Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- cheat death perk
- more throwables perk
But im pretty sure the Illuminate ise arc damage
But i guess space squids use the same electricity as us.
Arc damage from things that look like the arc throwers projectile, everything else is plasma or melee from voteless
The better option is simply "Don't".
Drones do barely any damage even without resistances and there is NO reason they should be allowed to live long enough to slowly float into range and zap people. On the top 10 priority targets when fighting the Illuminate they take up the first 7 spots on the list.
Arc Towers are well.. stationary and pretty much only found in their bases. Why would you run around in their bases like a headless chicken when you know these are around? At least be ready to dive to the ground and you are fine. Ignore these and you pretty much had a big sign warning you about THE ONE mine and then stepped on THE ONE mine that was there instead of casually walking around it, or exploding it from a distance.
Harvesters are much the same as the towers except they are super obvious where they are so why or how are you even getting so close to them that their zap is a danger without you or your team killing it/them first?
"Don't" and arc resistance is pointless against them.
Only legit threat is friendlies zapping you but tbfh that is not your problem to fix but their "Don't"!
I mean sure if you want to use a flamethrower or something against the Harvesters then arc resistance is great but for any somewhat normal loadout its very unnecessary. Explosive resistance would be much more relevant to reduce the damage from random staff Overseers and sneaky grenades you didnt see from the fliers.
Arc damage comes from one of the Harvesters' attacks or from their Arc Towers.
Protip: arc protection armor and the Blitz shotgun are way more effective against Illuminate than you would expect them to be. But also not as effective as you want them to be.
Otherwise it only helps against the Tesla towers which can sometimes be missed but they tend to stand out
It's basically a get out of jail free card against those two things, otherwise it's a waste