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The Stun Grenades are also pretty nice, good crowd control, and works on larger targets like hulks and chargers, which is good if you want to take a precision anti-heavy weapon like an auto-cannon, and make them hold still while you shoot them.
The Dagger is good, but niche, it's not strong enough for a lot of situations, but it's excellent when you need precision sustained hits, like shooting backpacks off flame/jet troopers, or shooting shriekers out of the air. Very easy to be very accurate with.
The armor is only really useful against illuminate. It won't make you immune to things like tesla towers, but it will turn a 1-shot kill into a 4-shot kill so you can push past illuminate arc towers, and not instantly die when you get too close to harvesters.
The booster is circumstantially-useful, basically adds a bit to the cooldown between bot drops, bug breaches, etc.
The Plasma Punisher is okay, but largely invalidated by the Purifier from Polar Patriots.
The Sickle is okay, but largely invalidated by the Double-Edge Sickle from Servants of Freedom.
I'll add that I think the booster, localization confusion, is bad because it reduces the call in time from reinforcements being called in my 10%. It doesn't reduce patrol amount or enemy density, It just slows down how quickly back-up can be called in. I also play this game to fight enemies, not sit and hide like a ♥♥♥♥♥.
Against bugs, I take the Blitzer every time. The stagger is so strong you're practically untouchable, and you don't really need to aim either.
Sure there are missfires and time to kill can be unpredictable. But man does it feel good and look good.