HELLDIVERS™ 2

HELLDIVERS™ 2

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xXSinEaterXx May 28, 2024 @ 1:32pm
So...Auto-cannon mech
Can someone explain to me, please, why an auto cannon mounted to the arm of a mech is significantly less powerful than the one slotted onto my shoulder? I mean shouldn't it have more stability, more weight handling, larger shells..and not take like 10xs as many shots as the one I can put on my shoulder, to take down a bile titan?
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Showing 1-15 of 21 comments
Kashra Fall May 28, 2024 @ 1:39pm 
Last I checked your auto cannon can't kill a charger from the front. Could be wrong on that, but pretty sure it can't. The mech has no recoil, fires 2 shots at a time and has mobility. You don't. It also doesn't have to reload every 10 shots.
Greb May 28, 2024 @ 1:45pm 
Your post makes me wish we got the AMP Suit from Avatar. Basically just a bigger, tankier, more heavv metal version of you for you to hop into. Can wear a support backpack, can wield Support weapons like they're primary weapons, or you call down a bigger Support weapon for them to wield that's big (for them) and kicks ass.

This thing:
https://i.postimg.cc/qMrc0hyc/AMP.png
Don't talk to me or my son ever again

Then we wouldn't need the inevitable 4+ different versions of the same cube with legs that we're probably going to get.
Haych May 28, 2024 @ 1:48pm 
The mechs feel fine. They are an entire package stamina less mobility, another buffered health state you can exit. An ammo resource/call down with two stages. The air ship's auto cannon as it comes in ( so you can chip a charger, bring in a mech, and not need another missile pod if it connects) and it's generally a great feel to walk about mucking it up as a big stompy boi. I think the auto cannon one has shooting resistance for bots? Not sure. Just a bit of fluff I heard and don't know if its solid.

Bots have head shot-able areas that are super telegraphed compared to the varied bodies/ animations of the bugs.
Last edited by Haych; May 28, 2024 @ 1:49pm
Blorem May 28, 2024 @ 1:52pm 
The mechs both are pretty much a wasted slot in a game where you already have extremely limited slots and the giga cringeworthy -1 slot modifier on bot planets.
ForTehNguyen May 28, 2024 @ 1:55pm 
mechs autocannons dont sound as cool as the autocannon sentry turret
Malidictus May 28, 2024 @ 2:03pm 
Originally posted by xXSinEaterXx:
Can someone explain to me, please, why an auto cannon mounted to the arm of a mech is significantly less powerful than the one slotted onto my shoulder?

It is and it isn't. The Autocannon Mech has more AP than the man-portable Autocannon (5 vs 4) and more base damage (600 vs. 240) but less durable damage (60 vs. 240). In other words, it's more powerful against squishy targets, but less powerful against durable targets.
c0ldsh0w3r Nov 5, 2024 @ 7:55am 
Originally posted by Greb:
Then we wouldn't need the inevitable 4+ different versions of the same cube with legs that we're probably going to get.



I want my dreadnoughts.
Billy Nov 5, 2024 @ 8:19am 
Originally posted by c0ldsh0w3r:
Originally posted by Greb:
Then we wouldn't need the inevitable 4+ different versions of the same cube with legs that we're probably going to get.



I want my dreadnoughts.
Play 40k then
S R Nov 5, 2024 @ 8:36am 
Originally posted by xXSinEaterXx:
Can someone explain to me, please, why an auto cannon mounted to the arm of a mech is significantly less powerful than the one slotted onto my shoulder? I mean shouldn't it have more stability, more weight handling, larger shells..and not take like 10xs as many shots as the one I can put on my shoulder, to take down a bile titan?
I can't think of any good reason really. I figure it was a misguided balancing decision, which isn't particularly necessary given how the mechs are pretty subpar in many ways, and a bad choice for a slot. Can still be fun to use though, if you like them you can make due, given how really, you can make due without any stratagems if you really want to.
gothicpando Nov 5, 2024 @ 8:51am 
It is a video game?
Koala 4peace Nov 5, 2024 @ 9:42am 
Originally posted by Evil Gestapo Man:
I can't think of any good reason really. I figure it was a misguided balancing decision, which isn't particularly necessary given how the mechs are pretty subpar in many ways, and a bad choice for a slot. Can still be fun to use though, if you like them you can make due, given how really, you can make due without any stratagems if you really want to.
This is a necroed thread from a while ago. I don't know how the autocannons were in May, but OP's info is no longer valid.

The Emancipator AC is 300 projectile damage at AP5 + 150 explosion at AP 3; the portable AC is 260 projectile damage at AP4 + almost the same explosion than the emancipator's. Only disadvantage for the mech AC is less durable damage. And the explosion radio for the projectiles is different. But given the amount of lead one and the other can shoot and the difference in AP, the Emancipator autocannon is better.
Last edited by Koala 4peace; Nov 5, 2024 @ 9:43am
Frost Spectre Nov 5, 2024 @ 9:42am 
The trade off is general purpose, AC can damage even Tanks and Titans, and able to do demolition (except stuff that needs Hellbombs) by killing Fabricators and Bug Holes
Mosey Nov 5, 2024 @ 11:01am 
This will be kind of long, but I play with mechs a lot so I felt I'd put this here.

The mech mounted cannon can be fired so much faster than your shoulder version, and for so much longer, that it's not even a contest. When you consider the maximum ammo it carries it's an even bigger difference. That's more or less why I'd guess that the mech cannon are indeed slightly less powerful per shot.

The downside is your mech can be blown up if you are careless and you only get two of them for the whole round. I very much wish AH would hurry up and let us bring multiple mech types into a map. It would go a long way towards making them feel more viable as losing one wouldn't be 50% of your supply but rather 25% (currently anyway).

Personally I don't much care for mechs against bots and think they're insanely good versus bugs. Now that you can easily fit your entire mech into the deployable energy shield it's at least something when hunting bots, but since you still can't launch stratagem out of the mech that's really mostly for well coordinated groups as randos will never think of helping protect their massive mobile turret.

Just my $0.02 but honestly the mechs feel incredible against bugs it's just that their up-time can be pretty short if your team sets off every patrol you stumble across and their limited supply means you can't just ride around in it the whole map and still actually contribute.

There's lots of potential ways to address that. Reloading, repairing, fiddling with stats etc. but it's unclear if AH really intends to tweak them much in the short term. As is they are viable on any difficulty, but they are lacking at the highest difficulty primarily because of ammo vs. horde numbers and the limited supply of mechs can you bring along. Even with 1000 minigun ammo or 400 AC ammo you're going to run dry and be down a stratagem very quickly on Helldive. I'd say their sweet spot on difficulty is around Suicide mode currently.
Crunchy[Daz] Nov 5, 2024 @ 12:42pm 
Because there's 4 of them on the mech..... like, how is this even a question?
AtomicScout Nov 5, 2024 @ 12:59pm 
This post was made back when the autocannon mech arm had 50 durabillity dmg. Now its 150. The dmg is ok now but mechs still sucks cause of 2 uses.
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Date Posted: May 28, 2024 @ 1:32pm
Posts: 21