HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Huevote Dec 17, 2024 @ 5:15pm
AMR Enjoyers
Crouching or going prone should increase the handling.
< >
Showing 1-12 of 12 comments
Druark Dec 17, 2024 @ 5:38pm 
It is kinda weird how the recoil remains when laying prone, with a literal bipod.

Feels bugged as it gives no reason to bother changing stance with the AMR.
Prowler™ Dec 17, 2024 @ 5:44pm 
Pretty sure the fortified armour drastically reduces recoil when prone, it most certainly does with the HMG which is one of the reasons its currently a "does everything" weapon :evadebullets:
[MD]Fox Dec 17, 2024 @ 5:54pm 
The AMR is already a top 3 weapon in the game, no buffs needed. It's best in slot vs bots and squids and it's solid vs bugs.
Zeethil Dec 17, 2024 @ 6:02pm 
Originally posted by MDFox:
The AMR is already a top 3 weapon in the game, no buffs needed. It's best in slot vs bots and squids and it's solid vs bugs.
I'd like to see it getting at least two magazines back from ammo boxes
Kobi Blade Dec 17, 2024 @ 6:02pm 
Crouching and going prone increases accuracy with every weapon, is the basic of the basics.
KAW-LIGA Dec 17, 2024 @ 6:05pm 
Originally posted by Druark:
It is kinda weird how the recoil remains when laying prone, with a literal bipod.

Feels bugged as it gives no reason to bother changing stance with the AMR.
Every weapon featuring a bipod should have the ability to collapse and deploy said bipod on certain viable surfaces. Especially the ground.
Huevote Dec 17, 2024 @ 6:10pm 
Originally posted by Kobi Blade:
Crouching and going prone increases accuracy with every weapon, is the basic of the basics.


Originally posted by Kobi Blade:
Crouching and going prone increases accuracy with every weapon, is the basic of the basics.
thanks captain obvious :steammocking:
Kobi Blade Dec 17, 2024 @ 8:06pm 
Originally posted by Huevote:
Originally posted by Kobi Blade:
Crouching and going prone increases accuracy with every weapon, is the basic of the basics.


Originally posted by Kobi Blade:
Crouching and going prone increases accuracy with every weapon, is the basic of the basics.
thanks captain obvious :steammocking:
The topic is yours not mine, Cpt. Obvious.
Botji Dec 17, 2024 @ 8:44pm 
Originally posted by Kobi Blade:
Originally posted by Huevote:



thanks captain obvious :steammocking:
The topic is yours not mine, Cpt. Obvious.
Handling has nothing to do with the weapon accuracy its how "fast" you can swing them around, their ability to keep up with your aim.

For example JAR-5 has bad handling but its a very accurate weapon once you have it on the target.

Crouching and going prone only reduce the weapon sway and possibly the recoil, idk if the recoil part is only in effect if you have the fortified armor perk or not.
Huevote Dec 17, 2024 @ 9:33pm 
Originally posted by Botji:
Originally posted by Kobi Blade:
The topic is yours not mine, Cpt. Obvious.
Handling has nothing to do with the weapon accuracy its how "fast" you can swing them around, their ability to keep up with your aim.

For example JAR-5 has bad handling but its a very accurate weapon once you have it on the target.

Crouching and going prone only reduce the weapon sway and possibly the recoil, idk if the recoil part is only in effect if you have the fortified armor perk or not.
Thank you
michaelthered Dec 17, 2024 @ 9:41pm 
Originally posted by MDFox:
The AMR is already a top 3 weapon in the game, no buffs needed. It's best in slot vs bots and squids and it's solid vs bugs.

it's my go to for bots, but not so sure yet about the squids. It's not terrible against them, but those jetpack dudes make you spend alot of that precious ammo. At first i thought it was my aim, but i often watch my rounds go right into those guys and not much happens...then other times it seems to take them out rather quickly. And yes it's good against the harvesters. But it just feels like it should be better against these squids but it isn't for some reason.
six togetoge Dec 17, 2024 @ 9:59pm 
Originally posted by michaelthered:
it's my go to for bots, but not so sure yet about the squids. It's not terrible against them, but those jetpack dudes make you spend alot of that precious ammo. At first i thought it was my aim, but i often watch my rounds go right into those guys and not much happens...then other times it seems to take them out rather quickly. And yes it's good against the harvesters. But it just feels like it should be better against these squids but it isn't for some reason.

You need better aim. Overseers are two tap headshot bait. Flying overseers can technically be done in one if you hit them in the jetpack, which is admittedly hard to do when they're facing you and floating around.

More importantly, the AMR can reliably and consistently kill the tripod walkers from long range. One shot destroys the shield projector if the shield isn't already up, which makes it relatively trivial to kill with strategems, AT, or the rest of the AMR mag.

The other reason to take the AMR is that being long range lets you pick and choose your engagements. Flying overseers will hover in place before being aggroed making pickoffs easy, and you can cap the squid drones quickly if you're fast and never see squid reinforcements all mission.

I actually find the AMR better against squids than bots because of the limited number of Overseers. You're not as ammo constrained meaning you can pack a bullet dog which might also be best-in-slot for squids.
Last edited by six togetoge; Dec 17, 2024 @ 10:01pm
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Dec 17, 2024 @ 5:15pm
Posts: 12