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Do you comprehend my point bud?
Now, they are taking something away without a clear reason. You can try to reason it with 'limited supply' but I do have to agree with the OP here. Did they fine the size of our stim packs? the logistics of refitting every helldiver in service with smaller stim packs (if we are attempting at explaining this in-world) would be far more expensive than just giving them less stims at the start of a mission. It's just ridiculous. I didn't mind the gas shortage on cars and mechs. I wouldn't mind having less bullets. Most enemies in this game hit you pretty hard and with the number of projectiles coming your way, 2 stims max is an astonishingly shortsighted idea of a punishment for the playerbase of a game such as this.
Also a quick question. Was there a 'message from super earth' describing the consequence? because I played a couple hours ago with just 4 stims (I usually play with the bonesnapper armour) and I didn't see anything explaining the smaller stim capacity.
We were playing 10, as... Even I normally dive on 7-8, but on Squids... Crank it up. It's not even remotely difficult.
Sure, the final match we had 6 lives left rather than 12... But it's not like it made things difficult.
Squids are crazy easy to fight, anymore I hate any MO with them because... I'm gonna get a ton of kills. #FrickinLaserBeams
Factorio is calling.
Well, what a surprise - somebody that actually critically thinks as well. Rare breed indeed. Godbless.
same starship troopers exermination here i come back
Nah, I'll keep playing because I enjoy the core gameplay. Doesn't change that this is a stupid idea implemented stupidly.
swedes want to get whipped and punished