HELLDIVERS™ 2

HELLDIVERS™ 2

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markmywords800 Apr 24 @ 1:45am
2
2
1
Golbal stim reduction
im just gonna wait until its over to play again. (its a brain-dead decision)
Last edited by markmywords800; Apr 24 @ 1:53am
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Showing 1-15 of 125 comments
Nieh Apr 24 @ 1:51am 
Me too, teammates keep dying, when i check the sims, WTF only 2 there, we playing 30min with only 2 stims max.
Originally posted by Bugged Diver Every day:
Me too, teammates keep dying, when i check the sims, WTF only 2 there, we playing 30min with only 2 stims max.

it literally just makes it to where the supply pack is mandatory.
Grey Apr 24 @ 2:11am 
well you can play the bot divers who decided to send the DSS to troost instead of leaving it close by to stop the squid invasion, now everyone can suffer for the stupid choice
💕 Apr 24 @ 2:14am 
git gud
markmywords800 Apr 24 @ 2:14am 
Originally posted by Grey:
well you can play the bot divers who decided to send the DSS to troost instead of leaving it close by to stop the squid invasion, now everyone can suffer for the stupid choice

no im gonna blame the developers for making a bad decision. not the bot players who are just trying to have fun, and im not gonna suffer, im just gonna play another game.

this makes the game unfun, which is the whole reason im playing, to enjoy myself.
Last edited by markmywords800; Apr 24 @ 2:14am
Originally posted by 💕:
im illiterate
Last edited by markmywords800; Apr 24 @ 2:30am
Bring the armor with med-kit passive. You can also choose to bring stim pistols or supply pack to help teammates.
Originally posted by IsolatedAbyss:
Bring the armor with med-kit passive. You can also choose to bring stim pistols or supply pack to help teammates.

i "could" completely sacrifice playing in a way that I find fun to try and make up for a bad decision made by the developers and not have fun, or i could go play Rimworld or Kenshi and have fun.
Last edited by markmywords800; Apr 24 @ 2:29am
Ok ok, I think I got a bit confused here.
Soo, stims are down from 4 to 2.
What led to this decision? Was it something like this?

“Hey, we tried nerfing all the weapons and for some reason the players say permanently dying is not fun. Therefore the player count dropped. We put it back and it went back up. Is this a weapons thing or does it happen whenever we suddenly nerf things that impact gameplay in a big way. Let’s test this.”
Originally posted by Modeerscheinung:
Ok ok, I think I got a bit confused here.
Soo, stims are down from 4 to 2.
What led to this decision? Was it something like this?

“Hey, we tried nerfing all the weapons and for some reason the players say permanently dying is not fun. Therefore the player count dropped. We put it back and it went back up. Is this a weapons thing or does it happen whenever we suddenly nerf things that impact gameplay in a big way. Let’s test this.”


id imagine its something along those lines. we have had massive bugs that make the game alot worse for months like silent chargers and bots wall hacking, or votless just walking through solid objects. none of which they can seem to find the time to fix.

but when it comes to adding things that make the game worse they work like a well oiled machine. like these stims, or how most maps covered in dense fog no one likes. or instantly patching out the quasar bug.
Teal V2 Apr 24 @ 2:47am 
I hope the next time they made support weapon and backpack slot the same.
So you will be forced to have a teammate for support reloads, as devs always wanted it to be!
Originally posted by Teal V2:
I hope the next time they made support weapon and backpack slot the same.
So you will be forced to have a teammate for support reloads, as devs always wanted it to be!

I hope they do too, then be forced to cancel the live service once every one leaves.
Last edited by markmywords800; Apr 24 @ 2:49am
Yamato 🔮 Apr 24 @ 2:52am 
the devs wanted to make sure that people spend their time playing the oblivion remake instead
Setis Apr 24 @ 2:56am 
I would be OK with just 2 stims instead of 4 IF the armor is actualy protecting us.

Right now the difference between medium armor and heavy armor is like 3
layers of Toiletpaper to 4 layeres of toiletpaper vs laserweapons.

This is the kind of bad design that makes perks like "unflinching" unuseble since you have to stim as soon you feel you could get damaged.

The weakest bot can insta-kill a helldiver if the bot doesnt panic and actualy hit you with all his shots.
Last edited by Setis; Apr 24 @ 2:57am
Originally posted by Setis:
I would be OK with just 2 stims instead of 4 IF the armor is actualy protecting us.

Right now the difference between medium armor and heavy armor is like a 3
layers of Toiletpaper to 4 layeres of toiletpaper vs laserweapons.

This is the kind of bad design that makes perks like "unflinching" unuseble since you have to stim as soon you feel you could get damaged.

The weakest bot can insta-kill a helldiver if the bot doesnt panic and actualy hit you with all his shots.

yeah i find it ironic that heavy armor makes the game less survivable, as most things aim for the head even the bugs. while the things that dont can kill you outright anyway. so all heavy armor does is prevent you from avoiding insta kill hits, and makes you an easier kill for light enemies.
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