HELLDIVERS™ 2

HELLDIVERS™ 2

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Ren? Dec 31, 2024 @ 10:51am
Why do people say HD2 is easy?
anywhere I go where people are talking about HD2, they say that the game is easy and that enemy nerfs were unnecessary, or that D10 is braindead or even lower difficulties are harder than 10.
I don't really have problems playing every faction on 10 personally, but I don't think I get the reasoning for saying it's easy
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Showing 46-60 of 64 comments
Originally posted by Glue:
My genuine guess is that they are just tryhards. Unlike PvP games, where they'd get matched with other tryhards that keep up the challenge, they instead trivialize the game. They meta game so hard that they have it down to a system to follow, rather than just having fun with friends.

I mean, to each their own. If that's how they want to play, there is no issue with it. I just think its childish to only view the game from that tiny lens, then claim its too easy. If you want a challenge, make one yourself! Play with "bad" guns. Bring different stratagems.
I run only the guns I find fun, often they're not really meta things like the Constitution, and despite that I find difficulty 10 to be a casual difficulty. Ever since they altered spawn rates and made it easier to kill most things, the high difficulty missions really just don't feel difficult. I can run about doing basically whatever, goofing off and get by just fine.

I do feel like the game feels better overall since all the changes, but they need more "hard mode" type enemies kinda like the armored scout striders. Things like tanks with bonus armor or faster response times or more distant targeting. Possibly some devastators with stronger armor or something. Make the current stuff more dangerous on the harder difficulties only. Special hulks with stronger armor, stuff like that. Again, for like 8,9 or 10s only.
Marik Jan 1 @ 10:41pm 
Originally posted by アンジェル:
Originally posted by HeavyTeemu:
This discussion is very tiring because the "fun" crowd cant comprehend that some people achieve fun in different ways than them. The game has difficulty options to house both groups but right now people who seek to challenge themselves are not satisfied with the current level of difficulty.

The game is objectively easy. The enemy units have always been bad at contesting objectives which is the goal of the game. Some people point it out because they think there should be a difficulty option that is not easy.

:steamthis: that statement should be marked as thread's answer
Ishan451 Jan 1 @ 11:25pm 
Originally posted by Ren:
Why do people say HD2 is easy?

Because, like any video game, once you played enough and learned how the game works, it becomes easy.
Originally posted by Ishan451:
Originally posted by Ren:
Why do people say HD2 is easy?

Because, like any video game, once you played enough and learned how the game works, it becomes easy.
That's not really what did it though. Its all the buffs to our weapons and nerfs to the enemy that did it. My sidearm is now my go-to for hulks, not my AT weaponry.
This game is stupid easy ever since they conceded to the braindead fans who wanted everything to be buffed and now that they did buff everything, the game is too easy wow who could have seen that coming
Watching vid of super helldive quite a bit, I still see the same loophole. The difficulty always come from swarm of enemy. But player try to avoid any reinforcement...

Just random through, no need to take it serious ' A '/

If it need to be hard for these kind of play... I guess Super Helldive should be...
- Reinforcement CD is lower, double enemy chance to call reinforcement when available. But also give at least 5 seconds after first alert before start roll a call.
- Add extra patrol to match number of M/H outpost available on map, make patrol investigate objective often.
- Each objective will always trigger script reinforcement at 25%, 50% and 75%. Side objective at 50% This script can block normal reinforcement, but will not block other objective script at other location if player split group to do other objective at the same time.
- Enemy in objective area will not despawn, unless it chasing player out of objective area far enough from both player and respective objective area.
- Increase enemy chase distance, increase time to despawn and distance that enemy will despawn so it's harder to cut it off. (Keep their AI, LoS, detection range as the same)
- Greatly reduce random supply box on the map.
- Reduce range of enemy red dot on map, half ping duration and range.
Something like this?
Mky Jan 2 @ 1:19am 
Originally posted by アンジェル:
Originally posted by Ren:
Why do people say HD2 is easy?
anywhere I go where people are talking about HD2, they say that the game is easy and that enemy nerfs were unnecessary, or that D10 is braindead or even lower difficulties are harder than 10.
I don't really have problems playing every faction on 10 personally, but I don't think I get the reasoning for saying it's easy

How is the gameplay on difficulty 10 like this not easy?
https://www.youtube.com/watch?v=ODm4FPvIaAY
Once you can do that like a routine, it has no challenge and becomes boring - so it is easy.

Bots & Bugs are only little better.

There's like 4 units for this new faction. Please.

Let them add more and you'll see if it's still as easy.
These discussions would not be a thing if we had proper difficulty options.

The adamant refusal to use traditional difficulty norms and insisting on trying to hit that sweet balance spot for everyone will keep biting AH in the ass.
The question is how bad of a bite it is and currently it seems to be a small nibble on a (butt)cheek.

As it stands now, the difficulties actively gate off content and so people are, naturally, trying to get out of the lower ones as soon as physically possible and the only way forward, for the devs, is an arms race of dumping more and more heavy stuff at the players until they (the devs) eventually say "♥♥♥♥ it, this is the cap"

At this point, I feel like the answer is to halt the increase in current difficulty options and handcraft a new, parallel set of difficulties that are all about enemy damage and/or durability.

Of course this is all under an assumption that AH wants to do something about this issue or even if they consider it an issue, in a first place.
Originally posted by Mky:
Originally posted by アンジェル:

How is the gameplay on difficulty 10 like this not easy?
https://www.youtube.com/watch?v=ODm4FPvIaAY
Once you can do that like a routine, it has no challenge and becomes boring - so it is easy.

Bots & Bugs are only little better.

There's like 4 units for this new faction. Please.

Let them add more and you'll see if it's still as easy.

I will wait because I love the game.

But first impressions also matters. And so far it was truly bad regarding the Illuminates. Especially if you remember the prequel.
I am.. not great at video games, despite the amount of time I spend playing them. Most games, I have to play at a moderate difficulty level because the extreme modes are, well too extreme. And before the buffdivers patch when I had 400 hours in the game I was still feeling challenged at difficulty 8. Now I play at 10 and have no problems. And I HAVE to play at 10 just to avoid the half-asleep people who I find when I matchmake at difficulty 9. People who say that 10 is easier than 9 are right because the hardest thing about this game is other people
l Jan 2 @ 2:43am 
I am not that great and most diff 10 matches are a snoozefest
Originally posted by Glue:
My genuine guess is that they are just tryhards. Unlike PvP games, where they'd get matched with other tryhards that keep up the challenge, they instead trivialize the game. They meta game so hard that they have it down to a system to follow, rather than just having fun with friends.

I mean, to each their own. If that's how they want to play, there is no issue with it. I just think its childish to only view the game from that tiny lens, then claim its too easy. If you want a challenge, make one yourself! Play with "bad" guns. Bring different stratagems.
To a degree, sure. Tryhards will always trivialize a coop game and then cry big baby tears when they aren't getting the right part of their brain tickled.

That said, difficulties 8-10 feel pretty interchangeable. The same could be said for 1-3, but I rarely touch those so I'm not up to speed on how spawns work there. I'm usually playing 8, 9, or 10. But, here's the real weird thing: 7 feels harder than all the subsequent difficulties. This is largely do to a lot more chafe spawning when compared to the higher levels, in my experience.

So, HD2 could use a difficulty balance pass, for sure.
Originally posted by Sonicle:
Originally posted by Delta Dagger:
To a degree, sure. Tryhards will always trivialize a coop game and then cry big baby tears when they aren't getting the right part of their brain tickled.
Except it was the participation trophy generation that cried the loudest that the hardest difficulties weren't catering to them.

Game has undeniably been getting easier and easier.

"Trophy generation" - sounds accurate for Playstation players.
Re-downloaded after an 8 month break; the game is much easier at now than it was. It was harder back then because the game was broken and imbalanced (bot missile spam, bot accuracy, patrol spawns). Now they swung the pendulum too hard in the other direction (too easy).
Darren Jan 2 @ 5:57am 
A lot really depends on what your expectations are going on, but I would say for me if feels too easy because I've only had a single D10 mission fail (out of 10 and always managed to extract from the successes) and I'm always playing with randoms when I'm playing in teams and I can solo missions up to D7 (extraction not guaranteed).

Realistically if it's meant to be balanced such that 4 good players have a 50/50 chance of completing D10 it would need either more or tougher enemies at D10. Right now I feel if I had a reliable second player I'd be looking at around that 50% chance to win even with just the two of us doing the mission.

Hence for me D10 should be twice as hard as it is right now for what I feel the balance should be. Others will likely disagree (wanting an easier, or even harder game since maybe they can already solo D10s).
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Date Posted: Dec 31, 2024 @ 10:51am
Posts: 66