HELLDIVERS™ 2

HELLDIVERS™ 2

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とも Mar 31 @ 11:23am
bullets out of scopes you cant be for real
who does that in this day and age and fixes it as a "bug"?
which one of you twerps was this?
https://www.youtube.com/watch?v=y-YUwGCmwGk
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Showing 1-15 of 35 comments
Tinkuwu Mar 31 @ 11:36am 
People who only play CoD and CSGO/CS2 are too comfortable with bullets coming out of their face, which is not how real guns work, obviously. The detail in HD2 was so good, but then casuals have to come around and scream until developers change things. They ruin games every time.
Midas Mar 31 @ 11:41am 
Because people know nothing outside of video games and complained bitterly that the 'sights weren't aligned'. Devs have made a lot of bad decisions due to massive outcry of bad players.
とも Mar 31 @ 11:43am 
Originally posted by Tinkuwu:
People who only play CoD and CSGO/CS2 are too comfortable with bullets coming out of their face, which is not how real guns work, obviously. The detail in HD2 was so good, but then casuals have to come around and scream until developers change things. They ruin games every time.
could have sworn this was already a thing in even the more casual shooters and praised for being realistic and thoughtful of the devs.
even arma devs with consolifying their game haven't stooped this low yet.
LunarGatta Mar 31 @ 11:45am 
Most games handle it this way. The ones that don't are in the minority.

Convenience always wins out over realism. It's just plain and simply more convenient for it to come out of the scope rather than under it, most people who play games are used to exactly that, you aim and the bullet hits where you aim, not below it.
I don't see how the realistic one is better. There is nothing even remotely realistic about this game, very weird decision to incorporate such random realism elements that only cause inconvenience
Midas Mar 31 @ 11:54am 
Originally posted by Helldivers™ 2:
I don't see how the realistic one is better. There is nothing even remotely realistic about this game, very weird decision to incorporate such random realism elements that only cause inconvenience

Except for all the realistic things that players cry about constantly.
Squigdude Mar 31 @ 11:54am 
Originally posted by Midas:
Because people know nothing outside of video games and complained bitterly that the 'sights weren't aligned'. Devs have made a lot of bad decisions due to massive outcry of bad players.
This explains my issue for a little bit when i came back to the game, before you had to pay attention to the angle the entire scope is at, like the sides and not JUST the reticle. It added depth to where your angle, position, range, movement, and how much youre moving the camera around while aiming all mattered. My first 10 hours of coming back to the game was being confused why rounds were going EXACTLY where the dot is almost every time, causing me to overcorrect shots for a bit and shoot between elbows or legs
Originally posted by Midas:
Originally posted by Helldivers™ 2:
I don't see how the realistic one is better. There is nothing even remotely realistic about this game, very weird decision to incorporate such random realism elements that only cause inconvenience

Except for all the realistic things that players cry about constantly.

Such as?
shitass Mar 31 @ 12:00pm 
so you're upset that they made a game about shooting bugs in space, slightly less realistic to make it easier to aim?
とも Mar 31 @ 12:03pm 
"convenience" is such a bad argument.
if gaming is just "convenience" you might as well argue that enemies should not have armour or shields because it "inconveniences" you and looking for weak spots is "such a drag, like, actually, ugh".
or weapon reload.
"like, uhm, actually, i just wanna play a game, y'know. like, uh, just, let me shoot constantly? like, ok sweaty, realism, like who wants that amirite guys".
Midas Mar 31 @ 12:04pm 
Originally posted by Helldivers™ 2:
Originally posted by Midas:

Except for all the realistic things that players cry about constantly.

Such as?

Such as being able to take injuries beyond just having health.

Such as being knocked down by explosions and concussive force, even if it doesn't damage you much.

Such as being interrupted from an action when you get stabbed or shot.

Such as not being magically immune to attacks from your buddies.

Such as massive enemy corpses landing on you can kill you.

Such as environmental effects like inclement weather can hinder your ability to move and fight.
Midas Mar 31 @ 12:07pm 
Originally posted by とも:
"convenience" is such a bad argument.
if gaming is just "convenience" you might as well argue that enemies should not have armour or shields because it "inconveniences" you and looking for weak spots is "such a drag, like, actually, ugh".
or weapon reload.
"like, uhm, actually, i just wanna play a game, y'know. like, uh, just, let me shoot constantly? like, ok sweaty, realism, like who wants that amirite guys".

'Convenience' is why idle-clickers are a thing. Casuals want everything to be casual. They cry when games are too complex, and demand that games cater to them.

By all rights, HD2 should NOT have been a game with a broad appeal, it should have catered to a smaller player base and not appealed to the casual shooter crowd at all, but sadly they had to make such an amazing intro video.
shitass Mar 31 @ 12:07pm 
Originally posted by とも:
"convenience" is such a bad argument.
if gaming is just "convenience" you might as well argue that enemies should not have armour or shields because it "inconveniences" you and looking for weak spots is "such a drag, like, actually, ugh".
or weapon reload.
"like, uhm, actually, i just wanna play a game, y'know. like, uh, just, let me shoot constantly? like, ok sweaty, realism, like who wants that amirite guys".
armor and shields are part of the gameplay, having bullets shot out of the barrel is just pointless realism that makes the game unintuitive for a lot of casuals.
I personally don't care whether the bullets come out of the barrel or the scope, and neither should you.
とも Mar 31 @ 12:11pm 
Originally posted by Midas:
Originally posted by とも:
"convenience" is such a bad argument.
if gaming is just "convenience" you might as well argue that enemies should not have armour or shields because it "inconveniences" you and looking for weak spots is "such a drag, like, actually, ugh".
or weapon reload.
"like, uhm, actually, i just wanna play a game, y'know. like, uh, just, let me shoot constantly? like, ok sweaty, realism, like who wants that amirite guys".

'Convenience' is why idle-clickers are a thing. Casuals want everything to be casual. They cry when games are too complex, and demand that games cater to them.

By all rights, HD2 should NOT have been a game with a broad appeal, it should have catered to a smaller player base and not appealed to the casual shooter crowd at all, but sadly they had to make such an amazing intro video.
this change is just indicating a hard break.
if people can't even cope with their CoD console aim,
then they will further demand more dumbing down.
they already do with weather effects and visibility, night time or other environment effects. usually rather than wanting tools to make it easier often enough whinging to have it removed entirely.
and all the things you mentioned has people whinging too.

if they bend the knee on something that really has been good attention to detail and making players learn how to aim with the most miniscule brain activity necessary to figure out how to,
they will also change more.

game will be total slop soon enough.
Midas Mar 31 @ 12:16pm 
Originally posted by とも:
Originally posted by Midas:

'Convenience' is why idle-clickers are a thing. Casuals want everything to be casual. They cry when games are too complex, and demand that games cater to them.

By all rights, HD2 should NOT have been a game with a broad appeal, it should have catered to a smaller player base and not appealed to the casual shooter crowd at all, but sadly they had to make such an amazing intro video.
this change is just indicating a hard break.
if people can't even cope with their CoD console aim,
then they will further demand more dumbing down.
they already do with weather effects and visibility, night time or other environment effects. usually rather than wanting tools to make it easier often enough whinging to have it removed entirely.
and all the things you mentioned has people whinging too.

if they bend the knee on something that really has been good attention to detail and making players learn how to aim with the most miniscule brain activity necessary to figure out how to,
they will also change more.

game will be total slop soon enough.

Slop is what they want. They want easy, instant-gratification, with only enough challenge and complexity to feel like they did something, before they get bored and move on to something else.

Sadly, these kinds of people make up the vast majority of humanity and video games are the unfortunately-unique art medium that depends on interaction from its audience.
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Date Posted: Mar 31 @ 11:23am
Posts: 35