Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've seen people run it mostly on bot and squid missions. Usually on objectives
It also got indirectly nerfed during the 60-day rework patch and no longer consistently kills things that it used to unless you hit the enemy directly with the projectile.
Heavies HP increase meant you have to hit the target with OPS PROJECTILE to kill them because OPS explosion only does 1000 damage while projectile does 3500 (or 2500 can't remember)
I much prefer running OPS against bots and illuminate instead of the 500kg. But calling it an “infinite 500kg” just isn’t accurate lol, both are great for different reasons.
In the "pre buff" days before the 60 day plan it was the go to strategem for players who had good aim.
It was the only thing with a low enough CD that could kill bile titans and chargers consistently.
i think the devs should buff this kind of strategems not in cooldown or demage but in charges. I would like to use up to 3 precision strikes in rapid succession.
Like the eagle air strike but without the small internal cooldown after use.
otherwise there is no use for it anymore.
The 500kg can also kill almost everything that the orbital precision strike can.
health buff patch?
After the 60 day plan they dont just buff the weapons but also rebalance armor and health of certain enemys.
Its easier to balance something around a higher healthpool than a lower one.
Example:
A bite Titan got killed by an orbital to the back consistently before the 60 day patch.
Now feels more like a chance that it kills a bile titan in one shot.
The Ultimatum has the same damage and also cant kill a bile titan consistently with a body shot.
The only reason this heavy enemy types feel weaker now (even though they are stronger than before) is because our weapons got far more powerfull since than.
it still kills them. You just have to place the beacon on top of the ship and not next to it.
I mean, except 300 direct damage vs 3500.