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I've been killing them left and right, if I can't kill them or I'm out of ammo or I'm overwhelmed by ground forces, I simply avoid them and use the buildings for cover. I have not been one shot by them one time and I exclusively use light armor with the servo assisted perk for the longer throw range. Honestly, I just genuinely don't understand how these enemies really cause that much of a problem for people unless they are going out of their way to get killed or don't know how to play the game.
All they do to me is take like 50% of my health off and ragdoll me. I have to waste stims constantly because of them until I yeet rockets at them.
They are annoying more than anything.
saving democracy requires sacrifice!
They only one shot you if one of their artillery blasts directly impacts you, or if you are already fairly low and get caught in blast radius of one that just misses.
That ain't really a "git gud" moment when they're out of bounds shooting around/through walls hitting boxes and making you fail the mission.
I only use this build to kill leviathans. Eruptor, RR, Senator. Two shots take out a wing, three more shots in blue flames finish it off. The problem comes when three more come.
They shoot through buildings with surgical precision if you don't move. And you can't move enough with RR or AT. Plus they switch sides, which wastes even more shots to take them down.
All this time you should be covered by your teammates or you will have to be distracted by small mobs to clear the space.
This is where the problems come in. You don't have enough time to shoot them all down and they're still shooting through the gaps between the buildings at the generators even with shield (you can cover only one fuse btw).
Other missions do not cause me any problems except this one. And this is with a full build of anti-air + FRV for huge maps (you have to drive really fast to avoid getting killed by their killbox, but its doable).
That's their design goal, though. This video (the one I used to argue that Flesh Mobs are bad by design) offers conclusive evidence that Leviathans are not meant to be fought. You CAN, but it's a waste of time and ammo. That's a developer telling you that "you might not want to fight them". Like Fleshmobs, Leviathans are designed to be a waste of your time and ammo. We're slowly creeping back towards the "running away meta" of Launch.
This is the problem with discussing game design in Helldivers. A lot of stuff is badly designed on purpose.
There's a really quiet audio cue when they're around, but I feel like it could be a lot more obvious given how huge they are. Whatever SFX they have are drowned out by just about anything else happening around you.
Not much if you will shoot into wings and open blue wounds:
- x8 Commando rockets into wings
- x4-5 Wasps
- x3 Expendable AT (the most dmg support weapon in game)
- x8-12 AT Emplacements shells