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Nahlásit problém s překladem
The movement (aside from the jank with teleportation and phasing through things) is probably on purpose so even with the ideal weapons to take them down quick, they remain a distraction for you that harvesters and voteless can exploit.
Every anti-overseer anti-harvester weapon is the same in this regard. All of them take time and focus for one reason or another. Projectile velocity. firerate. spread. field of vision. aiming for weakspots. all of these end up in requiring that extra focus, and tend to also carry extra compromises like not being efficient at stripping shields or clearing hordes of voteless. with anti-horde weapons, requiring lots of bullets is another form of demanding your attention to kill overseers.
No but in YouTube you can change vid playback speed.
Idk what you mean the aiming circle on the hmg you can't actually catch up the overseer while he swings around like that.
You could also use peak physique to give HMG faster ergo
You can simply shoot whenever the O is on the overseer, regardless of whether it's on the center of your screen or not.
I might need to up the sensitivity on the controller then. I don't have peak physique. In either case I have crossbow so I don't need hmg for overseers these days
/s
it's the perfect time to change your set up and try new things.
2 good options against them (amongst other) :
-laser canon
-arc-12 blitzer
https://youtu.be/oksyGMEfxUM?si=Ze7PDVmC4AyR6EzY
I mean only for the flying one, Diver. The ground overseer is fair game (unless they desire to melee rush all day long, those ----ard) Like I once say, half the health / armor would be nice breakpoint, still annoying as hell, need a bit to aim to dispatch, but now faster.
I understand the meaning of tanky by design, but at least I don't think Shirker should have same health as Hive Guard or jump pack Raider can have same health as Berserker. It's just don't feel right for me.
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As zidj said, it's hit box jank ... or may be Latency... I don't know. I have lot of time that I'm prone and aim AMR at the forehead. Nope, just hit somewhere else. It's like 50-50 chance to hit the head that large as half as his body and this really piss me off to no end. I never have this problem with ground Overseer through. If I miss ground one, it can see it clearly my mistake due to sway or he suddenly move / change pose.
This doesn't make it bad design.
Only equal is their weapon. Everything else is absolutely subpar.