HELLDIVERS™ 2

HELLDIVERS™ 2

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Havi May 21 @ 12:11am
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Illuminate are... so unfun
TL;DR: I don't think these guys are stupidly difficult to the point where they're unfightable, I just think they're unbalanced as ♥♥♥♥ and its a chore to continue fighting them. The glitches these guys have do not help in the slightest

I really don't want to be another rager on this. I'm only trying to make a point so the game can be better, although I can be very dramatic when it comes to typing stuff like this.
I really tried my hardest to find some sort of enjoyment out of the Illuminate, I really did. If I'm with friends and we're goofing off, thats the most I'm going to get out of enjoying the Illuminate.

It's really hard for me to make my point clear so here's the best way I can do it.
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Voteless:

Difficulty = Easy | They are the cannon fodder of this race, either bring crowd control like a shotgun or a flamethrower to deal with them, sentries like Gatling or Flame will make short work of them

Issues = I for the life of me cannot figure out of this is a glitch or not, but at some point when they are considered dead in the game, they will stop giving hit markers but still be alive so if you shoot them until they're ACTUALLY dead, your accuracy suffers
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Fleshmob:

Diffculty = Intermediate | They aren't too difficult, they work similarly to chargers from bugs although a bit more tough to dodge, you can either waste half a mag of a machine gun stratagem, waste a 500kg on them, unsure if shooting the faces means something specific normally I would think it does but you cant shoot the faces on his back when he's charging you so I never learnt

Issues = They can phase through certain buildings, can't tell you how many times I got jumpscared cause one of these guys were hiding under a Lidar Station
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Scout (The Flying Eyeballs, don't know what they're called):

Difficulty = Easy | Simple, shoot their eyeball, something with Medium Armor Pen will 2 shot them

Issues = The fact that you can still kill these things and they still get the call off is infuriating, other than that I have seen instances where this thing can see through walls so a couple of times it found me and called reinforcements and I couldn't do a thing about it because it was hiding behind a building
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Overseer (Melee):

Difficulty = Easy | They're not that bad, I usually just unload a full mag of a Breaker into them and it gets them down but try not to get into melee with these bad boys, they have the ability to stun lock you.

Issues = Nothing really, as far as I can tell, they are the most stable unit in the faction currently
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Overseer (Jetpack):

Difficulty = Hard | Before y'all flip your ♥♥♥♥, the only reason I'm ranking them hard is because of their janky ass animations. If you know how to deal with them quickly, you can use an Anti-Material Rifle or something with medium armor pen like the Deadeye or Constitution to headshot them, sometimes it'll take more than 2 shots but its not the end of the world. If they're focusing on someone else then shoot the jetpack.

Issues = Look I don't know who's idea it was to give this thing an animation where it looks like a 2 year old is flailing on a jungle gym trying to open a caprisun with a pool noodle but its really hard for me to headshot these bastards. For a time I said ♥♥♥♥ it and did my best to ignore them but you really CAN'T. THESE GUYS WILL CHASE YOU FOR 15 MINUTES IF YOU LET THEM, I HAVE USED MORE STIMS IGNORING THEM THAN I HAVE FIGHTING THEM, If you have to run; pray you're in a ruined settlement or something and you can run around 5 alleyways, they'll give up due to lack of eyesight, otherwise kill the bastards.
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Overseer (Artillery):

Difficulty = Easy | They're not that bad, they can be incredibly annoying if you leave them be so just... don't leave them be otherwise you deal with artillery

Issues = Don't let them live and there won't be issues
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Interloper:

Difficulty = Intermediate | Easiest method is with the W.A.S.P. If y'all have any better methods then fair enough but the WASP is the easiest decision, they're dead in 3-4 shots

Issues = If I'm being honest these things are probably what killed me the most, A few times I wasn't paying attention and they got the better of me, but most of the time its because the path thats supposed to show when they go over you doesn't show for me so I was caught off guard, if you want to knock that off to me being bad then go ahead but if you're going to show me how the enemy works and then berate me for the enemy not doing what its supposed to then don't be surprised about me being upset.
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Harvester:

Difficulty = Hard | Yes, I know you can shoot the joints, Yes I know you can shoot the Mohawk to stop its shield from coming back, I really got nothing on how to EFFICIENTLY take these things down, I have no clue as far as I can tell, the joints are most consistent. Sometimes the WASP can take it down in half a mag, sometimes it takes 4 mags. Couldn't tell you the Harvester has some very inconsistent health if you ask me

Issues = Too much damage, I know this is a game where you can die very easily but the face that if his laser even grazes my elbow and I'm instantly vaporized seems a bit much, especially considering if you get to close to it, it can decide that its a tesla tower and just instant kill you that way. So if too far is death and too close is death then idk what to tell you chief. Not to mention if you end up kiting these bastards, it doesn't matter how good you are, a harvester can end your jog in an instant if you take a wrong turn.
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I think thats all the enemies
So as the whole faction. I think these guys are the worst faction, Not because of difficulty mind you. I've done level 10 of these bastards because any lower its just boring. There's just a lot of factors that makes this more than a hassle than its worth. for all the Illuminate missions I've done, I can safely deduce that these guys have the cons of both the Automatons and the Bugs, as soon as a Scout calls for reinforcements, you will be kiting them for so long which makes them almost annoying as bugs, but you will also be getting shot at constantly like the bots which is not a bad thing mind you, but I'm so tired of dodging all these alien made horrors beyond comprehension just to be either A: Insta-killed by a cameralens because I went left instead of right before he started firing, or B: Walked around a corner and then immediately murdered by a tesla tower that killed me because I didn't notice it in the 0.7 seconds it took me to turn that corner.

If it were up to me I would make it so the Jetpack Joyriders have less armor so it's easier to take them down in a pinch, make it so the tripods don't instakill you just by sneezing, fix the interloper path portrayal, fix the fleshmobs so they can't phase through solid steel, and fix the scout's detection system.

I think thats all I got for this. Like I said, I'm not trying to rage here or anything even though this faction is incredibly upsetting to fight against. I'm just wanting my view across and hope for some balance changes here. For Democracy and all that but I know I'm gonna get people saying "but they're easy, I haven't died once fighting the illuminates, mAlEvOlOn CrEeK wAs HaRdErrrrr" bots are easier than bugs
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Showing 1-15 of 87 comments
Originally posted by Havi:
mAlEvOlOn CrEeK wAs HaRdErrrrr

(True. But the first fight for Malevelon Creek was insanely busted, enemies were stronger, weapons were weaker, everything fell into place at the same time to make that place hell :D).
Last edited by Garatgh Deloi; May 21 @ 12:17am
Havi May 21 @ 12:20am 
Originally posted by Garatgh Deloi:
(True. But the first fight for Malevelon Creek was insanely busted, enemies were stronger, weapons were weaker, everything fell into place at the same time to make that place hell :D).

It.. really wasn't, I don't know where people thought that was the difficulty spike of the century, the only thing that made it difficult was heavy devastators sniping you 2 miles away with rocket pods, yea its annoying but nothing was... difficult, literally all I did was equip light armor and I got past everyone, out of 3 missions, I had to fight only 7 groups.
Last edited by Havi; May 21 @ 12:20am
VelxraTV May 21 @ 12:20am 
Yeah I agree on these issues. Its what is dragging in the illuminate faction down from being a fun and fair challenge.

In general, overseers just know where we are at all times. Then once they lock on they pretty much follow across the map. Watchers spawn in droves now and can see you throw objects or just sit behind a wall forever strobing the player. Fleshmobs just phase through whatever they want, same for overseers. Then we have the one top air units. The stingray appears when new mission objectives begin (or randomly) then attack the first player they find. Not fun when you are walking in the mild of no where and just vaporize. Then if there is not a clear path they fly around for, forever, until the player allows a clear path. The new leviathan is neat. But it one taps everything with laser precision. Including the long timer mech.
GMYI May 21 @ 12:23am 
skill issue. 100% they are easier than bot
VelxraTV May 21 @ 12:23am 
Originally posted by Garatgh Deloi:
Originally posted by Havi:
mAlEvOlOn CrEeK wAs HaRdErrrrr

(True. But the first fight for Malevelon Creek was insanely busted, enemies were stronger, weapons were weaker, everything fell into place at the same time to make that place hell :D).

I disagree, the new repel mission on super earth makes Malevelon look like a boring day at the office. The auto aim and detect squids are far worse.
Last edited by VelxraTV; May 21 @ 12:23am
Havi May 21 @ 12:24am 
Originally posted by VelxraTV:
The stingray appears when new mission objectives begin (or randomly) then attack the first player they find. Not fun when you are walking in the mild of no where and just vaporize. Then if there is not a clear path they fly around for, forever, until the player allows a clear path. The new leviathan is neat. But it one taps everything with laser precision. Including the long timer mech.

Are they called Stingrays? any time I was murdered by that thing it always said "Interloper" and there was no one in the lobby by that name
VelxraTV May 21 @ 12:26am 
Originally posted by Havi:
Are they called Stingrays? any time I was murdered by that thing it always said "Interloper" and there was no one in the lobby by that name

Game marks them as bots, death screen says interloper, and arrowhead patch notes say Stingray. Take your pick. lol
They're a lot harder than the other factions now, I'm pretty happy about it. The variety of threats along with their variety of damage resistances makes me feel like I need to squeeze as much out of my load out as possible, I've never had to stray so far from my staple load out before. It really feels like you need your squad to have everyone specialize in one specific thing in order to have that one thing covered effectively now, instead of everyone running off and soloing their corner of the map like usual.
Havi May 21 @ 12:32am 
Originally posted by Caldari Ghost:
They're a lot harder than the other factions now, I'm pretty happy about it. The variety of threats along with their variety of damage resistances makes me feel like I need to squeeze as much out of my load out as possible, I've never had to stray so far from my staple load out before. It really feels like you need your squad to have everyone specialize in one specific thing in order to have that one thing covered effectively now, instead of everyone running off and soloing their corner of the map like usual.

Problem is, theoretically speaking, they shouldn't even be that much more difficult than the other races, it's just the glitches that make them more difficult than they're supposed to be. They feel unbalanced in the grand scheme of things
Mitzuriki May 21 @ 12:34am 
Release day Malevelon Creek was harder.

Now we literally have variety of weapon choices. The fact that you never use AC flak rounds or Eruptor against fleshmobs or overseers says a lot.

You're a helldiver! Adapt damn you,adapt!
Chaos May 21 @ 12:43am 
To this day not still not sure if most of the squid "funny" trick is due to Colony/Megacity being broken AF, or squid unit themselves are broken AF.

But all this clipping in and out of wall/floor really doesn't help them be more entertaining at all.
Originally posted by GMYI:
skill issue. 100% they are easier than bot
Not really? Yeah they're easier than bots by quite a margin. But, they're no where near as fun to fight. It's a faction of bullet sponges and fodder with the latter being easy to just avoid and run clear of.
Torbaz May 21 @ 12:56am 
baby
Havi May 21 @ 1:04am 
Originally posted by Mitzuriki:
Release day Malevelon Creek was harder.

Now we literally have variety of weapon choices. The fact that you never use AC flak rounds or Eruptor against fleshmobs or overseers says a lot.

You're a helldiver! Adapt damn you,adapt!

Malevelon Creek was not harder, shoot any bot in the face and it fell over. The only thing that gave it a sense of difficulty was the fact that it was close to launch and people were still fresh to the game.
Adapting isn't the issue, Eruptor isn't going to help me anymore than either the Deadeye or AMR would and they would be much more appropriate due to not taking 5 seconds to reload due to bolt action.
Kaeru May 21 @ 1:29am 
I would prefer to fight both bots and bugs together on level 10 difficulty than Fight against the illuminate on level 7 super earth. Interlopers, flying overseers, and harvesters can phase and shoot through buildings.
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