HELLDIVERS™ 2

HELLDIVERS™ 2

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What does sample booster do
Just wondering
Originally posted by Quill:
Originally posted by Midas:
Presumably what it says. Causes large enemies to drop samples when killed.

We'll probably never know for sure, since no one will ever take it.
It seems like a good grab on Rocket Defense missions

It causes them to drop Common Samples. 10 max per mission
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Showing 1-15 of 20 comments
Midas Mar 24 @ 9:30am 
Presumably what it says. Causes large enemies to drop samples when killed.

We'll probably never know for sure, since no one will ever take it.
Originally posted by Midas:
Presumably what it says. Causes large enemies to drop samples when killed.

We'll probably never know for sure, since no one will ever take it.
I just would love it if it was like 5 rare samples a charger or smth. Id be rich
Midas Mar 24 @ 9:34am 
Originally posted by AnotherDoomSlayer:
Originally posted by Midas:
Presumably what it says. Causes large enemies to drop samples when killed.

We'll probably never know for sure, since no one will ever take it.
I just would love it if it was like 5 rare samples a charger or smth. Id be rich

For all I know, that's exactly what it does, but like I said, we'll never know cuz no one will ever use it.
Mahjik Mar 24 @ 9:36am 
IIRC, it stated provides the "potential" for large enemies to drop additional samples. I think there is a limit of how many additional samples will be dropped, but we won't know for sure for a while of players testing it.
Originally posted by Mahjik:
IIRC, it stated provides the "potential" for large enemies to drop additional samples. I think there is a limit of how many additional samples will be dropped, but we won't know for sure for a while of players testing it.
Of course but like I would sacrifice a booster slot space for 1 extra sample? No way. I just wanna know if my assumption is wrong
Mahjik Mar 24 @ 9:43am 
Just FYI, in searches, it says the drop limit is 10. So you could get an additional 10 samples per mission.
Gundug Mar 24 @ 9:44am 
I don’t have a definitive answer, but in my usage of it, it appears to have a low chance of large enemies dropping a single common sample on death. It can be hard to keep track during the chaos of a mission though. In an eradicate mission, it appeared to grant an additional common sample.

Assuming my findings are consistent with what others observe, I would rate this booster as being very poor. I suggest that the drop rate may be too low, and the limit of 10 per mission seems onerous. Considering this is seemingly intended to help lower level players gather more samples to upgrade their ships, and it requires sacrificing a mission useful booster, it should be a bit more helpful.
nobody wants samples at this point, we're all maxed out. i never pick up samples of any kind, or recruitment bond, or medals. well, i pick up medals when there's a new warbond out only.

it would be amazing if the booster was for super credits instead. and it increases chance of finding that rare 100 super credits by 2%
or just let us find 1 tiny super credit in the enemy we kill
Originally posted by Gundug:
I don’t have a definitive answer, but in my usage of it, it appears to have a low chance of large enemies dropping a single common sample on death. It can be hard to keep track during the chaos of a mission though. In an eradicate mission, it appeared to grant an additional common sample.

Assuming my findings are consistent with what others observe, I would rate this booster as being very poor. I suggest that the drop rate may be too low, and the limit of 10 per mission seems onerous. Considering this is seemingly intended to help lower level players gather more samples to upgrade their ships, and it requires sacrificing a mission useful booster, it should be a bit more helpful.

its a bait booster for new players.
whoever brings this instead of a useful booster is just gonna have a bad time.
10 extra samples for a new player is not worth not bringing a better booster.
Mahjik Mar 24 @ 9:49am 
Originally posted by 👽Shini:
nobody wants samples at this point, we're all maxed out. i never pick up samples of any kind, or recruitment bond, or medals. well, i pick up medals when there's a new warbond out only.

There are many new players since the game was on sale during the last few Steam sales (and on PSN).
The author of this thread has indicated that this post answers the original topic.
Quill Mar 24 @ 10:04am 
Originally posted by Midas:
Presumably what it says. Causes large enemies to drop samples when killed.

We'll probably never know for sure, since no one will ever take it.
It seems like a good grab on Rocket Defense missions

It causes them to drop Common Samples. 10 max per mission
It's just 10 extra commons? Man. That's even worse than I thought it was going to be. Rares have always been the bottleneck in my experience.
Midas Mar 24 @ 10:28am 
Originally posted by Quill:
Originally posted by Midas:
Presumably what it says. Causes large enemies to drop samples when killed.

We'll probably never know for sure, since no one will ever take it.
It seems like a good grab on Rocket Defense missions

It causes them to drop Common Samples. 10 max per mission

Supposedly it doesn't work on missions that normally don't provide samples, like that exact mission.
Originally posted by Axis of Lint:
It's just 10 extra commons? Man. That's even worse than I thought it was going to be. Rares have always been the bottleneck in my experience.
Yes I have max 500 common samples and 34 rare plus 200 super samples. Wth
I'm maxed
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Date Posted: Mar 24 @ 9:24am
Posts: 20