HELLDIVERS™ 2

HELLDIVERS™ 2

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I have ideas for difficulties past 10 for bots
My first idea is a devastator rush where you have to protect citizens then grab a package before the bots destroy it

My next idea is a true helldive its gonna have jumpack bots
the devastators are gonna be a modified incineration corps devastator but the normal devastator will stay the same. So for the shielded devastator its gonna fire either incendiary or high explosive rounds. For the rocket devastator the rockets will have a bigger blast radius. The hulks will stay the same. The reinforced scout striders will have more missiles takes less time for them to fire and for the bullets they will be incendiary. For the factory striders they will now only spawn incineration corp bots. It will also have instead of 2 gatling guns he rockets that will have varying a varying explosion radius. And the cannon will be he and be the equal to a 110 kg bomb. And have turrets on the sides and top of the strider that devastators shoot at you from. (the devastators will only be able to be killed if you break off the armor or they will die once you kill the strider). There will be a new type of factory strider called the bombardment strider. It has a huge cannon that is only destroyed once the strider dies. that cannons explosion radius when its fired is equal to a 380 kg bomb (it has a very long cooldown time). the bombardment strider will be protected by other striders and bots
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Evilphd Apr 6 @ 12:20pm 
username checks out. Here's your rationed bottle of Eagle Sweat.

https://www.youtube.com/watch?v=DtO7YJiGjq4
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Date Posted: Apr 6 @ 11:59am
Posts: 1