HELLDIVERS™ 2

HELLDIVERS™ 2

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John Dec 23, 2024 @ 11:57am
feels like the war isnt really going anywhere
is this normal i thought the game would go somewhere by now ive been here since malevolen and it feels like the only time we actually made process was when we defeated the bot vanguard or when we were doing stuff with the TCS towers
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Showing 1-15 of 31 comments
Brother Belial Dec 23, 2024 @ 12:02pm 
It's not. This is how the game has been since April at least. constantly fighting over the same planets.

I've lost could how many times planets like Vernon Wells and Aires Pass have changed hands. In reality the galactic war is AH telling a story, we don't actually have any control over what we take and keep. If we take a planet and it's not part of the story, 24 hours later it will be retaken.

The bots were kept to just the sector were Cyberstan is, but now they've pushed out because the "story" needed them too. same for the bugs, there where pushed back to the 2 selectors now covered by the Gloom.
Sylvester Sirloin Dec 23, 2024 @ 12:14pm 
It is a live service game. The war will end when the game dies completely. Helldivers 1 would just reset after defeating all 3 factions. So at some point they may go that route again when they move on to another game and HD2 is just being managed by a skeleton crew with minor maintenance updates.
Nokturnal Dec 23, 2024 @ 12:17pm 
Joel hasn't really been keeping it all that interesting and yea last interesting thing was the TCS towers pushing the bugs back.

Think they're focused on other stuff and forgot to keep the Galactic War actually interesting. They still have so much work to do on balancing weapons, making a better progression system, adding new content, but I'd hope they don't need all their staff to do that.
Dragova Dec 23, 2024 @ 12:34pm 
Originally posted by Sylvester Sirloin:
It is a live service game. The war will end when the game dies completely. Helldivers 1 would just reset after defeating all 3 factions. So at some point they may go that route again when they move on to another game and HD2 is just being managed by a skeleton crew with minor maintenance updates.

Haven't even played HD1, but it sounds like they should go that route again given live service is the game dev equivalent of The Punishment of Sisyphus. Having to constantly keep up with that boulder kills motivation to focus. Always expected makes for poor delivery.
Last edited by Dragova; Dec 23, 2024 @ 12:36pm
Inardesco Dec 23, 2024 @ 1:02pm 
It doesn't help that 1 MO is bots and we push them back to 2 regions, then the next MO is bugs and the bots just creep back into the regions we took.

Also, a lot of people just flock to the planet with the highest people on them, instead of looking at the regen rates. Bug planets generally have higher regen rates than the bots.

It was worse with DSS. We would get a planet to 95% liberation, then DSS jumped and everyone followed it, cuasing the liberation to sink back to 0%
Commissar Lemon Dec 23, 2024 @ 1:05pm 
Originally posted by Inardesco:
It doesn't help that 1 MO is bots and we push them back to 2 regions, then the next MO is bugs and the bots just creep back into the regions we took.

Also, a lot of people just flock to the planet with the highest people on them, instead of looking at the regen rates. Bug planets generally have higher regen rates than the bots.

It was worse with DSS. We would get a planet to 95% liberation, then DSS jumped and everyone followed it, cuasing the liberation to sink back to 0%
because not everyone in the game has heard of the HD2 Companion app or hasnt been explained well how it all works so they just pretty much go where the blob goes and its irritating i know for a lot of people
Commissar Lemon Dec 23, 2024 @ 1:08pm 
Originally posted by Commander Kroo:
is this normal i thought the game would go somewhere by now ive been here since malevolen and it feels like the only time we actually made process was when we defeated the bot vanguard or when we were doing stuff with the TCS towers
the game has progressed since you last played mate, we now have the illuminates we now have a storyline, its a live service game, we are facing 3 foes were gonna have a ton of major orders and content, we will see progression just after new years hold tight

you also forget that based on developers prior real military experience as well as worldwide conflicts, they dont last 24 hours they last days weeks months and years, arrowhead is simulating that to make the HD2 universe more immersive, and it is us lot thats in control of what to liberate, while were facing an overwhelming number of enemies

we cant just complete everything in one day thats not how it works, we cant rush it, the devs are adding more new content in the game & fixing bugs and also they take holidays too ya know....

when i say the games progressed
we've had New Enemy Types
New Missions
New weapons & Armors
The DSS
New Stratagems

remember Helldiver lore, we were at peace for a 100 years, then the bugs attacked, then the Automatons Attacked, we defeated the automatons, then they came back in huge numbers, claiming cyberstan the cyborgs homeworld

then the illuminates vanguard forces attacked us came out from hiding all these 100 years to wait and finally pounce at us
Last edited by Commissar Lemon; Dec 23, 2024 @ 1:14pm
Commissar Lemon Dec 23, 2024 @ 1:10pm 
and if thats something you dont enjoy and your getting fed up of the galactic war, then put the game down and dont participate find something else to play
John Dec 23, 2024 @ 1:24pm 
Originally posted by Commissar Lemon:
and if thats something you dont enjoy and your getting fed up of the galactic war, then put the game down and dont participate find something else to play
when did i say i dont enjoy the game? Also i didnt say i last played during malevelon creek ive been playing since then. I dont care about real world military experience to be entirely honest. This isnt a real military this is a sci fi battle its not going to be the exact same or take the same amount of time. I also never said we needed to complete everything in one day im saying it feels like nothing as really happened since the TCS towers, no real progress just taking the same planets over and over again and losing them over and over again
Last edited by John; Dec 23, 2024 @ 1:27pm
Commissar Lemon Dec 23, 2024 @ 1:26pm 
Originally posted by Commander Kroo:
Originally posted by Commissar Lemon:
and if thats something you dont enjoy and your getting fed up of the galactic war, then put the game down and dont participate find something else to play
when did i say i dont enjoy the game?
just saying dont complain if all you gonna do is moan saying the war is going nowhere when it clearly has and conflicts will be slow just like in real life sometimes so

end of discussion :P
John Dec 23, 2024 @ 1:29pm 
Originally posted by Commissar Lemon:
Originally posted by Commander Kroo:
when did i say i dont enjoy the game?
just saying dont complain if all you gonna do is moan saying the war is going nowhere when it clearly has and conflicts will be slow just like in real life sometimes so

end of discussion :P
Im not complaining im just stating the fact that this game seems to not really be oging anywhere. If this was even realistic in the slightest i dont think it would take the short amount of time its takes us to take a planet. It would honestly probably take years but thats not something people want. The time it takes to take a planet is just fine its just the fact that every time a planet gets taken it goes back to being retaken by the enemy for like 26th time. You are basically blowing everything i said out of massive proportion and not really addressing what i was saying
Last edited by John; Dec 23, 2024 @ 1:31pm
StaunchStache Dec 23, 2024 @ 1:36pm 
I wonder, could there be an in-universe interest for an endless war that keeps citizens occupied with more pressing matters than the way they're being governed? Nah, that's just nonsense.

About the game itself, I think having the war be on rails is a necessary evil. Having Joel pull some strings here and there to allow or undo our progress may be frustrating in the short term, but it beats being locked out of entire swathes of gameplay like what happened in HD1.

Imagine being unable to play terminid missions for weeks on end because we succeeded in focusing and exterminating them... until the less popular factions eventually overtake Super Earth because the bug divers have left, and the board is mercifully reset.

Now, that doesn't mean the current story is very interesting as of late. We've got the Illuminate's formal return and the reveal of what's behind the Gloom to look forward to, at least.
I'm content with the gameplay changes brought by new weapons, tools, enemies and balance changes personally, the lack of a narrative hook doesn't bother me much.
John Dec 23, 2024 @ 1:43pm 
Originally posted by StaunchStache:
I wonder, could there be an in-universe interest for an endless war that keeps citizens occupied with more pressing matters than the way they're being governed? Nah, that's just nonsense.

About the game itself, I think having the war be on rails is a necessary evil. Having Joel pull some strings here and there to allow or undo our progress may be frustrating in the short term, but it beats being locked out of entire swathes of gameplay like what happened in HD1.

Imagine being unable to play terminid missions for weeks on end because we succeeded in focusing and exterminating them... until the less popular factions eventually overtake Super Earth because the bug divers have left, and the board is mercifully reset.

Now, that doesn't mean the current story is very interesting as of late. We've got the Illuminate's formal return and the reveal of what's behind the Gloom to look forward to, at least.
I'm content with the gameplay changes brought by new weapons, tools, enemies and balance changes personally, the lack of a narrative hook doesn't bother me much.
honestly with how the devs handle adding new enemies if its anything short of a hive lord then i have a feeling its going to be very disappointing
AonGreyFox Dec 23, 2024 @ 1:54pm 
Pretty much not change as HD2 seem to be complete different from how GW in HD1 work. It's just a mission selection screen that make it 'a little bit' like war. AKA, it's all fake out.

If player actually do good, they'll do some event to make it reverse in no time since they didn't prepare anything to make the actually war happen.

From the launch until now what I see now is...
- oh, one planet is void for shuffle.
- more red tile, but same number of terrain to choose, which half of them is thicker forest many player hate.
- station that exist to just hidden terrian.
- yellow fog still there for what?
- lower half map still void.
- event to introduce return enemy, half bake.

New weapon and enemy are just update that add more content.

I mean they do try to make it tie to game lore, loosely. If it done right it'll be very neat and interesting, but they not try hard enough. Even the game itself didn't even encourage player to opt in for war... it's just 'yo guy, here another random planet need some attention, we have extra currency as reward okay? It not relate to current situation and we didn't have any strategy either, just go.'
75% of posts in this forum would not exist if we had more mission variety. We have all been doing the same 7 missions since release. And the defense missions are the worst. You'd think with all the focus now on defending planets that we get more mission variety there. The grind of the same missions is why we bish on the forums for other things.

I would also rather prefer some type of AI director controlling the enemy forces in the game with its own resource management and game theory, this would make for more challenging and emergent game play. And at some point AH well have to decide to either increase the HP of enemies or increase their numbers to balance the game.
Last edited by The Dess 2023 GOTY Edition; Dec 23, 2024 @ 2:06pm
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Date Posted: Dec 23, 2024 @ 11:57am
Posts: 31