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Here you go
https://steamcommunity.com/sharedfiles/filedetails/?id=3208648129
Happy Helldiving!
Stick to the team. Play objective. When done, and have time and desire, walk around map to collect something or do side quests.
Plan ahead your route if you can.
Call supply pod on evacuation place before you go there, so if it smells hot, or out of time, you have heal on departure.
Shoot enemies in weak spots.
There is several armor layers, harder armor - more penetration needed.
All enemies have 2 types of hp.
Total hp.
Part hp - could be limb, armor, head, additional part. Some of them transfer damage to total hp, some of them don't so you have to brake thru and then deal damage to keeel.
Every faction has own strategy. But generally same.
There is units that can call for aid, they have special animation. With time you will learn by eye that they are about to call for help. Kill them as fast as possible before they do it.
There is buildings that spawn enemies, they have glowing place that if you throw granade there, it destroyed.
When you throw stratagem, you will orient some of them depending on how ball land.
Do not chace for dlc. Enjoy process not rat race.
Very good information here, I had no idea about part HP and secondary objectives, does playing on higher difficulties increase the amount of secondary objectives?
The guide pretty much explained everything I needed to know, thanks for posting!
Yes. You can have up to five secondary objectives. Plus more enemy outposts as well.
It's ok to lower the difficulty a little if the one you're on is too hard. Get better and then climb again.
It's way easier to watch out for one other Helldiver instead of three, so your efforts go much further and you can pull off some crazy stuff if the other two partner up as well.
On difficulties with heavy armor enemies, it is a good idea to have at least one answer for them, even if you decide you're going to leave most of them to your team.
The caveat to this is if you've already been engaged. The best thing you can do in a firefight is to hold ground and work your way down the kill priority for that faction. If the whole team pulls together, usually you can kill everything faster than it can come at you. I.E. Napalming bug breaches. Then, once the enemy has been cleaned up, you'll have time to get out of there.
The issue with running from fights is that you're constantly on the clock from more call-ins. Combined with patrols you will bump into on the retreat, that just makes for way too many enemies. Much easier to just deal with the ones at hand than to let it spill over into multiple groups.