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even arma devs with consolifying their game haven't stooped this low yet.
Convenience always wins out over realism. It's just plain and simply more convenient for it to come out of the scope rather than under it, most people who play games are used to exactly that, you aim and the bullet hits where you aim, not below it.
Except for all the realistic things that players cry about constantly.
Such as?
if gaming is just "convenience" you might as well argue that enemies should not have armour or shields because it "inconveniences" you and looking for weak spots is "such a drag, like, actually, ugh".
or weapon reload.
"like, uhm, actually, i just wanna play a game, y'know. like, uh, just, let me shoot constantly? like, ok sweaty, realism, like who wants that amirite guys".
Such as being able to take injuries beyond just having health.
Such as being knocked down by explosions and concussive force, even if it doesn't damage you much.
Such as being interrupted from an action when you get stabbed or shot.
Such as not being magically immune to attacks from your buddies.
Such as massive enemy corpses landing on you can kill you.
Such as environmental effects like inclement weather can hinder your ability to move and fight.
'Convenience' is why idle-clickers are a thing. Casuals want everything to be casual. They cry when games are too complex, and demand that games cater to them.
By all rights, HD2 should NOT have been a game with a broad appeal, it should have catered to a smaller player base and not appealed to the casual shooter crowd at all, but sadly they had to make such an amazing intro video.
I personally don't care whether the bullets come out of the barrel or the scope, and neither should you.
if people can't even cope with their CoD console aim,
then they will further demand more dumbing down.
they already do with weather effects and visibility, night time or other environment effects. usually rather than wanting tools to make it easier often enough whinging to have it removed entirely.
and all the things you mentioned has people whinging too.
if they bend the knee on something that really has been good attention to detail and making players learn how to aim with the most miniscule brain activity necessary to figure out how to,
they will also change more.
game will be total slop soon enough.
Slop is what they want. They want easy, instant-gratification, with only enough challenge and complexity to feel like they did something, before they get bored and move on to something else.
Sadly, these kinds of people make up the vast majority of humanity and video games are the unfortunately-unique art medium that depends on interaction from its audience.