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Plus, the cool down is the worst part of the mechs.
3 now without one of the recent updates adding +1. If the 35% applies on top of morale augmentation (which I assume it will) that should be a 200 second reduction on the cooldown for mechs, which is pretty substantial, taking it from 9.5 minutes to just over 6 (I think, if I'm correct).
Eagles are already great and the cooldown reduction for them is nice but it's not a game changer. Most of the time you don't use your strikes the exact moment they come off cooldown
Mechs are nice but the problem is that they have a massive 10 minute long cooldown which makes them harder to use. Even if you called in a mech the moment that they came off cooldown it would take you 30 minutes to use all 3 uses of your mech which is a very long time. Knocking down their cooldown by 35% and making it so they're only about 6 minutes long to cooldown makes it so it only takes about 19 minutes to which is a HUGE game changer
While on the Bug Front a good portion of Divers are on... Achird III. Nowhere close to the planet needed for the Bug Front MO
If the Bug front can get more organized it can be theoretically possible to capture both
Thats why
With DSS Modifier : 370.5 Seconds (Reduces timer by nearly 40% - approx. 6 minutes) For Mechs.
this Mech buff would open up new tactics for rapid mech usage to exhaust all of its ammo as quickly as possible to neutralize objectives/outposts.
Also It lets you call in Two mechs in blitz missions, you can use it to drastically cut down the time spent clearing outposts using this - and given the recent buffs that lets you have three mech charges per mission - you can do some wild stuff with it on certain missions than a minor QOL buff to something already so painfully strong.
Will the planets get liberated in time? 4 days 5 hours and over 2 planets worth of liberating to do, almost 3 for Bugs.
With the charge system on an Eagle, unless you're blowing your entire load literally every time she's re-armed, you don't get the benefit of that cooldown reduction.
Shaving 3-4 minutes off an Exosuit means you can reliably get in two mechs during a Blitz. While it is possible without this, it requires you have a clean landing that doesn't devolve into a run for your life in the opening seconds. How often does the launch leader decide that the best course of action is immediately diving into a Mega Nest or Fortress?