, which is a lot less interesting to fight against.

The leviathan, which I'm fairly certain is what you're relating to when you used the term aircraft carrier, is kind of the pinnacle of this. Its big, durable, and can one shot, if the attack lands, which is big if. Thing is the size of a building, and yet only has one kind of weapon on it, and it can't even really use it well. Its got lackluster aim and often gets distracted shooting at civilians from the looks of it, rather than focusing on elimating Helldivers and SEAF squads before they're a threat or staying by Illuminate ground forces to provide fire support.

Really such a vehicle should have a variety of weapon systems to deal with a variety of targets, everything from automatic weapons to suppress infantry, more focused and hard hitting weapons like what they have now to engage with armor and eliminate key targets, as well perhaps more explosive ordinance to destroy infantry trying to take cover or lighter armored targets who are too mobile and too far away to hit accurately with other weapons.

Also why the thing doesn't have a shield is beyond me, Leviathans look like they'd be extremely expensive and are also massive targets, and even if it only takes moderate damage from an engagement it would still need to pulled out of the fight and have resources spent on repairs. Slapping a shield on that thing is a very obvious move to pull, and the Illuminate do this for smaller vessels, so why not the Leviathan?
yeah... This...

This is what makes bugs fun
unlike the Illuminate they rely mostly on light infantry. The hunters and even warriors are a challenge

on the other hand automaton troops are a joke.
Originally posted by Singularity's Marauder:
yeah... This...

This is what makes bugs fun
unlike the Illuminate they rely mostly on light infantry. The hunters and even warriors are a challenge

on the other hand automaton troops are a joke.
Really what I think the Illuminate need is their HD1 stuff back. The Illuminate HD1 had a lot of more fragile units, but they had additional tools. HD1 Illuminate had units that could cloak, units that could dash a dozen or so meters to avoid gunfire, units that could self-teleport to flank or retreat behind cover, and units that could invert the players controls.

If they brought back some of these old units and incorporate this kind of tech in some newer ones, I think it would result in a faction that's way more interesting to fight.
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