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Found this out as well. Been able to manage with regular frags but I get the feeling that they aren't working as intended.
Even been able to just slap a nade on the side of the ramp and it seems to randomly work.
The doors seem like they're supposed to work like bot fabricators or bug holes when the shield is off, but it's like the shield's collision wall is still there even when the shield is offline.
I've noticed a good amount of things with the illuminate that might just be wonky bugs not working as intended.
- Some AI pathing
- Harvester movement and animations
- Watcher detection and movement through terrain
- AI detection and spawns, seems like sometimes the NPCs spawn somewhere but are frozen in a dynamic activation-off status until a Helldiver gets close then they sort of snap to the ground and begin moving like their dynamic spawn radius is too short distance from players that trigger them spawning.
A good amount of things that I'm sure will be tweaked and adjusted over time.