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I've lost could how many times planets like Vernon Wells and Aires Pass have changed hands. In reality the galactic war is AH telling a story, we don't actually have any control over what we take and keep. If we take a planet and it's not part of the story, 24 hours later it will be retaken.
The bots were kept to just the sector were Cyberstan is, but now they've pushed out because the "story" needed them too. same for the bugs, there where pushed back to the 2 selectors now covered by the Gloom.
Think they're focused on other stuff and forgot to keep the Galactic War actually interesting. They still have so much work to do on balancing weapons, making a better progression system, adding new content, but I'd hope they don't need all their staff to do that.
Haven't even played HD1, but it sounds like they should go that route again given live service is the game dev equivalent of The Punishment of Sisyphus. Having to constantly keep up with that boulder kills motivation to focus. Always expected makes for poor delivery.
Also, a lot of people just flock to the planet with the highest people on them, instead of looking at the regen rates. Bug planets generally have higher regen rates than the bots.
It was worse with DSS. We would get a planet to 95% liberation, then DSS jumped and everyone followed it, cuasing the liberation to sink back to 0%
you also forget that based on developers prior real military experience as well as worldwide conflicts, they dont last 24 hours they last days weeks months and years, arrowhead is simulating that to make the HD2 universe more immersive, and it is us lot thats in control of what to liberate, while were facing an overwhelming number of enemies
we cant just complete everything in one day thats not how it works, we cant rush it, the devs are adding more new content in the game & fixing bugs and also they take holidays too ya know....
when i say the games progressed
we've had New Enemy Types
New Missions
New weapons & Armors
The DSS
New Stratagems
remember Helldiver lore, we were at peace for a 100 years, then the bugs attacked, then the Automatons Attacked, we defeated the automatons, then they came back in huge numbers, claiming cyberstan the cyborgs homeworld
then the illuminates vanguard forces attacked us came out from hiding all these 100 years to wait and finally pounce at us
end of discussion :P
About the game itself, I think having the war be on rails is a necessary evil. Having Joel pull some strings here and there to allow or undo our progress may be frustrating in the short term, but it beats being locked out of entire swathes of gameplay like what happened in HD1.
Imagine being unable to play terminid missions for weeks on end because we succeeded in focusing and exterminating them... until the less popular factions eventually overtake Super Earth because the bug divers have left, and the board is mercifully reset.
Now, that doesn't mean the current story is very interesting as of late. We've got the Illuminate's formal return and the reveal of what's behind the Gloom to look forward to, at least.
I'm content with the gameplay changes brought by new weapons, tools, enemies and balance changes personally, the lack of a narrative hook doesn't bother me much.
If player actually do good, they'll do some event to make it reverse in no time since they didn't prepare anything to make the actually war happen.
From the launch until now what I see now is...
- oh, one planet is void for shuffle.
- more red tile, but same number of terrain to choose, which half of them is thicker forest many player hate.
- station that exist to just hidden terrian.
- yellow fog still there for what?
- lower half map still void.
- event to introduce return enemy, half bake.
New weapon and enemy are just update that add more content.
I mean they do try to make it tie to game lore, loosely. If it done right it'll be very neat and interesting, but they not try hard enough. Even the game itself didn't even encourage player to opt in for war... it's just 'yo guy, here another random planet need some attention, we have extra currency as reward okay? It not relate to current situation and we didn't have any strategy either, just go.'
I would also rather prefer some type of AI director controlling the enemy forces in the game with its own resource management and game theory, this would make for more challenging and emergent game play. And at some point AH well have to decide to either increase the HP of enemies or increase their numbers to balance the game.