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Anything the deadeye can do the DCS can do better. It's still fun to use tho, but it needs *something*
Lean into the fantasy, make the deadeye an extremely snappy gun for the people with amazing twitch reflexes. Amazing accuracy on the move, steadies almost instantly out of a sprint. Nearly zero drag. It would immediately have an identity.
If you had taken the diligence, there would be no more targets, with the 25 rounds & low recoil you can simply rapid fire near their heads at max fire rate and wipe groups of medium targets out with ease.
It's just a worse DMR, the 300 damage it deals has no practical breakpoints and means nothing sadly, the stagger makes it so you cannot easily recover from a missed headshot And the reload speed ties it all togethre. I stand by my argument to make this weapon a 2-shot to take down medium targets.
Remember, the jar-5 dominator has 15 rounds, no rounds reload. 275 damage pershot and 2.5 times the fire rate. it also has 50% more spare ammo at 90 rounds.
The Deadeye needs something, anything. to make the it stand out from other weapons.
My personal take would be something like this:
Push the damage down so you can't 2-shot or even 3-shot hulks
Give it heavy armor Pen to reach breakpoints
Or just a straight damage buff to push it above the Jar-5 Dominator while keeping at medium pen.
come back of the lame and stupid that can't respond at their wrongness
I'm just glad that there's one more option on the table.
It's a godsend
Remember that Dominator also has awful projectile velocity and a mag instead of per-round reload, which is worse, as it decreases your mean combat readiness; dominator also has one of the worst reload times for a primary in the game. Less durable damage as well. Bad scope and atrocious sway too.
But for real, I think the gun could use more ammo and a faster start to its reload (maybe about 20% buff to both) and it would be okay. It isn't a "meta weapon" for any front (and that's okay, cause not everything can be perfectly balanced in power for every front. It just had to be useably good enough) but it is at least usable for bots and squids as it hits some of baseline medium enemy breakpoints. One shots devs and berserkers to the head, two shots striders in the leg or crotch, can one shot squid overseers if you hit a good angle on the head.
I would argue against this just because of striders spawnrates at diff 9-10 level
Against Illuminate it's indeed surprisingly weak despite the one-shot headshot kills, and I don't know why. It just doesn't feel good. Tracking flying Overseers is fine, but to hit packs / heads consistently I would prefer more RPM. Just magdumping the body is unviable due to ammo constraints. It doesn't really do much against Harvesters (does kill the shield gen in one shot tho). Does really well against scout drones.
I somewhat disagree about the bugs. With the right loadout it can be good for popping static spawns and Commanders in general. Nothing needs more than 2 shots. Most things need only 1. Problem is, you're sacrificing versatility because most builds you end up with will either lack horde clear, bug hole clear or AT. If you don't care about that then it's decent.
So does a headshot from a Diligence (not DCS), which is easy to achieve because you can just spray it with laser-accuracy.
Click rockets. Watch it take any infantry near it with it. The Diligence only needs a single round to pop them, and if you miss you have 24 more tries in the mag.
Edit: the Deadeye and even the DCS are worse at this than the Diligence because repeated misses can break the medium armor rocket rail, which causes no explosion.
It's okay against the bots though not by any means a powerhouse, and it's very niche against squids and outright weak against bugs. It has too many drawbacks that hurt it at all times for a few very situational strengths. It really needs a boost to reload speed at the bare minimum so you spend more time shooting than reloading (Siege ready is basically mandatory to make it usable at high difficulties imo), and personally I want it to get a defined role as the marksman rifle that specializes in running & gunning with better accuracy, handling etc while moving to make it stand out against its competitors.
not using this on bugs or illu tho. tried for bugs and im not making that mistake twice.