HELLDIVERS™ 2

HELLDIVERS™ 2

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The hell is wrong with Illuminate Watchers?
I don't exactly know how to describe it, but it goes something like this as below...

Me: *aims at a Watcher, not even pulling the trigger yet*

The Watcher for some ♥♥♥♥♥♥♥ reasons: *suddenly flies as high as ♥♥♥♥♥♥♥ possible*

Alternatively, it will suddenly flies into spots where it's obscured from player's view and then get stuck just around the corners refusing to enter player's aims.

It is as if the Watchers somehow knows a player is aiming at it and then suddenly flies unpredictably all of sudden with no reasons at all. Anyone experience that too?
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Showing 1-2 of 2 comments
Kaery Apr 27 @ 6:02am 
I've seen a few cases, usually around buildings and other obstacles. Seems like a pathfinding issue since as far as I know, the watcher is the only flying unit the game has that follows the ground that closely. But mostly, they have a fairly predictable flight path.
Originally posted by Valse Griffyre:
I don't exactly know how to describe it, but it goes something like this as below...

Me: *aims at a Watcher, not even pulling the trigger yet*

The Watcher for some ♥♥♥♥♥♥♥ reasons: *suddenly flies as high as ♥♥♥♥♥♥♥ possible*

Alternatively, it will suddenly flies into spots where it's obscured from player's view and then get stuck just around the corners refusing to enter player's aims.

It is as if the Watchers somehow knows a player is aiming at it and then suddenly flies unpredictably all of sudden with no reasons at all. Anyone experience that too?
I've seen some weird behaviour from them for sure, but also had them flying along completely oblivious until I smoke them with aimed shots. I think it's just more of the typical janky, broken nonsense from this extremely buggy, broken game.
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Showing 1-2 of 2 comments
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Date Posted: Apr 27 @ 5:57am
Posts: 2