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this one mechanic has basically slowed the progress on the war to a halt and fighting the same enemy on the same planet for months at a time takes a toll on players.
What I'd prefer is a hybrid system; if there are 100k or more helldivers online, then for flag's sake, the sudden bolstering of reinforcements on all the fronts should have a greater impact on our ability to push the enemy back. We should be winning on every planet a decent amount of divers decide to dive on with numbers like that.
And if the player base drops below a certain threshold, like there's less than 20k divers? then it should be percent based, as then those who are indeed still playing can manage to achieve things rather than struggling and failing to meet objectives that want 50k or more players present normally.
The bots at one point along with the bugs controlled something like 4 sectors, now people.have given up on trying to hold lines. Now we just try and hold planets that are of value. Everything else can burn, because the "story" says we can't hold it.
They can introduce choice order to force player to do kind of 4-5 choice that only possible to do only up to three and the outcome decide the enemy movement/being push instead. (They can judge on progress instead of total complete to allow more flexibility.)
But if I being honest... It's don't matter to player now. Board is clearly rig and that the end of everything about it. Why player gonna bother to engage at all?
Sorry to take from my another rant here.
How long do Helldivers 2 start, how many time it liberate and pushed? We almost beat the bot, but they magically push back and reclaim the lose planet in no time. That alone is more than enough to make non-hardcore player lose interest. Because it feel fake and non-sense. If they have power to push like that why are we not lose for like .... 2 season already? Why toy with super earth, what the point to waste resource, it's no longer war but a child try to act like a god.
Even at it low player active before 60 day re-normal patch, enemy are not advance enough to be any threat.
Also, they have ton of tool to encourage player to be in-character and help out the war, the in-game screen, the star map, the order, the TV, npc, in-game plate, whatever you can remember ... Even super simple thing like a graphical arrow showing push and enemy movement can add some tension. They just don't bother try it. Not include try hard boi that point who is Bug/Botdiver that kill that fun out of it.
Squad contribution should be based on XP and perhaps even enemy kills.
Too many times have we gotten to 85% on a planet for some random defense to go screw everything up.
Suggestion: rather than deducting a set % every hour, just reduce the "contribution" by a certain %. That way, at least progress made sticks - and smaller factions who want to go fight on a non-hivemind planet can make meaningful progress over time.