HELLDIVERS™ 2

HELLDIVERS™ 2

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Xeno Dec 19, 2024 @ 5:24pm
Frag grenades for Illuminate ships?
Been using impact so far but do frags work? was thinking about using those since you can carry more afaik
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Showing 1-6 of 6 comments
Skeleton Minion Dec 19, 2024 @ 5:28pm 
the door isn't actually a door like bots or hives it'll dink off the white texture and not blow the ship up I'd recommend keeping with impacts or grenade pistol.
Disanium Dec 19, 2024 @ 5:35pm 
impacts or nade pistol, normie nades just bounce off and do minuscule AOE than direct damage.
Ard Galen Dec 19, 2024 @ 5:36pm 
frag grenades do actually work, but only if you manage to pick the correct door, can make it lie above the ramp instead of rolling back down AND the shield doesn't turn back on until the frag explodes. been using them a few times, they work for sure, its just that even with impact grenades blowing these up is way more difficult than i think is intended, no need to make things more hard for yourself than they need to be.
Malidictus Dec 19, 2024 @ 5:58pm 
Frag grenades have a Demolition force of 20. That's enough to destroy some scenery, but not enough to destroy Bug Holes, Bot Fabricators or Squid Ships. No, I don't know why that's the case when Gas Grenades have Demolition Force 30.
Xeno Dec 19, 2024 @ 6:04pm 
Ill stick to Impacts and Grenade Pistol then! thanks guys. tho ... has anyone tried how much damage throwing knives do to overseers? 👀
Rhaaxerus Dec 19, 2024 @ 6:05pm 
Originally posted by Ard Galen:
frag grenades do actually work, but only if you manage to pick the correct door, can make it lie above the ramp instead of rolling back down AND the shield doesn't turn back on until the frag explodes. been using them a few times, they work for sure, its just that even with impact grenades blowing these up is way more difficult than i think is intended, no need to make things more hard for yourself than they need to be.

Found this out as well. Been able to manage with regular frags but I get the feeling that they aren't working as intended.
Even been able to just slap a nade on the side of the ramp and it seems to randomly work.
The doors seem like they're supposed to work like bot fabricators or bug holes when the shield is off, but it's like the shield's collision wall is still there even when the shield is offline.
I've noticed a good amount of things with the illuminate that might just be wonky bugs not working as intended.
- Some AI pathing
- Harvester movement and animations
- Watcher detection and movement through terrain
- AI detection and spawns, seems like sometimes the NPCs spawn somewhere but are frozen in a dynamic activation-off status until a Helldiver gets close then they sort of snap to the ground and begin moving like their dynamic spawn radius is too short distance from players that trigger them spawning.

A good amount of things that I'm sure will be tweaked and adjusted over time.
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Showing 1-6 of 6 comments
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Date Posted: Dec 19, 2024 @ 5:24pm
Posts: 6