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It takes longer to kill than for it to spew you out of the sky.
How do you kill titans before they kill you?
It's actually way faster to just land on them and aim at the tail. Alternatively, you can do it from underneath them, but they'll constantly try and squish you while there.
Can you land on them without getting killed? What happens if they die, will you get crushed?
I tried the flame-to-the-face method and it actually works quite good but sometimes RNG will screw you and the legs will hit and crush you when it falls to the ground.
It is a fun build though. I still prefer safer methods to kill bugs but will probably switch to the build from time to time.
Btw. what is currently the best way to kill chargers with the flamethrower? Is it still cooking the leg? The tail can be tricky if it is moving around too much.
Yes, you can land on them without dying (chargers too), but they constantly try and throw you off, and it can be pretty buggy sometimes and it just launches you into the stratusphere for seemingly no reason, also when there are multiple titans, they will still aim at you and it'll hit you. (but also the titan you're on)
For chargers the best (quickest) way is the tail, but you can focus any body part (except the face) and take them down in a little under one mag.
Stun nade is very important for flamer imo, it keeps chargers (and anything else, except titans) still while you flame them.
I wouldn't say f tier. Sure anti tank is better, but flamethrower can be a good middle ground between elite and medium enemies. I always feel vulnerable with anti tank weaponry since I either lack power against medium or chaff.
I only take anti tank when nobody else has it, otherwise I try to stick to Autocannon, AMR, Flamethrower. All of them can kill Elites, just not very quick.
Ignore that guy, HD2 guy, he's just so grumpy about LITERALLY everything, and for some reason, has to let everybody else know about it.
In reality, dedicated AT isn't faster then alternatives in a very noticeable way. RR kills chargers and titans in one shot (with good timing), at the COST of slow and stationary reloads. It's great, excellent even, but the flamer (and other alternatives) don't have those downsides, which makes them just as good, especially on the bug front, while doing the same job a little slower.
A good team consists of dedicated AT AND flex weapons, it's as simple as that.
If you don't take anti tank might as well sit in a corner and tell the other players to win for you, same thing but less time consuming. No enemy needs AMR or flamethrower, all encounters need multiple AT
Things AMR can kill in 1 shot:
all non-heavy bugs, including commander, all bots, except tanks and factory striders. (I actually haven't tested AMR on illuminate yet!!! Gonna do that right now) 1HK for all illuminate (with headshot) except walker.
You dont need a support weapon for horde killing. But you do for AT. As every encounter has armored bugs, much more often than your cooldowns. 8 seconds for a charger while having to be near instead of 20m away = bad. That's for 9-10 though
I can do it too at diff 3