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So far I have seen every single small bug do it, hiveguards call it and I think even warriors I have seen call in help. Also Commanders(the big red ones that still come at you after you shoot the head off) Simply call in 3-5 warriors from any "ground" surface around them if and when they feel threatened.
MG/Gatling Sentry
My fave Gatling Barrage especially with all upgrades
Napalm grenades do help but Napalm Barrage is overkill unless your ok higher difficulty
You can tell when they're about to release the pheremones, as they'll rear back and shoot them into the air, but you only have about half a second from when they start the animation to interrupt them. On the bright side, only 1 bug will try at any given moment, so if you're fast you can interrupt them in sequence.
You're basically playing a high-reflexes whack-a-mole minigame to stop a breach from popping. There's no room for mistakes.
1. all Stalker variants
2. all Spewer variants
3. Shriekers
No heavy bugs can call a breach.
Bugs under the effect of Gas cannot call in a breach.
Breaches have an internal cooldown that starts from the moment the breach text on the screen disappears. During that cooldown no bug can call a breach, but scripted breaches can still happen. Bugs also cannot call normal breaches during a scripted breach, but can do so right after one ends, so be careful.
Each faction has a different cooldown and the cooldown becomes shorter as you go up in difficulties. This cooldown is roughly 2.5 minutes against D9 bugs, but I'm not sure if anybody has all the exact numbers for all difficulties. This cooldown gets increased by ~30 seconds by Localization Confusion booster.
Breaches have a massive detection radius, but with Scout armor, being prone in a bush and during night, storm or fog missions it is very possible to avoid detection.
Enemies that cannot detect a player for around 30 - 60 seconds (I don't really remember the exact number) will despawn even if they are right next to you.
Overall, bug breaches are the hardest reinforcements to stop of the 3 factions. It's doable, but you need to be aware of all the enemies around you that can be aware of you, and which ones can call in the breaches, which is most of them except for the larger bugs.
scavengers, pouncers, bile spitters, hunters, hive guards, warriors, and brood commanders, can call for backup.
only one can do it at a time and they have a distinct sound cue and unique animation they'll play when doing it. you need to be quick tho. this sound cue and animation is not the same across each bug, some sound more high pitched while others are more lower and gutteral.
severing their head doesn't prevent them from calling it in if they're mid-animation and are alive afterwards, a stagger or hard interrupt is needed.