HELLDIVERS™ 2

HELLDIVERS™ 2

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The current major order.
Can we get both? If not why are people going for the mech on over the eagle one. From what I read the mech one only makes it so you can call in your second mech 35% faster not more of it while the eagle rearm is for all eagle stratagems. From what I've seen nearly everyone always has atleast one eagle stratagem while like 1-10 people have a mech stratagem.
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Showing 1-15 of 19 comments
Yeah, I kinda think the eagle rearm is a better option from a gameplay standpoint, but maybe people just really love mechs?
Eagles are already great.

Plus, the cool down is the worst part of the mechs.
Originally posted by TBMTheJackal:
Yeah, I kinda think the eagle rearm is a better option from a gameplay standpoint, but maybe people just really love mechs?
I mean the mechs are fun sure but it only makes it so you can call them down 1/3 faster, you still only get 2 plus the amount of people using mechs is rare IMO
Originally posted by AHordeofBunnies:
Eagles are already great.

Plus, the cool down is the worst part of the mechs.
I mean the cooldown is long sure but you still only get the 2, if it was like adding the option to repair/rearm by calling down a resupply for it then sure but all that does it add a small faster window for it, plus people who use mechs are rare these days from what I've seen.
Originally posted by DarkMagic:
Originally posted by TBMTheJackal:
Yeah, I kinda think the eagle rearm is a better option from a gameplay standpoint, but maybe people just really love mechs?
I mean the mechs are fun sure but it only makes it so you can call them down 1/3 faster, you still only get 2 plus the amount of people using mechs is rare IMO

3 now without one of the recent updates adding +1. If the 35% applies on top of morale augmentation (which I assume it will) that should be a 200 second reduction on the cooldown for mechs, which is pretty substantial, taking it from 9.5 minutes to just over 6 (I think, if I'm correct).
Muscles Apr 7 @ 7:22pm 
I think because Ustotu being already about 25% captured was a huge part to play in why Wezen will likely come first. I personally think the Eagle rearm bonus would be more useful, but time is critical
Originally posted by Muscles:
I think because Ustotu being already about 25% captured was a huge part to play in why Wezen will likely come first. I personally think the Eagle rearm bonus would be more useful, but time is critical
That and the space station but if everyone went for the rearm it would be done super quickly. the devs literally biased in this it feels like.
Foxador Apr 7 @ 8:47pm 
You can't get both as that would require taking 6 planets in 4 days which is unpossible

Eagles are already great and the cooldown reduction for them is nice but it's not a game changer. Most of the time you don't use your strikes the exact moment they come off cooldown

Mechs are nice but the problem is that they have a massive 10 minute long cooldown which makes them harder to use. Even if you called in a mech the moment that they came off cooldown it would take you 30 minutes to use all 3 uses of your mech which is a very long time. Knocking down their cooldown by 35% and making it so they're only about 6 minutes long to cooldown makes it so it only takes about 19 minutes to which is a HUGE game changer
Quill Apr 7 @ 9:07pm 
Originally posted by DarkMagic:
Originally posted by Muscles:
I think because Ustotu being already about 25% captured was a huge part to play in why Wezen will likely come first. I personally think the Eagle rearm bonus would be more useful, but time is critical
That and the space station but if everyone went for the rearm it would be done super quickly. the devs literally biased in this it feels like.
Nah if you look at the current Helldiver Distribution both fronts are pretty even in player numbers. However, the bot front is more organized with almost every diver on a single bot planet that leads to the MO

While on the Bug Front a good portion of Divers are on... Achird III. Nowhere close to the planet needed for the Bug Front MO

If the Bug front can get more organized it can be theoretically possible to capture both
Your right no one is using the mech because its not good. Takes too long to get one back
Thats why
yes, the robot is useless in the game
Sumi Apr 7 @ 9:51pm 
With DSS Modifier - ACT (Empty Re-Arm) : 102 Seconds For Re-Arm.
With DSS Modifier : 370.5 Seconds (Reduces timer by nearly 40% - approx. 6 minutes) For Mechs.

this Mech buff would open up new tactics for rapid mech usage to exhaust all of its ammo as quickly as possible to neutralize objectives/outposts.

Also It lets you call in Two mechs in blitz missions, you can use it to drastically cut down the time spent clearing outposts using this - and given the recent buffs that lets you have three mech charges per mission - you can do some wild stuff with it on certain missions than a minor QOL buff to something already so painfully strong.
We'll get everything eventually
Echun Apr 7 @ 11:11pm 
Prefer the Eagle one in general, but as others have mentioned, 15% off a small CD compared to 35% off a huge CD the pay off is much better for the Mech. Either way its more democracy.

Will the planets get liberated in time? 4 days 5 hours and over 2 planets worth of liberating to do, almost 3 for Bugs.
One thing people fail to mention when comparing cooldowns is the fact that it has to be on cooldown to actually matter.

With the charge system on an Eagle, unless you're blowing your entire load literally every time she's re-armed, you don't get the benefit of that cooldown reduction.

Shaving 3-4 minutes off an Exosuit means you can reliably get in two mechs during a Blitz. While it is possible without this, it requires you have a clean landing that doesn't devolve into a run for your life in the opening seconds. How often does the launch leader decide that the best course of action is immediately diving into a Mega Nest or Fortress?
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