HELLDIVERS™ 2

HELLDIVERS™ 2

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About the stim shortage
So, helldivers' medical supply are partially reallocated to the scientists on Fenrir, leaving us with a stim shortage. That sounds okay to me. But HOW, does this shortage magically make my pocket smaller and only able to contain 2 stims? It would make perfect sense if this event makes divers carry reduced stims, or no stim at all, when they arrive at the battlefield, which can be properly mitigated by supply management.
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Showing 1-15 of 31 comments
Or just make each supply box contain 1 stim only. Reducing the stim capacity just sounds like total nonsense to me, and makes the game unnecessarily annoying.
kevin Apr 24 @ 6:26am 
arrowhead made a good game by accident
their incompetency is part of the helldivers 2 experience
Does medic armour boost the stims?
Carson Apr 24 @ 6:58am 
Originally posted by TBMTheJackal:
Does medic armour boost the stims?
Yes but then you may as well not have an armor passive which is also bad
Dexaldem Apr 24 @ 7:00am 
Originally posted by Carson.F:
Originally posted by TBMTheJackal:
Does medic armour boost the stims?
Yes but then you may as well not have an armor passive which is also bad
... I fail to see how an armor passive to negate a bad decsision excuses a bad decision.
Originally posted by Dexaldem:
Originally posted by Carson.F:
Yes but then you may as well not have an armor passive which is also bad
... I fail to see how an armor passive to negate a bad decsision excuses a bad decision.
Not excusing it or arguing it was a good decision. Just providing a workaround for those who feel heavily affected by it.

I don't get hit that often or use that many stims as a rule, so it doesn't affect me all that much.
Originally posted by TBMTheJackal:
Originally posted by Dexaldem:
... I fail to see how an armor passive to negate a bad decsision excuses a bad decision.
Not excusing it or arguing it was a good decision. Just providing a workaround for those who feel heavily affected by it.

I don't get hit that often or use that many stims as a rule, so it doesn't affect me all that much.
I don't think anyone was asking for advice, Your Highness. This thread is understandably devoted to complaining about a stupid decision made by the devs. It's so cool and epic to hear that you're so good though, and thanks for giving us peons some of your golden advice :steamfacepalm:
[TBM]TheJackal Apr 24 @ 9:42am 
Originally posted by Creatures Lie Here:
Originally posted by TBMTheJackal:
Not excusing it or arguing it was a good decision. Just providing a workaround for those who feel heavily affected by it.

I don't get hit that often or use that many stims as a rule, so it doesn't affect me all that much.
I don't think anyone was asking for advice, Your Highness. This thread is understandably devoted to complaining about a stupid decision made by the devs. It's so cool and epic to hear that you're so good though, and thanks for giving us peons some of your golden advice :steamfacepalm:
Wow you must be fun at parties, huh?

Considering how butthurt people are about it, figured I'd let people know that they can run medic armour and get back to 4/4 if it's a big deal to them. Nothing in this game is very well explained, so that tidbit might be helpful to my fellow Helldivers.

I could have just said, "Git gud. Skill issue." Would you prefer that, sunshine?
Originally posted by TBMTheJackal:
Considering how butthurt people are about it, figured I'd let people know that they can run medic armour and get back to 4/4 if it's a big deal to them. Nothing in this game is very well explained, so that tidbit might be helpful to my fellow Helldivers.

With respect, the way you shared your thoughts suggests that players need 4 stims simply because they are not as skilled as you, which is not necessarily the case and could be seen as condescending by some.
When facing foes such as, say, D10 predator variant in Terminid missions, or Automatons that spawn hordes of ranged devastators, getting hit from time to time is almost unavoidable, regardless of how good a player is. And the players are rightfully annoyed, when the devs cut an already-scarce resource in an unreasonable way, making the game unnecessarily painful to play, especially when the said devs can't even complete a D9 mission properly with a full squad.
Last edited by yourcomrade; Apr 24 @ 10:29am
Dexaldem Apr 24 @ 10:33am 
Originally posted by TBMTheJackal:
Originally posted by Dexaldem:
... I fail to see how an armor passive to negate a bad decsision excuses a bad decision.
Not excusing it or arguing it was a good decision. Just providing a workaround for those who feel heavily affected by it.

I don't get hit that often or use that many stims as a rule, so it doesn't affect me all that much.
Fair enough. Just wish people would be more chill when they disagree with those complaining about it. Thank you for at least being civil, chief. :)
Originally posted by yourcomrade:
Originally posted by TBMTheJackal:
Considering how butthurt people are about it, figured I'd let people know that they can run medic armour and get back to 4/4 if it's a big deal to them. Nothing in this game is very well explained, so that tidbit might be helpful to my fellow Helldivers.

With respect, the way you shared your thoughts suggests that players need 4 stims simply because they are not as skilled as you, which is not necessarily the case and could be seen as condescending by some.
When facing foes such as, say, D10 predator variant in Terminid missions, or Automatons that spawn hordes of ranged devastators, getting hit from time to time is almost unavoidable, regardless of how good a player is. And the players are rightfully annoyed, when the devs cut an already-scarce resource in an unreasonable way, making the game unnecessarily painful to play, especially when the said devs can't even complete a D9 mission properly with a full squad.
Oh for sure the way they implemented it is extremely stupid. It makes no logical sense that our max capacity would be reduced. If they made it that we drop with 0/4 stims and have to scrounge them, sure that would make sense.

Pretty clear the devs don't play or understand their own game much at all at this point.
I guess the Helldivers are voluntarily rationing and refusing to take more than they need

It's kind of just nitpicking because the end result is the same: I'll just play later
Originally posted by MagikarpMagi:
I guess the Helldivers are voluntarily rationing and refusing to take more than they need

It's kind of just nitpicking because the end result is the same: I'll just play later
Why not just run medic armour and have the normal amount?
Medic Armor and Supply Backpack
goob Apr 24 @ 11:34am 
I'm just tired of these ridiculous balance decisions based on their inability to play higher difficulties or for story reasons when i'm still crashing every other game. Balance should be the least of their concern when most of the globe can't play and the ones who can constantly crash. It's becoming more and more clear they don't know how to run a live service
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