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This thing:
https://i.postimg.cc/qMrc0hyc/AMP.png
Don't talk to me or my son ever again
Then we wouldn't need the inevitable 4+ different versions of the same cube with legs that we're probably going to get.
Bots have head shot-able areas that are super telegraphed compared to the varied bodies/ animations of the bugs.
It is and it isn't. The Autocannon Mech has more AP than the man-portable Autocannon (5 vs 4) and more base damage (600 vs. 240) but less durable damage (60 vs. 240). In other words, it's more powerful against squishy targets, but less powerful against durable targets.
I want my dreadnoughts.
The Emancipator AC is 300 projectile damage at AP5 + 150 explosion at AP 3; the portable AC is 260 projectile damage at AP4 + almost the same explosion than the emancipator's. Only disadvantage for the mech AC is less durable damage. And the explosion radio for the projectiles is different. But given the amount of lead one and the other can shoot and the difference in AP, the Emancipator autocannon is better.
The mech mounted cannon can be fired so much faster than your shoulder version, and for so much longer, that it's not even a contest. When you consider the maximum ammo it carries it's an even bigger difference. That's more or less why I'd guess that the mech cannon are indeed slightly less powerful per shot.
The downside is your mech can be blown up if you are careless and you only get two of them for the whole round. I very much wish AH would hurry up and let us bring multiple mech types into a map. It would go a long way towards making them feel more viable as losing one wouldn't be 50% of your supply but rather 25% (currently anyway).
Personally I don't much care for mechs against bots and think they're insanely good versus bugs. Now that you can easily fit your entire mech into the deployable energy shield it's at least something when hunting bots, but since you still can't launch stratagem out of the mech that's really mostly for well coordinated groups as randos will never think of helping protect their massive mobile turret.
Just my $0.02 but honestly the mechs feel incredible against bugs it's just that their up-time can be pretty short if your team sets off every patrol you stumble across and their limited supply means you can't just ride around in it the whole map and still actually contribute.
There's lots of potential ways to address that. Reloading, repairing, fiddling with stats etc. but it's unclear if AH really intends to tweak them much in the short term. As is they are viable on any difficulty, but they are lacking at the highest difficulty primarily because of ammo vs. horde numbers and the limited supply of mechs can you bring along. Even with 1000 minigun ammo or 400 AC ammo you're going to run dry and be down a stratagem very quickly on Helldive. I'd say their sweet spot on difficulty is around Suicide mode currently.