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But if you kicked after dive, probably you make some critical mistakes such as:
- agring patrols
- walking alone leaving your team without support
- pick up more than one Ammo Box from resupply drop
- too often hit your teammates accidentally
It's team game
No, just no.
I don't care if some player died 5-7 times in the row, sht happens.
I don't care if someone destroyed only one OP while I clear half of map for this time, slow but steady - thats a right way to learn.
I don't care if you called res which I needed more, I can manage without it for the next few minutes.
I don't care if you can't manage with heat. Just die as a hero, I will reinforce you in some safe place, and you will continue to do what you're done before with fresh start.
But - Do Not Make Job Harder That It Supposed To Be.
Splitting up allows for far better map coverage/speed clearing and that's a fact, now if someone keeps splitting up and dying every 3 minutes, that is not a problem of "being a team", it's a problem of being bad.
It's NOT HARD to get to a nearest narrow passage between rocks / big trees / street, drop gas nade or two, smoke, incendiary or just left there one diver to cover retreat of rest of the team and without extra problems start do objectives. Even simple vipe of team, can be better in tactical perspective.
But many players do not do this, they just continue to endlessly fight with enemies in the game, which does not give any extra reward for a large amount of exterminated enemies. They continue to fight until a mission is failed or someone do the job.
It's "team game" when you do your part in objectives, if you want to just shootin-tootin enemy and not be kicked - do not get into 7 - 10 difficulties or host by yourself, but do not be surprised when most of the players are leave you, because you just happy-trigger.
Despite people that will say "well, if you got kicked, clearly you were the problem," you can't read too much into kicks in this game. The host has absolute power to kick anyone they want, and unsurprisingly when you give players that power it's going to be abused.
Also, if someone has an issue with how you're playing, they're probably going to kick you during the mission, not after.
You don't know these people and they don't know you, why do you feel like you have a priority on their lobby just because you played X amount of missions with them?