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Other methods are more of a "placebo" like setting the priority of a game's .exe to high
It's mostly up to devs to write a more efficient CPU utilization
x3d is overall better for such types of a CPU hungry games so it makes sense
Try turning off/on the asynchronous compute setting, might help.
I am planning on upgrading my build next year (for god's sake i use an Athlon 3000g), but i was fearing that even if i use a lot of money it still wouldn't be enough to finally play the game on online play...
Kinda surprised it even runs on that "pos" processor in the first place :D
This keeps getting better and better, gotta say you're quite the trooper playing games like these with an absolutely horrible rig like yours.
I mean I could never not in a million years game like that :D
If OP still persists with these performance issues, maybe using this will help them a bit.
Only thing i found out is that sometimes the game would drop to 1FPS for an instant and then return to normal, but that i believe is probably more of a matter of my own PC and maybe GPU/CPU consumption rather than OP's build or in general.
It's a crutch for developers who don't optimize their games, i'd rather it have better performance overall than have to rely on blur making upscaling technology