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their incompetency is part of the helldivers 2 experience
I don't get hit that often or use that many stims as a rule, so it doesn't affect me all that much.
Considering how butthurt people are about it, figured I'd let people know that they can run medic armour and get back to 4/4 if it's a big deal to them. Nothing in this game is very well explained, so that tidbit might be helpful to my fellow Helldivers.
I could have just said, "Git gud. Skill issue." Would you prefer that, sunshine?
With respect, the way you shared your thoughts suggests that players need 4 stims simply because they are not as skilled as you, which is not necessarily the case and could be seen as condescending by some.
When facing foes such as, say, D10 predator variant in Terminid missions, or Automatons that spawn hordes of ranged devastators, getting hit from time to time is almost unavoidable, regardless of how good a player is. And the players are rightfully annoyed, when the devs cut an already-scarce resource in an unreasonable way, making the game unnecessarily painful to play, especially when the said devs can't even complete a D9 mission properly with a full squad.
Pretty clear the devs don't play or understand their own game much at all at this point.
It's kind of just nitpicking because the end result is the same: I'll just play later