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Darktide uses the same engine and has DLSS 3/FSR 3 support
I've sat here for ten minutes and I still don't get what you're trying to say
I'm saying that there is another company that managed to get dlss/fsr working on mutliple games running on autodesk stingray (Vermintide 2 and Darktide), so there's indeed someone they could at least ask for help
Instead of being vague, please do clarify what I'm missing, because I promise I'm not trying to be a ♥♥♥♥ lol
I'm not too keen on pressuring the devs for it though, I can hit 60 FPS without enabling supersampling so I don't consider upscaling critical to getting the game playable. If it does happen though then frame generation should be added too because the way the game controls (aiming and moving is a little sluggish) would negate some of the input latency from the fake frames. Or they could tell the antivirus to whitelist Optiscaler and it's experimental FG implementation.
Just because one company got it working doesn't mean they can help, it's not a simple drag and drop of the code. that's not how coding works.
Did you turn off vsync?