HELLDIVERS™ 2

HELLDIVERS™ 2

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Rally Dec 21, 2024 @ 2:07pm
Illuminate walkers and ships - best counter?
since my go-to, the 500kg, doesnt work on these things, whats the next best option? I thought breaking the ship shield and throwing grenades in the door would blow them up but this only works about 30% of the time, idk if its bugged and doesnt work.
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Showing 16-30 of 41 comments
アンジェル Dec 21, 2024 @ 2:26pm 
Originally posted by WSkD:
Originally posted by アンジェル:

Mhm. But you need the warbond to access it.
The Autocannon Sentry also wrecks them good, no Warbonds needed.

The ships also die quite great to Orbital Gatling Barrage or if they land in 120mm Barrage. Plus Quasar Cannon two-shots them (the flying ones, the landed ones take just one to the door (shields down of course)).

The problem with the autocannon sentry is simply, that it tends to aim for other stuff.

But the normal autorcannon surely does its job as well.
WSkD Dec 21, 2024 @ 2:27pm 
Originally posted by Rally:
I think the ships and walkers need to be fixed, saying I basically require DLC to kill them is starting to push into some scummy practices. Grenades kill insect nests and robot factories, but its a wildcard if it kills ships? Bizarre choice. I'll try disposable AT on walker legs.
What are you talking about!?

MG43, FIRST support weapon drops them, it is my go-to stratagem against them. Also Laser Cannon is good, the HMG-Turret is also really good.

The ships? Why? Just kill the Drones. If you MUST take Quasar it two-shots them, Recoilless is great, too. Orbital Gatling (it covers the whole landing zone) drops them too.

Stop spreading lies!
WSkD Dec 21, 2024 @ 2:29pm 
Originally posted by アンジェル:
Originally posted by WSkD:
The Autocannon Sentry also wrecks them good, no Warbonds needed.

The ships also die quite great to Orbital Gatling Barrage or if they land in 120mm Barrage. Plus Quasar Cannon two-shots them (the flying ones, the landed ones take just one to the door (shields down of course)).

The problem with the autocannon sentry is simply, that it tends to aim for other stuff.

But the normal autorcannon surely does its job as well.
Right. Still, my Squad has it always with it and even with only two people it normally takes the Walker down quick enough (diff 7). But yes, one needs to take care so it does not wander off.

Also, normal AC is also good too, of course =)
Last edited by WSkD; Dec 21, 2024 @ 2:29pm
Dakota Dec 21, 2024 @ 2:29pm 
If y'all really want to clear a map of ships though, a mad dash in an Emancipator will map clear pretty easily
AonGreyFox Dec 21, 2024 @ 2:30pm 
May I ask how to deal with the drop ship? I never try to shoot one down yet but I see people shoot them like shooting range plate.

For Ship, precision is sure kill, eagle run then any explosive at the door. (eagle run is good in city due to narrow way and kill all overseer)

Harvester I find AMR is nice if you can take your time. You need any auto gun to rip the shield first through. (Sickle is my best friend here) Snipe the joint 5-6 shot and it's down.
Even just MG is enough if you can gun the joint. I just like to snipe from afar. The city have MG everywhere to pick up. Work well with voidless too.
(Don't shoot at the eye, body or actual leg. Aim at the... joint, tendon, connection or whatever this part of body in English call, that look different from the leg and connect to the body. Any of the three leg joint will do)
WSkD Dec 21, 2024 @ 2:30pm 
Originally posted by Dakota:
If y'all really want to clear a map of ships though, a mad dash in an Emancipator will map clear pretty easily
Right.

Or throwing 120mm, Walking and 360mm Barrages - under 6min is a piece of cake ;D
(At least on diff 7)
Koala 4peace Dec 21, 2024 @ 2:31pm 
If you mean the flying ships, the 500 kg bomb does indeed not work. If you mean the parked ones that are akin to fabricator, the 500 kg bomb does kill them with one go. Just make sure you throw the beacon below the ship.
アンジェル Dec 21, 2024 @ 2:33pm 
Originally posted by Koala 4peace:
If you mean the flying ships, the 500 kg bomb does indeed not work. If you mean the parked ones that are akin to fabricator, the 500 kg bomb does kill them with one go. Just make sure you throw the beacon below the ship.

Thankfully the flying ships can mostly be ignored, considering the maps the Illuminates appear are all plastered with SAM sites. Plus they appear so rarely, if ever.
WSkD Dec 21, 2024 @ 2:35pm 
Originally posted by AonGreyFox:
May I ask how to deal with the drop ship? I never try to shoot one down yet but I see people shoot them like shooting range plate.
For real? 95% of the time I let the SAM shoot them down. I track the sites ASAP, activate at least one and the mission is just fun =P

Otherwise? I do not. Often I take the Anti-Armour-Turret with me, but the ammo is to precious for them, but if I can spare it I take some down.
Still, Gatling Barrage works surprisingly well on them, same as 120mm Barrage (albeit more dangerous).
Dakota Dec 21, 2024 @ 2:35pm 
Originally posted by アンジェル:
Plus they appear so rarely, if ever.
:auimp:
kuni Dec 21, 2024 @ 2:40pm 
High Rate of Fire (RoF) primary to peel shields (Sickle, any Carbine, medium pen SMG) and Autocannon deals with both Harvesters and the parked ships.
You can destroy the shield generator on the Harvesters (look for the little antenna extending off the top of its head) quite fast with any medium pen weapon.
Then you have all the time in the world to stunlock the Harvester to death with the Autocannon. Each shot on its legs and joints causes it to stagger, which lasts maybe 4 or so seconds each. Plenty of time to create space or line up the next shot. Harvester goes down without having to reload if your ammo is full.

For parked ships, the Orbital Laser cleans them up very fast. If there is a wide spread of ships, it might miss one since the lock-on for the laser isn't the widest radious.

Otherwise Orbital Precision Strike and Gas Strike (landing ON the ship) will destroy it regardless of shield status. Both of these are nice picks overall due to high utility and low cooldown. A tip to get the stratagem to land on the ship is aiming to throw far and send it when the ship (that you've pinged to see distance) is under 50 meters away.

To manage the hordes of Voteless, I run one of the Gatling turrets (both are good, so personal preference) and the Tesla turret. Fire and Gas are also both very effective (create a field of fire for the horde to run thru and most of them will die from the DoT).

Commando plus Jetpack is otherwise a comfortable combo. You can afford to use a weapon with lower RoF and higher damage with your added evasion, making it easier to snipe the Watchers from afar and getting headshots on Overseers (two Counter-Sniper shots to the head downs an Overseer). The Commando can kill a Watcher with two shots to the joint. You can quickly burst it down with a single Commando if you don't mind popping the shield with it too.

This is kind of a gimmick but with Peak Performance (armour passive for improved weapon handling and 100% bonus melee damage) lets you kill the Voteless in 2 to 3 swings of the Baton.
Last edited by kuni; Dec 21, 2024 @ 2:45pm
AonGreyFox Dec 21, 2024 @ 2:47pm 
Originally posted by WSkD:
Originally posted by AonGreyFox:
May I ask how to deal with the drop ship? I never try to shoot one down yet but I see people shoot them like shooting range plate.
For real? 95% of the time I let the SAM shoot them down. I track the sites ASAP, activate at least one and the mission is just fun =P

Otherwise? I do not. Often I take the Anti-Armour-Turret with me, but the ammo is to precious for them, but if I can spare it I take some down.
Still, Gatling Barrage works surprisingly well on them, same as 120mm Barrage (albeit more dangerous).

Oh, Thank you diver. That explain why each city always have Sam. I always active it but never notice it actually shoot the ship down. Most of time I see someone point their gun toward and the ship down, so I assume it's his take.
Brother Belial Dec 21, 2024 @ 3:05pm 
Originally posted by Rally:
since my go-to, the 500kg, doesnt work on these things, whats the next best option? I thought breaking the ship shield and throwing grenades in the door would blow them up but this only works about 30% of the time, idk if its bugged and doesnt work.
You mean for the ones on the ground? The 500K has to be a direct hit or the shield will tank a near miss. A Pression Strike, again a direct hit will also do the job.

The flying ships, an RR to the middle of the big circle will normally take it down, I have had the fly ships take up to 3 RR shells. I guess the hit box is wonky sometimes as I've also had shots bounce off.

Harvesters can be tricky, but die as long as their shield is down when hit with a 500K or any Orbital. The problem is their shield can pop back.up really quickly sometimes and just tank everything.
Soulgamer Dec 21, 2024 @ 3:11pm 
Originally posted by Brother Belial:
Originally posted by Rally:
since my go-to, the 500kg, doesnt work on these things, whats the next best option? I thought breaking the ship shield and throwing grenades in the door would blow them up but this only works about 30% of the time, idk if its bugged and doesnt work.
You mean for the ones on the ground? The 500K has to be a direct hit or the shield will tank a near miss. A Pression Strike, again a direct hit will also do the job.

The flying ships, an RR to the middle of the big circle will normally take it down, I have had the fly ships take up to 3 RR shells. I guess the hit box is wonky sometimes as I've also had shots bounce off.

Harvesters can be tricky, but die as long as their shield is down when hit with a 500K or any Orbital. The problem is their shield can pop back.up really quickly sometimes and just tank everything.

A good trick i learned for the harvesters is to shoot their leg joints, aka the spots where the legs meet the main body, destroying one joint is enough to take the whole unit down. Anything with medium pen and above can do it but the autocannon and the new anti-tank turret are pretty good at it. You can also get the shields down by just shooting it a lot with a weaker weapon like an smg
Enforcer Dec 21, 2024 @ 3:37pm 
I always take the Arc-3 because it's pretty versatile overall. It takes a bit to kill the harvester but it keeps all enemy types stunned and as long as you don't go too high in difficulty it shouldn't be a problem.
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Date Posted: Dec 21, 2024 @ 2:07pm
Posts: 41