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The problem with the autocannon sentry is simply, that it tends to aim for other stuff.
But the normal autorcannon surely does its job as well.
MG43, FIRST support weapon drops them, it is my go-to stratagem against them. Also Laser Cannon is good, the HMG-Turret is also really good.
The ships? Why? Just kill the Drones. If you MUST take Quasar it two-shots them, Recoilless is great, too. Orbital Gatling (it covers the whole landing zone) drops them too.
Stop spreading lies!
Also, normal AC is also good too, of course =)
For Ship, precision is sure kill, eagle run then any explosive at the door. (eagle run is good in city due to narrow way and kill all overseer)
Harvester I find AMR is nice if you can take your time. You need any auto gun to rip the shield first through. (Sickle is my best friend here) Snipe the joint 5-6 shot and it's down.
Even just MG is enough if you can gun the joint. I just like to snipe from afar. The city have MG everywhere to pick up. Work well with voidless too.
(Don't shoot at the eye, body or actual leg. Aim at the... joint, tendon, connection or whatever this part of body in English call, that look different from the leg and connect to the body. Any of the three leg joint will do)
Or throwing 120mm, Walking and 360mm Barrages - under 6min is a piece of cake ;D
(At least on diff 7)
Thankfully the flying ships can mostly be ignored, considering the maps the Illuminates appear are all plastered with SAM sites. Plus they appear so rarely, if ever.
Otherwise? I do not. Often I take the Anti-Armour-Turret with me, but the ammo is to precious for them, but if I can spare it I take some down.
Still, Gatling Barrage works surprisingly well on them, same as 120mm Barrage (albeit more dangerous).
You can destroy the shield generator on the Harvesters (look for the little antenna extending off the top of its head) quite fast with any medium pen weapon.
Then you have all the time in the world to stunlock the Harvester to death with the Autocannon. Each shot on its legs and joints causes it to stagger, which lasts maybe 4 or so seconds each. Plenty of time to create space or line up the next shot. Harvester goes down without having to reload if your ammo is full.
For parked ships, the Orbital Laser cleans them up very fast. If there is a wide spread of ships, it might miss one since the lock-on for the laser isn't the widest radious.
Otherwise Orbital Precision Strike and Gas Strike (landing ON the ship) will destroy it regardless of shield status. Both of these are nice picks overall due to high utility and low cooldown. A tip to get the stratagem to land on the ship is aiming to throw far and send it when the ship (that you've pinged to see distance) is under 50 meters away.
To manage the hordes of Voteless, I run one of the Gatling turrets (both are good, so personal preference) and the Tesla turret. Fire and Gas are also both very effective (create a field of fire for the horde to run thru and most of them will die from the DoT).
Commando plus Jetpack is otherwise a comfortable combo. You can afford to use a weapon with lower RoF and higher damage with your added evasion, making it easier to snipe the Watchers from afar and getting headshots on Overseers (two Counter-Sniper shots to the head downs an Overseer). The Commando can kill a Watcher with two shots to the joint. You can quickly burst it down with a single Commando if you don't mind popping the shield with it too.
This is kind of a gimmick but with Peak Performance (armour passive for improved weapon handling and 100% bonus melee damage) lets you kill the Voteless in 2 to 3 swings of the Baton.
Oh, Thank you diver. That explain why each city always have Sam. I always active it but never notice it actually shoot the ship down. Most of time I see someone point their gun toward and the ship down, so I assume it's his take.
The flying ships, an RR to the middle of the big circle will normally take it down, I have had the fly ships take up to 3 RR shells. I guess the hit box is wonky sometimes as I've also had shots bounce off.
Harvesters can be tricky, but die as long as their shield is down when hit with a 500K or any Orbital. The problem is their shield can pop back.up really quickly sometimes and just tank everything.
A good trick i learned for the harvesters is to shoot their leg joints, aka the spots where the legs meet the main body, destroying one joint is enough to take the whole unit down. Anything with medium pen and above can do it but the autocannon and the new anti-tank turret are pretty good at it. You can also get the shields down by just shooting it a lot with a weaker weapon like an smg