HELLDIVERS™ 2

HELLDIVERS™ 2

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__Ren 2024 年 12 月 31 日 上午 10:51
Why do people say HD2 is easy?
anywhere I go where people are talking about HD2, they say that the game is easy and that enemy nerfs were unnecessary, or that D10 is braindead or even lower difficulties are harder than 10.
I don't really have problems playing every faction on 10 personally, but I don't think I get the reasoning for saying it's easy
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正在显示第 31 - 45 条,共 64 条留言
Shy 2024 年 12 月 31 日 下午 2:26 
Could argue that you could easily make things more difficult if that's really what it's about.

Sidearm only, for example, no strats, no help, just you and a 6 shooter. I'm sure that would be at least a little difficult for people complaining that the game isn't hard enough when they play multiple hours a day.
Cheez3™ 2024 年 12 月 31 日 下午 2:30 
引用自 Shy
Could argue that you could easily make things more difficult if that's really what it's about.

Sidearm only, for example, no strats, no help, just you and a 6 shooter. I'm sure that would be at least a little difficult for people complaining that the game isn't hard enough when they play multiple hours a day.

bro that 6 shooter is overkill AF, u can take a hulk with those 6 bullets. it is PEN 4, it can kill anything with enough acuracy and patience.
Chaoslink 2024 年 12 月 31 日 下午 2:32 
I’ve hit the point where 10 is my casual difficulty. There just aren’t any enemy types that feel threatening anymore. Hulks are no longer an issue because my pistol can kill them, or a single thermite grenade. I can solo 4 hulks no problem, without a support weapon. The only tank that feels like a threat is the rocket artillery one and that’s just because it can ragdoll you. Of the entire bot front, the only enemy that I feel is any reasonable threat are the armored scout striders, and that’s really only if one sneaks up on you and hits you with a missile. Even factory striders aren’t much threat with the new AT turret strategem.

It’s just too easy to kill everything and the enemy isn’t deadly enough to justify being that squishy.
Cheez3™ 2024 年 12 月 31 日 下午 2:34 
引用自 Chaoslink
I’ve hit the point where 10 is my casual difficulty. There just aren’t any enemy types that feel threatening anymore. Hulks are no longer an issue because my pistol can kill them, or a single thermite grenade. I can solo 4 hulks no problem, without a support weapon. The only tank that feels like a threat is the rocket artillery one and that’s just because it can ragdoll you. Of the entire bot front, the only enemy that I feel is any reasonable threat are the armored scout striders, and that’s really only if one sneaks up on you and hits you with a missile. Even factory striders aren’t much threat with the new AT turret strategem.

It’s just too easy to kill everything and the enemy isn’t deadly enough to justify being that squishy.

or the cannon tower, it can snipe u outta nowhere, and it is very precise. I hate when I get sniped by one while using my mech and it gets destroyed.
Chaoslink 2024 年 12 月 31 日 下午 2:34 
引用自 Shy
Could argue that you could easily make things more difficult if that's really what it's about.

Sidearm only, for example, no strats, no help, just you and a 6 shooter. I'm sure that would be at least a little difficult for people complaining that the game isn't hard enough when they play multiple hours a day.
That’s basically my default bot loadout. Constitution, Senator. I do often use support weapons with that loadout, but I can manage just fine without it. Things like the HMG turret are so powerful that you don’t really need a support weapon.
Snobby Hobo 2024 年 12 月 31 日 下午 2:51 
引用自 Shy
Could argue that you could easily make things more difficult if that's really what it's about.

Sidearm only, for example, no strats, no help, just you and a 6 shooter. I'm sure that would be at least a little difficult for people complaining that the game isn't hard enough when they play multiple hours a day.

I'm just so flabbergasted that people continue to propagate this narrative with so unbelievably little understanding of what makes games fun for a lot of others. It's almost as stupid as the "we dun need nurf in pve game!1"-trope.

For a lot of people games are an optimization challenge. Competitive players for example - which have proven to be a very large crowd of people. You can't just tell these people "no, you must gimp yourself to make it fun1!" without taking the entire fun away from them.
__Ren 2024 年 12 月 31 日 下午 3:15 
引用自 Snobby Hobo
引用自 Shy
Could argue that you could easily make things more difficult if that's really what it's about.

Sidearm only, for example, no strats, no help, just you and a 6 shooter. I'm sure that would be at least a little difficult for people complaining that the game isn't hard enough when they play multiple hours a day.

I'm just so flabbergasted that people continue to propagate this narrative with so unbelievably little understanding of what makes games fun for a lot of others. It's almost as stupid as the "we dun need nurf in pve game!1"-trope.
what's frustrating to me personally is that people often conflate "fun" and "challenging" - the two don't have to be mutually exclusive, but often times the way the game is challenging is by introducing enemies that can just *kill* you out of nowhere, which isn't fun and ironically not very challenging in any way
mortar tanks, pre-fix rocket striders, launch bile titans come to mind especially
Jhea 2024 年 12 月 31 日 下午 3:53 
引用自 アンジェル
It saddens me even to say it, but the scorcher is that good that it is the only reliable weapon against any enemy types. Though that says more about the other weapons than the scorcher, personally I think.

not really
scorcher pretty much only works well on bot front.

if you get the tougher enemies on bug front, well then it's fine.
but let the server spawn 2 waves with 20 lesser bugs - you run out of ammo in no time.
that's why the scorcher does not work there

same for the zombies on the illu front.

well you can get arround that if you use stratagems and machine guns supprt weapons
アンジェル 2024 年 12 月 31 日 下午 3:54 
引用自 Jhea
引用自 アンジェル
It saddens me even to say it, but the scorcher is that good that it is the only reliable weapon against any enemy types. Though that says more about the other weapons than the scorcher, personally I think.

not really
scorcher pretty much only works well on bot front.

if you get the tougher enemies on bug front, well then it's fine.
but let the server spawn 2 waves with 20 lesser bugs - you run out of ammo in no time.
that's why the scorcher does not work there

same for the zombies on the illu front.

well you can get arround that if you use stratagems and machine guns supprt weapons

That is what incendiary grenades are for.
And you do not run that often into that many enemies that the scorcher cannot handle.
ThotsBContagious 2024 年 12 月 31 日 下午 4:02 
引用自 Tahla
引用自 Ren
anywhere I go where people are talking about HD2, they say that the game is easy and that enemy nerfs were unnecessary, or that D10 is braindead or even lower difficulties are harder than 10.
I don't really have problems playing every faction on 10 personally, but I don't think I get the reasoning for saying it's easy
There are a lot of people here that treat HD2 as if it's dark souls or need validation for being "good" at a non-competitive pve game. The discussion shouldn't be about whether it's easy or hard but about if it's fun to blow stuff up. :mhwgood:
Its why I ignore these convos normally.
Kinda sad not just for HD2 but any game where difficulty is a pissing match lol
Chaoslink 2024 年 12 月 31 日 下午 4:06 
引用自 Cheez3

or the cannon tower, it can snipe u outta nowhere, and it is very precise. I hate when I get sniped by one while using my mech and it gets destroyed.
Nah, I'd rank the standard assault rifle bot as being more dangerous honestly. As long as you spot those towers before you aggro them, they're easy to take out and they don't aggro like they used to. I often run the Spear in bot missions, or have the AT emplacement and both remove towers so easy and from a safe distance that its rare even a single one gets a shot off. The smaller turrets on fortresses can be dangerous, but the big ones are trivial at best.
TITANIUMsmoothy 2024 年 12 月 31 日 下午 4:12 
I'm fine with level 10 not being that hard, as long they add in much harder difficulties in the future like they did in the first game. Some really hard difficulties for people that want it should be a thing without touching any of the current levels. And if players find it to hard they can always play level 10 or lower. Currently rarely fail when I play level 10 with friends or in public matches, it is still fun but I would like a higher difficulty.
最后由 TITANIUMsmoothy 编辑于; 2024 年 12 月 31 日 下午 4:16
Cryptic 1 月 1 日 下午 9:15 
Because HD2 is easy
Soji 1 月 1 日 下午 9:26 
i mean idk what to say other than it is easy. I can only imagine you'd think this game wasn't easy if you're trying to put the circle block into the square hole, so to speak. Problems have a pretty clear solution to them. Weapons don't require any kind of finesse to use them besides just being able to understand to shoot weak spots which a lot of HD2 players don't even want to do so they opt to calling anything but medium penetration weapons trash. Armored enemies take antitank gear, idk its literally just square block > square hole as far as game design goes. It's very easy once you learn what the right pieces are for the situation.
Glue 1 月 1 日 下午 9:44 
My genuine guess is that they are just tryhards. Unlike PvP games, where they'd get matched with other tryhards that keep up the challenge, they instead trivialize the game. They meta game so hard that they have it down to a system to follow, rather than just having fun with friends.

I mean, to each their own. If that's how they want to play, there is no issue with it. I just think its childish to only view the game from that tiny lens, then claim its too easy. If you want a challenge, make one yourself! Play with "bad" guns. Bring different stratagems.
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发帖日期: 2024 年 12 月 31 日 上午 10:51
回复数: 66