HELLDIVERS™ 2

HELLDIVERS™ 2

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Balancing the new jetpack
Okay, I have to say, the new static jetpack is really an interesting addition from a tactical point of view, or at least that's how I think the idea was conceived, since the first time I tried it I was like: ok, nice, but what's the point?
For now it's just a gadget that makes you a juicier target, so I ask that it should be balanced like this:

-Significant increase in duration
-Significant increase in movement speed in the air
Increase in recharge time (to balance the duration)
-Increase in accuracy especially with main weapons
-Ability to turn off the jetpack before the fuel runs out
-If possible, put the ability to change the height of the jetpack

With these upgrades it would become a gadget made to obtain a temporary but great advantage when activated.
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Alex Mar 22 @ 3:29am 
I don't usually care much about balancing/nerfing but I think it's fine as-is honestly, and this might make it a little too OP.

We already have the jump pack, I think the way the hover pack is currently is fine as it compliments the jump pack. You can use the jump pack for some purposes, while the hover pack serves similar (but not the same) purposes. Kinda gives you a reason to take one or the other depending on the mission, you know? Versus having one always be way more preferable in all situations over another.
Last edited by Alex; Mar 22 @ 3:30am
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Date Posted: Mar 22 @ 3:25am
Posts: 1