HELLDIVERS™ 2

HELLDIVERS™ 2

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Trig_Zero Dec 21, 2024 @ 11:24am
passenger seats on FRV
do we really have to stand all the way out to shoot?
i mean we're kinda asking to get shot or shoot the mounted gun diver
why can't we just... u know, peek the gun, or u know... shoot from inside the car with a limited angle?
standing all the way out is like asking for trouble
and if u're standing out there, then any slightly bigger than small bumps, will send u flying(serves u right)
literally the worst position to shoot on a moving high speed vehicle
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Blue Dec 21, 2024 @ 1:18pm 
Originally posted by Trig_Zero:
[...] literally the worst position to shoot on a moving high speed vehicle
HELLDIVER PROJECTILE INCOMING!

But seriously, it would make sense to just stick out the gun of the vehicle for covering your side, and stand out if you want to aim anywhere else around.

Nevertheless, I see a camera problem at this point - TPP ADS would be likely obstructed if your diver stayed in the car. Sticking out removes this problem.

I always chuckle when someone falls out if I hit something too hard
Trig_Zero Dec 21, 2024 @ 10:48pm 
Originally posted by Blue:
Originally posted by Trig_Zero:
[...] literally the worst position to shoot on a moving high speed vehicle
HELLDIVER PROJECTILE INCOMING!

But seriously, it would make sense to just stick out the gun of the vehicle for covering your side, and stand out if you want to aim anywhere else around.

Nevertheless, I see a camera problem at this point - TPP ADS would be likely obstructed if your diver stayed in the car. Sticking out removes this problem.

I always chuckle when someone falls out if I hit something too hard
i once crashed into a rock after hitting a small bump that send the car flying
then all 3 of my teammate where sticking out to look cool
they all died on impact lol
You stand out so the gunner can easily kill you by accident and the devs think it is very funny just like ragdolling half of an Automaton misson.
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Showing 1-3 of 3 comments
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Date Posted: Dec 21, 2024 @ 11:24am
Posts: 3