HELLDIVERS™ 2

HELLDIVERS™ 2

Statistieken weergeven:
new wasp launcher is quite damn strong
range up to 80 meters, does quite huge damage and has artilery mode (which is bugged i guess but it might be my skill issue) if we would get it as strategem permamently i would just reduce range
Laatst bewerkt door Chadstream Onion; 18 dec 2024 om 12:08
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31-41 van 41 reacties weergegeven
Origineel geplaatst door Malidictus:
Origineel geplaatst door Koala 4peace:
What we need is multilock! At least 4 targets.

This might go SOME way towards making the weapon feel more useful. As it stands now, you end up wasting far too much time waiting for one rocket to land before firing another. Sure, rockets can be burst-fired, but they all go towards the main target. We need some way to spread rockets across more targets, at the very least.
As Foxador said, they have a lot of destructive power. I'll gladly sacrifice a chunk of it for multilock.

Of course, it may be awesome against Bile Titans and AT-ATs as it is now, but we already have the RR and Spear for that. A multilock missile launcher might be nice to destroy groups of armored striders and the like.
Origineel geplaatst door Malidictus:

Except that doesn't really work out like that. Rockets don't have infinite turning radius, so they often miss entirely at close range.

Yeah close range it sucks, it's more of a weapon you use from range to clear everything out and soften the area you're about to attack

I'm more curious about it's damage tho because it's one of the only weapons in the game that can kill a overseer in a single hit non headshot
Laatst bewerkt door Foxador; 18 dec 2024 om 16:15
The wasp is so good against the spam of elevated overseer on super helldive, but rather unreliable vs harvesters (can still work in a pinch)
Laatst bewerkt door SpectralFX; 18 dec 2024 om 16:17
Origineel geplaatst door Xaxxus:
why are people trying to use the wasp to take down heavy armor? Its meant for killing medium infantry.

It excels at taking out the overseers and watchers.
We don't have any information about this strategem, so people would try lot of stuff, when Airburst rocket launcher got released i thought at first its against flying enemies i was so wrong...
Origineel geplaatst door Foxador:
Yeah close range it sucks, it's more of a weapon you use from range to clear everything out and soften the area you're about to attack

But it can't "clear everything", because it doesn't lock on to everything. The WASP works remarkably well for crowd-clearing, but only if said crowd has one of the eligible units in it. It can clear Voteless just fine, but it can't lock on to them unless there happens to be an Overseer somewhere in the middle. Thing is, Voteless hordes quite often spawn by themselves.



Origineel geplaatst door Chadstream Onion:
We don't have any information about this strategem, so people would try lot of stuff, when Airburst rocket launcher got released i thought at first its against flying enemies i was so wrong...

It's not just a matter of lacking information. It's a matter of design. The majority of targets that the Wasp can lock on to, it's not good against. The majority of targets it's good against, it can't lock on to. Overseers are the just abut the only overlap, as they're hard to hit with other weapons and easy to kill with the WASP (sometimes, if it doesn't decide to miss). But that's it. It's an entire Support Weapon + Backpack just to fight one enemy.

Imagine if the Spear could only lock on to Medium Armoured enemies, and you'll have a decent idea of where the WASP sits right now.
Origineel geplaatst door McFuzz:
yeah i cant wait for it to be 700 supercredits next week
it's going in an MO.
Reducing max range would be stupid considering it doesn't hit anything until after past the 15-20m mark. The rounds need time to orient.

Pls don't work in game design. This is the mindset that almost ♥♥♥♥♥♥ the game once
Laatst bewerkt door barcon; 20 dec 2024 om 16:29
Eh. The WASP is clearly a "♥♥♥♥ all these medium enemies, but also have an option against heavier targets" weapon. According to the wiki, it's 200 impact damage, 600 explosion, with a maximum penetration of AP6. Enough to do it's full damage to anything below an Automaton Command Bunker, though if the trend holds, the explosion likely has rather lower penetration.

Nonetheless, going by the numbers it should have an easy time swatting away all manner of medium enemies. Overseers, Devastators, scout/rocket striders, gunships, berserkers, brood commanders, bile spewers, stalkers if it can lock onto them while they're still stealthed, shriekers, hive guards.. And it still serves as a panic button for (ammo-inefficient) magdumping into heavy and superheavy enemies to at least do something.
Origineel geplaatst door Hand's Hermit Permit:
Origineel geplaatst door Agarillobob:
really? I had quite the bad experience with it like needing 6 full magazines just to get a shield on a ship down which you can usually do with a magazines worth of primary weapon. Maybe its just not the intended purpose for the wasp but seeing how low the damage output was I didnt bother testing it on anything else

You've been playing yourself. You empty a primary mag into it and then shoot it with the WASP.
I didnt play myself as my priomary was a torcher at this time which does nothing against the shield
Origineel geplaatst door Agarillobob:
Origineel geplaatst door Hand's Hermit Permit:

You've been playing yourself. You empty a primary mag into it and then shoot it with the WASP.
I didnt play myself as my priomary was a torcher at this time which does nothing against the shield
The wasp primarily does explosive damage and the shields are very resistant to explosive damage. It doesn't mean the wasp is bad it's just the wrong tool for the job, just like the scorcher and other plasma weapons suck at taking out the shields.
Laatst bewerkt door Tahla; 26 dec 2024 om 4:55
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