Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If the Voteless zombies are really giving you a lot of trouble, you can also fairly easily kite them around in light armor and avoid fighting them until they're all grouped up for a nice explosive or eagle to clear them all at once.
For Bugs you're killing about 200 units, these are 200 units that can actually kill you back.
For the Illuminate you're killing about 50-100 Overseers + Harvesters which can kill you, and then the rest is just zombies and watcher drones which are just kill count fodder.
I still don't like the patrol system, I hate how sometimes you can get bogged down in a endless battle but not a "fun" battle, a slot where you are not really in any danger but you're stuck killing off wave after wave because they just won't stop spawning. It's too constant and it becomes a chore, instead of having epic confrontation it's just a endless stream of nuisances. So, overtuned in my opinion.
Keep in mind a endless battle can be fun af, having to keep moving as a "voteless" horde chases you is fun but when I see 10+ elevated overseer's with their massive hp pools incoming or I am constantly getting blinded by purple, it stops being fun and becomes annoying.
a lot of the higher diffs in general you need to learn to keep mobile and moving, and against the illuminate that lesson is needed. just keep moving, you don't need everything dead to move. yes there is metric tons of voltless, and they won't end as long as they have ships to poor out of. you just need to keep moving, don't get bogged down.
Trust me. I'm a random on the internet.
my build is Blitzer + Nade Pistol + Starter Frag Nades/AMR + Guard Dog + MG Sentry + Tesla Tower
Blitzer has infinite ammo and can als0 one shot just about every zombie + stun Overseers that get too close.
Nade pistol + Frag nades are my goats for ship clearing since the frag nades can one shot the shields when cooked and thrown right at the entrance while nade pistol will not bounce off it.
AMR can one shot Overseer heads and jetpacks as well as one shot the Harvester's horns above its eye that generates its shield + take out its leg joints in only 3-4 shots.
Guard Dog helps with all the zombies and Overseers.
MG Sentry and Tesla Tower are only there when i need serious firepower such as reinforcements or when im doing an objective + Tesla lasts extremely long even with an entire illuminate drop on it on its own.
My load: sickle, nade pistol, impact nade, arc thrower, guard dog, two minigun turrets.
The tactic is usually to place 1-2 turrets near the stuff you want to assault and go around and do the objective. Turrets shred everything and also agro mobs. Arc thrower can stunlock everything (even harverster). Just was able to duo missile launch mission with that.
I would say illuminate by far the easiest faction now by a mile. You can minigun/arc thrower everything, there are no insta reinforcements from enemies and you have op sam sites.
You can have that even easier if you want. Make sure to try other weapons too. Here is my suggestion for you:
https://steamcommunity.com/sharedfiles/filedetails/?id=3388259347
though, it might not fit everyone with the playstyle. You can check the video to see how easy it feels.
Being that new plays have access to both they have some solid kit available.
Stalwart feels like such a bad pick. You can bring mg instead and be able to down harvesters and don’t need to waste a stratagem slot since every city map has like 5 mgs in them. So you can bring another call in. And opening enough space to reload is trivially easy.
Also I have noticed diff 10 is not that popular. Rarely had 4 players, most of the times 2.