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(True. But the first fight for Malevelon Creek was insanely busted, enemies were stronger, weapons were weaker, everything fell into place at the same time to make that place hell :D).
It.. really wasn't, I don't know where people thought that was the difficulty spike of the century, the only thing that made it difficult was heavy devastators sniping you 2 miles away with rocket pods, yea its annoying but nothing was... difficult, literally all I did was equip light armor and I got past everyone, out of 3 missions, I had to fight only 7 groups.
In general, overseers just know where we are at all times. Then once they lock on they pretty much follow across the map. Watchers spawn in droves now and can see you throw objects or just sit behind a wall forever strobing the player. Fleshmobs just phase through whatever they want, same for overseers. Then we have the one top air units. The stingray appears when new mission objectives begin (or randomly) then attack the first player they find. Not fun when you are walking in the mild of no where and just vaporize. Then if there is not a clear path they fly around for, forever, until the player allows a clear path. The new leviathan is neat. But it one taps everything with laser precision. Including the long timer mech.
I disagree, the new repel mission on super earth makes Malevelon look like a boring day at the office. The auto aim and detect squids are far worse.
Are they called Stingrays? any time I was murdered by that thing it always said "Interloper" and there was no one in the lobby by that name
Game marks them as bots, death screen says interloper, and arrowhead patch notes say Stingray. Take your pick. lol
Problem is, theoretically speaking, they shouldn't even be that much more difficult than the other races, it's just the glitches that make them more difficult than they're supposed to be. They feel unbalanced in the grand scheme of things
Now we literally have variety of weapon choices. The fact that you never use AC flak rounds or Eruptor against fleshmobs or overseers says a lot.
You're a helldiver! Adapt damn you,adapt!
But all this clipping in and out of wall/floor really doesn't help them be more entertaining at all.
Malevelon Creek was not harder, shoot any bot in the face and it fell over. The only thing that gave it a sense of difficulty was the fact that it was close to launch and people were still fresh to the game.
Adapting isn't the issue, Eruptor isn't going to help me anymore than either the Deadeye or AMR would and they would be much more appropriate due to not taking 5 seconds to reload due to bolt action.