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Een vertaalprobleem melden
Of course, it may be awesome against Bile Titans and AT-ATs as it is now, but we already have the RR and Spear for that. A multilock missile launcher might be nice to destroy groups of armored striders and the like.
Yeah close range it sucks, it's more of a weapon you use from range to clear everything out and soften the area you're about to attack
I'm more curious about it's damage tho because it's one of the only weapons in the game that can kill a overseer in a single hit non headshot
But it can't "clear everything", because it doesn't lock on to everything. The WASP works remarkably well for crowd-clearing, but only if said crowd has one of the eligible units in it. It can clear Voteless just fine, but it can't lock on to them unless there happens to be an Overseer somewhere in the middle. Thing is, Voteless hordes quite often spawn by themselves.
It's not just a matter of lacking information. It's a matter of design. The majority of targets that the Wasp can lock on to, it's not good against. The majority of targets it's good against, it can't lock on to. Overseers are the just abut the only overlap, as they're hard to hit with other weapons and easy to kill with the WASP (sometimes, if it doesn't decide to miss). But that's it. It's an entire Support Weapon + Backpack just to fight one enemy.
Imagine if the Spear could only lock on to Medium Armoured enemies, and you'll have a decent idea of where the WASP sits right now.
Pls don't work in game design. This is the mindset that almost ♥♥♥♥♥♥ the game once
Nonetheless, going by the numbers it should have an easy time swatting away all manner of medium enemies. Overseers, Devastators, scout/rocket striders, gunships, berserkers, brood commanders, bile spewers, stalkers if it can lock onto them while they're still stealthed, shriekers, hive guards.. And it still serves as a panic button for (ammo-inefficient) magdumping into heavy and superheavy enemies to at least do something.