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Did you try playing solo?
They are as easy to kill as the normal ones. I do not get it why people seemingly have troubles with them.
Ragdoll spamming overseer with staff.
Immortal flying overseer with the plasma rifle of 'manageable spike damage'.
Annoying scout reinforcement calling unit who what a guess can do it from behind buildings or while phasing into the damn floor behind that's fair.
Enemies taking multiple headshots or weakspot hits to bring down unless you use the AMR.
Shielded heavy walker with lying glowing eyeball non-weakspot, actual ambiguous knee joint weakspot, arc launcher for when you're close, one shot sniper laser for when you're afar. Who is also just the right height to hide behind the buildings if you're street level, meaning you can't get a good shot on it unless you climb.
Playing against lots of the illuminate, after playing Earth Defence Force 4.1, makes me feel like the developers played that game and said whoa, we're having too much fun here. For our game, we want to have at least 70% less fun.
But the zombies and cars makes up for it xD
But even then, the way zombies spawn / attack you just locks you into using fart grenades, strike, and at least one turret.
It's not like we're really out here having fun with varied builds against this faction. Everything has 1 or 2 guns / ways to do correctly and everything else feels like a chore.
Like using the arc armour + flamethrower and getting in harvesters faces. Sure you can do that but after you've done it you'll be like why did I do that instead of something that doesn't make me feel like I'm going to have a heartattack?
Wonder how long it's gonna take for people to start waking up to that.
Experimenting solo is where I'm running into the stress. Just finding out this doesn't work because I need this, or that doesn't work because I need that. Feels horrible honestly lmao. Like trying that build I mentioned above solo. You need a turret. Then you take the things that work and it's a boring cakewalk. Orbital laser and the problem is gone. Turret and everything gets annihilated + harvesters are taunted and can be shot easily. This mechanic extends to mines too which is interesting. I wonder if the meta will be to having someone throwing cheap mines off to the side in every battle.