HELLDIVERS™ 2

HELLDIVERS™ 2

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R-6 Deadeye
Can we talk about this weapon? it barely performs on the bot front, it's poor for the illuminate(only good for sniping static targets), and ♥♥♥♥♥♥♥♥ for the bug front. (Helldive 10 of course)

But it feels... SO good to use,

I've been glued to using it and just been practicing on the bot front with it. but it's just not powerful enough to hold it's own, I pair it with the senator with the new armour and the senator just vastly outperforms it at all but medium to long ranges. Both take 3 shots to take out medium targets to the chest.


The weapon feels like a bad Diligence or even a straight downgrade Dominator.

The situations where the R-6 Deadeye is 'good', are the same situations where a diligence just whipes an entire bot drop, Medium pen is worth nothing on the bot front and especially for precision rifles, If this thing would 2-shots medium targets it would definitely be viable.
The only redeeming factor is has is the stagger, which is niche at best.

But it feels so good to use, dear god. Have mercy and buff this beauty.
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Showing 1-15 of 44 comments
Foxador Mar 27 @ 3:24am 
I actually don't like stagger as it makes the follow up shots harder to preform. I like the weapon but honestly the DCS is better in all ways as it can shot faster, stay on target easier and reload 3 times faster

Anything the deadeye can do the DCS can do better. It's still fun to use tho, but it needs *something*
I feel it would be better if it was made a more mobile weapon. The 'cowboy' fantasy isn't sitting on a hill and sniping, but the mobile warfare of horseback bandits and trains. Running to escape a thrown stick of dynamite. Quickdrawing.

Lean into the fantasy, make the deadeye an extremely snappy gun for the people with amazing twitch reflexes. Amazing accuracy on the move, steadies almost instantly out of a sprint. Nearly zero drag. It would immediately have an identity.
Portico Mar 27 @ 3:45am 
Deadeye not performing on the bot front is the funniest thing I've heard all day. It's only the second best primary to use, right after after the R-63CS.
Sunless Mar 27 @ 4:52am 
Originally posted by Portico:
Deadeye not performing on the bot front is the funniest thing I've heard all day. It's only the second best primary to use, right after after the R-63CS.
That's just simply untrue, It takes 3 bodyshots to kill all medium targets, and one headshot. with 8 rounds and perfect aim, you will still spend ALOT of time aiming, reloading. and shooting, just for 8 targets.

If you had taken the diligence, there would be no more targets, with the 25 rounds & low recoil you can simply rapid fire near their heads at max fire rate and wipe groups of medium targets out with ease.

It's just a worse DMR, the 300 damage it deals has no practical breakpoints and means nothing sadly, the stagger makes it so you cannot easily recover from a missed headshot And the reload speed ties it all togethre. I stand by my argument to make this weapon a 2-shot to take down medium targets.

Remember, the jar-5 dominator has 15 rounds, no rounds reload. 275 damage pershot and 2.5 times the fire rate. it also has 50% more spare ammo at 90 rounds.

The Deadeye needs something, anything. to make the it stand out from other weapons.
My personal take would be something like this:

Push the damage down so you can't 2-shot or even 3-shot hulks
Give it heavy armor Pen to reach breakpoints

Or just a straight damage buff to push it above the Jar-5 Dominator while keeping at medium pen.
Portico Mar 27 @ 4:55am 
Skill issue.
Foxador Mar 27 @ 4:59am 
Originally posted by Portico:
Skill issue.

come back of the lame and stupid that can't respond at their wrongness
I know DCS and Dilligence is better, but Deadeye isn't that bad.
I'm just glad that there's one more option on the table.
Portico Mar 27 @ 5:06am 
Originally posted by Foxador:
come back of the lame and stupid that can't respond at their wrongness
One of these days you will reflect upon yourself instead of blaming the beasts.
Quill Mar 27 @ 5:12am 
Stagger stops Rocket Devastators from doing their thing

It's a godsend
Originally posted by Sunless:
Remember, the jar-5 dominator has 15 rounds, no rounds reload. 275 damage pershot and 2.5 times the fire rate. it also has 50% more spare ammo at 90 rounds.

Remember that Dominator also has awful projectile velocity and a mag instead of per-round reload, which is worse, as it decreases your mean combat readiness; dominator also has one of the worst reload times for a primary in the game. Less durable damage as well. Bad scope and atrocious sway too.
Originally posted by Sunless:
it's poor for the illuminate(only good for sniping static targets)
I really don't wanna just say "erm skill issue" but I personally don't share that issue.

But for real, I think the gun could use more ammo and a faster start to its reload (maybe about 20% buff to both) and it would be okay. It isn't a "meta weapon" for any front (and that's okay, cause not everything can be perfectly balanced in power for every front. It just had to be useably good enough) but it is at least usable for bots and squids as it hits some of baseline medium enemy breakpoints. One shots devs and berserkers to the head, two shots striders in the leg or crotch, can one shot squid overseers if you hit a good angle on the head.

Originally posted by Sunless:
Medium pen is worth nothing on the bot front and especially for precision rifles
I would argue against this just because of striders spawnrates at diff 9-10 level
Originally posted by Guardian_Angel:
Originally posted by Sunless:
Remember, the jar-5 dominator has 15 rounds, no rounds reload. 275 damage pershot and 2.5 times the fire rate. it also has 50% more spare ammo at 90 rounds.

Remember that Dominator also has awful projectile velocity and a mag instead of per-round reload, which is worse, as it decreases your mean combat readiness; dominator also has one of the worst reload times for a primary in the game. Less durable damage as well. Bad scope and atrocious sway too.
So real actually. The slow projectile is very hard for hitting flying overseer head and the large projectile is kinda hard to hit the recessed devastators heads without clipping their body when not shooting perfectly straight at their head.
Wutever Mar 27 @ 6:33am 
I generally agree with OP. It's a fun gun that, sadly, just doesn't perform as well as alternatives to it. Personally, I think it's reload speed and the scope that are holding it back. Otherwise it has decent non-headshot breakpoints for stuff like limbs / backpacks against bots.

Against Illuminate it's indeed surprisingly weak despite the one-shot headshot kills, and I don't know why. It just doesn't feel good. Tracking flying Overseers is fine, but to hit packs / heads consistently I would prefer more RPM. Just magdumping the body is unviable due to ammo constraints. It doesn't really do much against Harvesters (does kill the shield gen in one shot tho). Does really well against scout drones.

I somewhat disagree about the bugs. With the right loadout it can be good for popping static spawns and Commanders in general. Nothing needs more than 2 shots. Most things need only 1. Problem is, you're sacrificing versatility because most builds you end up with will either lack horde clear, bug hole clear or AT. If you don't care about that then it's decent.

Originally posted by Quill:
Stagger stops Rocket Devastators from doing their thing

It's a godsend
So does a headshot from a Diligence (not DCS), which is easy to achieve because you can just spray it with laser-accuracy.

Originally posted by Mistress Creamy Pancakes:
Originally posted by Sunless:
Medium pen is worth nothing on the bot front and especially for precision rifles
I would argue against this just because of striders spawnrates at diff 9-10 level
Click rockets. Watch it take any infantry near it with it. The Diligence only needs a single round to pop them, and if you miss you have 24 more tries in the mag.

Edit: the Deadeye and even the DCS are worse at this than the Diligence because repeated misses can break the medium armor rocket rail, which causes no explosion.
Last edited by Wutever; Mar 27 @ 6:51am
Yeah, it's a bit weak.

It's okay against the bots though not by any means a powerhouse, and it's very niche against squids and outright weak against bugs. It has too many drawbacks that hurt it at all times for a few very situational strengths. It really needs a boost to reload speed at the bare minimum so you spend more time shooting than reloading (Siege ready is basically mandatory to make it usable at high difficulties imo), and personally I want it to get a defined role as the marksman rifle that specializes in running & gunning with better accuracy, handling etc while moving to make it stand out against its competitors.
i use this over dominator on the bot front because it works just as well but with more power to the scope and rotation inertia being far less. still hits the same just reloads different.

not using this on bugs or illu tho. tried for bugs and im not making that mistake twice.
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