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Agreed, it should be a little bit less aggresive, but as soon as you switch to fire resistant armor it is getting a lot better.
I would also appreciate some kind of short fear effect for enemies on fire, but even without it, flamethrower can be a good choice when fighting bugs.
the short range means that you're much more likely to get hit. there's 3 bug ennemies that you absolutely need to prioritize or you take damage/set yourself on fire because of the weird blowback effect when spraying at close range, and there's two ennemies that makes you switch to primary instantly or you're boned
with that it requires so much melee hits ( only way to stagger with a flamethrower ) and dives that you start to wonder if you're a boxer or flamethrower user
AND by the way diving while firing will set you fire. you can't shoot yourself in the foot while diving or prone with any other weapon but the flamethrower
hunters : if not caught early , will hit you , if you spray them in air a bit late it will also set you on fire
alpha commanders : unless you focus head at max range , they will be close enough for a death charge ( and to set you on fire )
red warriors : spawned by alpha commanders, their high speed matches those of the hunters but have more health, damage, and a death charge ( wich will set you on fire )
bile spewers : the moment you're in range , they're in range too. who win the spray match ? generally you, do you have enough stimms to win 5, 10 , 50 more ?
stalkers : lmao just switch to your primary
all of these ennemies would be 10 times less annoying to burn to death if a tiny stagger/pushback/ flame animation effect was added to the weapon and if spraying while diving didn't damage you
Burning enemies should have more immediate effects beyond just a slow, inevitable death. Just as gas makes them go berserk and attack indiscriminately going amok and lost, fire should cause agony, slowing them down, making them panic, or at least triggering screeches of pain as they run around angry or hurt. Even if they survive, there should be a moment of disarray to the bugs and squids that you ignite (i get if bots don't care but come on..)
Flamethrowers are underrated. They’re incredibly effective against bugs, yet in-game, their impact feels muted. but yea, imo the real issue is that fire lacks any disorienting debuff, it simply chips away at health over time instead of inflicting real, immediate distress which is really strong mind you, but these speedy bugs have a habit of not caring that their bodies are ignited at incredibly hot temperatures.
often teammates want to run where ive been pumping fire, and they dont like walking through fire.
friends who are better shots than I perfer the railgun for anit-large and see the flamethrower as ineffective because it takes more effort to kill titans.
some of those same friends generally dont like fire because it wont close bug holes.
if your fighting with the flamethrower while ANY teammate is within like 20m you have to be super careful as you dodge and burn, because the flame-jet follows the nozzle of the flamethrower, so during jumps and getting up the fire will shoot around left and right. furthermore, its really easy to be burning and dodging a charger, only to cook a teammate who doesnt realize you need them to give you SPACE, not kiss your ass.
people dont like the flamethrower because they dont like navigating our mess of fire.
A lot of this can be solved when you don't shoot the flamethrower blind on every single enemy, but use it as a wall between you and your team.
I can see that it might be a little difficult to see through the fire, but I think it is better than gas and still possible.
Railgun is a good alternative since it is also very versatile, but in terms of TTK the flamethrower is usually faster on titans and charger BUT you have to be close enough, which can be a problem.
I don't say flamethower is the best weapon, but it doesn't deserver all the bad reputation, but thats my personal opinion.
Wish it had a longer range mode with a more powerful jet that had a narrower parabolic arc that strayed less from the middle of the screen; trading off AOE radius for something more focused.
A lot of this can be solved when you don't shoot the flamethrower blind on every single enemy, but use it as a wall between you and your team.
I can see that it might be a little difficult to see through the fire, but I think it is better than gas and still possible.
Railgun is a good alternative since it is also very versatile, but in terms of TTK the flamethrower is usually faster on titans and charger BUT you have to be close enough, which can be a problem.
I don't say flamethower is the best weapon, but it doesn't deserver all the bad reputation, but thats my personal opinion. [/quote]
the statements on how to use the flamethrower aside...
i gotta disagree on the TTK with the railgun. the time it takes to fire 2-3 shots in a bile titan head vs the amount of time it takes to dump a canister into its face and belly, the railgun is faster on bile titans. on normal chargers i agree, the flamethrower is faster at cooking the head and legs, the problem cooking chargers is the fire trail being a problem for any nearby teammates as well as direct FF if your not careful about your dodge direction and followup fire jet, which gets harder as 3 or 5 chargers are chasing you and your teammates at one time.
i think the railgun is a better anti large or anti heavy weapon with jack of all abilities for medium enemies. while the flamethrower is chaff slaying king with the jack of all features to also take on heavy and large enemies with the right tactics. on the right planet (with enough cover) flamethrowers are viable against bots too. its just alot harder.
there is no "best" weapon. and i agree, people give fire too much hate. but people hate fire because: it gets in the way, does hard to predict things-especially in storms- , its inharently dangerous to be close to teammates using fire, and doesnt have the destructive capabilities of other support weapons or stratagems.