HELLDIVERS™ 2

HELLDIVERS™ 2

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new TNT throw-able
its has huge blast radius- good
does 700 damage - doesn't effectively kill charges
does medium damage - should be heavy
it needs a slight buff / better kaboom
should be a small ultimatum explosion
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Showing 1-15 of 19 comments
Mosey Mar 21 @ 10:25am 
Honestly it's not a bad throwable. Much like the gas grenade, it's for clearing trash. If you want a grenade for killing high armor targets, thermite is right over there.

What it needs is to revamp the timer system to something else, preferably a remote detonator.

There is absolutely no circumstance where a one minute timer on a grenade is useful. Even the 15 second timer is absurd, when would we ever use that?

It's essentially a 5 second timer grenade with the option to break your grenade into being useless. It's actually kind of crazy.

Oh, and for those who haven't figured out how to adjust the timer yet: hit 4 and then hold down R. Yes, it's dumb.
Last edited by Mosey; Mar 21 @ 10:26am
Midas Mar 21 @ 10:38am 
I keep meaning to test it out, but haven't had the chance. I figured there might be a good niche for a dedicated demolition throwable that isn't much good for fighting, but is guaranteed to take out things that normally require a lot of demo force like detector towers, bile titan holes, etc. The stats don't seem to be up yet on the wiki, though, so no idea what its demo force is.
Landor Mar 21 @ 10:54am 
When the announcement came out, I got the impression it would have high terrain damage, and would make significantly larger craters than other weapons, giving it some utility outside of blowing enemies up (quickly make a foxhole for cover or disrupting enemy movement, for instance).

After using it some, I find it fits within the stable of grenades like frags and high-ex, which I can appreciate some more variety in. And the timer is of questionable utility, though neat to have options if nothing else.
DtHouse Mar 21 @ 10:57am 
Originally posted by Landor:
When the announcement came out, I got the impression it would have high terrain damage, and would make significantly larger craters than other weapons, giving it some utility outside of blowing enemies up (quickly make a foxhole for cover or disrupting enemy movement, for instance).

After using it some, I find it fits within the stable of grenades like frags and high-ex, which I can appreciate some more variety in. And the timer is of questionable utility, though neat to have options if nothing else.
Probably it's just a re-skin of a grenade that do more dmg
mahmut Mar 21 @ 11:53am 
he grenade has heavy penetration but tnt has medium penetration.
it doesn't make sense.
I wish it was noticeably more powerful, with high enough demolition force to at least destroy fabricators from the outside, at the cost of a long minimum fuse (let's say 8 to 10 seconds).

The idea being to give it strong bunker-busting utility at the cost of being awkward to use in the middle of combat compared to other, more conventional grenades.
Originally posted by mahmut:
he grenade has heavy penetration but tnt has medium penetration.
it doesn't make sense.

As much as people associate tnt with destruction, there are much more high-yield explosive compounds these days used for artillery shells and demolition.
Strobe Mar 21 @ 12:10pm 
I'm still waiting on my C4.
Originally posted by Strobe:
I'm still waiting on my C4.
Thermites exist.
Androgos Mar 21 @ 12:13pm 
i havent tested it yet but can it destroy bot jammers like the portable hellbomb? cause it would be a good alternative
Prowler™ Mar 21 @ 12:16pm 
Just because the new weapon does not have the power creep of the existing ones does not mean you need more power creep...

Remember, YOU, the whiny minority demanded power creep and YOU got it lol thermite and impacts are the only ones worth using now because of how buffed they became...if 2 of the dozen options 1 shot everything with zero downsides why take any other grenade slot besides memeing? Why even add more grenades when you have 2 that obliterate everything in the game? Besides memeing of course. :emofdr:

If it had utility in the form of remote or proximity detonation it would have a use vs the alternatives in the slot. :tntsticks:
Mosey Mar 21 @ 12:17pm 
TNT has the largest blast zone of any grenade, which is fitting for clearing out the trash. It's the whole selling point for this grenade, in fact, along with it's higher than usual up-front damage.

HE grenade is a more advanced and targeted explosion, hence it's higher penetration and smaller area of effect. To be honest, the HE grenade doesn't really have a role since Thermite exists. At least TNT does something unique with an actual use case.

Gas grenades are still arguably better for the same role TNT fills, but TNT does it's job right up front not over time. For bugs I think TNT might be the new best in slot, although thermite and gas grenades will always be a strong pick.
Midas Mar 21 @ 12:17pm 
Originally posted by Prowler™:
Just because the new weapon does not have the power creep of the existing ones does not mean you need more power creep...

Remember, YOU, the whiny minority demanded power creep and YOU got it lol thermite and impacts are the only ones worth using now because of how buffed they became...if 2 of the dozen options 1 shot everything with zero downsides why take any other grenade slot besides memeing? Why even add more grenades when you have 2 that obliterate everything in the game? Besides memeing of course. :emofdr:

If it had utility in the form of remote or proximity detonation it would have a use vs the alternatives in the slot. :tntsticks:

You're like half a year out of date on what grenades are worth using or not.
BEEP! Mar 21 @ 12:21pm 
So far it seems like a meme item more than anything the best thing about it is you can play hot potato with your teammates.
Originally posted by Prowler™:
If it had utility in the form of remote or proximity detonation it would have a use vs the alternatives in the slot. :tntsticks:
Just make it explode early if you shoot it.
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Date Posted: Mar 21 @ 10:08am
Posts: 19