HELLDIVERS™ 2

HELLDIVERS™ 2

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future_spear May 27, 2024 @ 4:05pm
not amuse by new Exo-mech.
what are your thought on it?
i simply find it a bit less useful than the first one.
would have like a body exo suit that you may buy or find in the map. maybe some form of vehicles. but I would like to hear your thoughts on it.
Originally posted by Wutever:
Originally posted by future_spear:
Originally posted by McFuzz:
I think the new mech is completely fine.

Bit inaccurate due to inconsistent reticle due to dual weapons. Downwards aiming angle still isn't fixed. Could do with a third mech per mission. But makes short work of chargers from the front as well as general hoard clearing purposes, with more ammo than the basic autocannon with no reload and better pen all at a Helldiver's sprinting speed, making it a great tool in my opinion.

People say it's okay on bots if you stay mobile and use cover but I ain't gonna try to test that theory lol.
i agree with the downward aiming issue. new mech cannot kill chargers or vile though. is mostly for low to mid armor it seems.
It kills Chargers in 10 shots to the head or 8 to the leg. 25 to the head of a Titan.

It has plenty of problems, but the damage is honestly fine. Most other things, such as CD, limited uses, ammo, accuracy, not being able to use stratagems while inside are the problems.
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Showing 1-15 of 15 comments
McFuzz May 27, 2024 @ 4:36pm 
I think the new mech is completely fine.

Bit inaccurate due to inconsistent reticle due to dual weapons. Downwards aiming angle still isn't fixed. Could do with a third mech per mission. But makes short work of chargers from the front as well as general hoard clearing purposes, with more ammo than the basic autocannon with no reload and better pen all at a Helldiver's sprinting speed, making it a great tool in my opinion.

People say it's okay on bots if you stay mobile and use cover but I ain't gonna try to test that theory lol.
future_spear May 27, 2024 @ 4:43pm 
Originally posted by McFuzz:
I think the new mech is completely fine.

Bit inaccurate due to inconsistent reticle due to dual weapons. Downwards aiming angle still isn't fixed. Could do with a third mech per mission. But makes short work of chargers from the front as well as general hoard clearing purposes, with more ammo than the basic autocannon with no reload and better pen all at a Helldiver's sprinting speed, making it a great tool in my opinion.

People say it's okay on bots if you stay mobile and use cover but I ain't gonna try to test that theory lol.
i agree with the downward aiming issue. new mech cannot kill chargers or vile though. is mostly for low to mid armor it seems.
The author of this thread has indicated that this post answers the original topic.
Wutever May 27, 2024 @ 4:45pm 
Originally posted by future_spear:
Originally posted by McFuzz:
I think the new mech is completely fine.

Bit inaccurate due to inconsistent reticle due to dual weapons. Downwards aiming angle still isn't fixed. Could do with a third mech per mission. But makes short work of chargers from the front as well as general hoard clearing purposes, with more ammo than the basic autocannon with no reload and better pen all at a Helldiver's sprinting speed, making it a great tool in my opinion.

People say it's okay on bots if you stay mobile and use cover but I ain't gonna try to test that theory lol.
i agree with the downward aiming issue. new mech cannot kill chargers or vile though. is mostly for low to mid armor it seems.
It kills Chargers in 10 shots to the head or 8 to the leg. 25 to the head of a Titan.

It has plenty of problems, but the damage is honestly fine. Most other things, such as CD, limited uses, ammo, accuracy, not being able to use stratagems while inside are the problems.
Last edited by Wutever; May 27, 2024 @ 4:45pm
future_spear May 27, 2024 @ 4:47pm 
Originally posted by Wutever:
Originally posted by future_spear:
i agree with the downward aiming issue. new mech cannot kill chargers or vile though. is mostly for low to mid armor it seems.
It kills Chargers in 10 shots to the head or 8 to the leg. 25 to the head of a Titan.

It has plenty of problems, but the damage is honestly fine. Most other things, such as CD, limited uses, ammo, accuracy, not being able to use stratagems while inside aren't.
hmm.. i will have to see that. i have emptied many shots on chargers and i doubt i have killed any with it. thats on me then.
McFuzz May 27, 2024 @ 4:47pm 
Originally posted by future_spear:
Originally posted by McFuzz:
I think the new mech is completely fine.

Bit inaccurate due to inconsistent reticle due to dual weapons. Downwards aiming angle still isn't fixed. Could do with a third mech per mission. But makes short work of chargers from the front as well as general hoard clearing purposes, with more ammo than the basic autocannon with no reload and better pen all at a Helldiver's sprinting speed, making it a great tool in my opinion.

People say it's okay on bots if you stay mobile and use cover but I ain't gonna try to test that theory lol.
i agree with the downward aiming issue. new mech cannot kill chargers or vile though. is mostly for low to mid armor it seems.
Really sorry to say this as you have been very respectful so far, but skill issue lol. New mech definitely can kill chargers lol.

Shoot them in the leg. It blows armor off and then 1 or two more shots finish it off. But I also think the head should be a weaker spot than the legs so that one's on arrowhead.

New mech is fine. It's not breaking the meta, but it's not totally worthless. It's also pretty fun, but its inconsistent accuracy is a bit unsatisfying (this one might be skill issue on my part, though lol)
Last edited by McFuzz; May 27, 2024 @ 4:49pm
future_spear May 27, 2024 @ 4:49pm 
Originally posted by McFuzz:
Originally posted by future_spear:
i agree with the downward aiming issue. new mech cannot kill chargers or vile though. is mostly for low to mid armor it seems.
Really sorry to say this as you have been very respectful so far, but skill issue lol. New mech definitely can kill chargers lol.

Shoot them in the leg. It blows armor off and then 1 or two more shots finish it off.
guy above said that,yes. it seems that i was confuse about the new mec's efficiency.
i will keep it in mind next time i'm using it.
Dain_Ironfoot May 27, 2024 @ 4:55pm 
Not perfect, but it's decent and pretty fun. Jackfrags just put out a video where they had a good time with the mechs. https://www.youtube.com/watch?v=iL9gF_5TSsQ
McFuzz May 27, 2024 @ 4:55pm 
Originally posted by future_spear:
Originally posted by McFuzz:
Really sorry to say this as you have been very respectful so far, but skill issue lol. New mech definitely can kill chargers lol.

Shoot them in the leg. It blows armor off and then 1 or two more shots finish it off.
guy above said that,yes. it seems that i was confuse about the new mec's efficiency.
i will keep it in mind next time i'm using it.
I also noticed by shooting the face and sides of chargers you can make it bleed, which slows its charge and makes it limp. But you can straight up kill it with far fewer rounds by focusing a leg with both seconds; time to kill is extremely fast and from a good distance making it a great charger killer and therefore a good bug stratagem.

I haven't tried it on titans. Also it has half the damage of a normal autocannon (at least on bile spewers, it takes 4 shots), which I think is okay because of its other pros like increased pen or mobility.

I rate new mech 6/10, fix the aiming angle for 8/10 lol. It's shocking how often the downwards turning is a problem in a normal session. Slight inclines are everywhere; most objectives and almost all extracts are on a hill.
future_spear May 27, 2024 @ 4:59pm 
Originally posted by McFuzz:
Originally posted by future_spear:
guy above said that,yes. it seems that i was confuse about the new mec's efficiency.
i will keep it in mind next time i'm using it.
I also noticed by shooting the face and sides of chargers you can make it bleed, which slows its charge and makes it limp. But you can straight up kill it with far fewer rounds by focusing a leg with both seconds; time to kill is extremely fast and from a good distance making it a great charger killer and therefore a good bug stratagem.

I haven't tried it on titans. Also it has half the damage of a normal autocannon (at least on bile spewers, it takes 4 shots), which I think is okay because of its other pros like increased pen or mobility.

I rate new mech 6/10, fix the aiming angle for 8/10 lol. It's shocking how often the downwards turning is a problem in a normal session. Slight inclines are everywhere; most objectives and almost all extracts are on a hill.
good to know. would be nice if it had rocket jump :)
Originally posted by Wutever:
Originally posted by future_spear:
i agree with the downward aiming issue. new mech cannot kill chargers or vile though. is mostly for low to mid armor it seems.
It kills Chargers in 10 shots to the head or 8 to the leg. 25 to the head of a Titan.

It has plenty of problems, but the damage is honestly fine. Most other things, such as CD, limited uses, ammo, accuracy, not being able to use stratagems while inside are the problems.
The normal damage is fine, 40 points higher than the normal autocannon. The issue is the anti-durable damage, which is 200 points *less* than the normal autocannon. Since not all enemies/weakpoints count as durable, this leads to good DPS on some targets, and bad on others.
Kowalski May 27, 2024 @ 6:23pm 
Originally posted by future_spear:
what are your thought on it?
i simply find it a bit less useful than the first one.
would have like a body exo suit that you may buy or find in the map. maybe some form of vehicles. but I would like to hear your thoughts on it.

They have to make exo suits a bit more durable. I tested new suit on bots, good dmg potentially, but they have a lot of heavy guns, like tanks, cannon towers, walking factory, artillery, etc. Still can't advice to use mechs on bots.
DarkFenix May 27, 2024 @ 6:33pm 
A shame, I'd stopped playing for a while, figured I'd wait for some more content to drop; the Emancipator being the thing I was looking forward to.

Now I watch Youtube videos and it has exactly the same issues its predecessor had, Arrowhead were so lazy they didn't even bother fixing it for a new content drop. And on top of that, you can apparently only take one mech, so the thing I was looking forward to (ie. mech loadout) is specifically denied.

I'm not sure I've ever seen a development studio that has such a hatred for fun.
Wutever May 27, 2024 @ 6:43pm 
Originally posted by DarkFenix:
A shame, I'd stopped playing for a while, figured I'd wait for some more content to drop; the Emancipator being the thing I was looking forward to.

Now I watch Youtube videos and it has exactly the same issues its predecessor had, Arrowhead were so lazy they didn't even bother fixing it for a new content drop. And on top of that, you can apparently only take one mech, so the thing I was looking forward to (ie. mech loadout) is specifically denied.

I'm not sure I've ever seen a development studio that has such a hatred for fun.
It's not that bad. The mech is perfectly viable even in solo play against bots even if it isn't really all that good for the cooldown. Twinbeard has mentioned they are working on a fix for the crosshair too.

Mechs are pretty half-assed, but they do seem to have long term plans for them at least.
michaelthered May 27, 2024 @ 6:53pm 
i watched a pop streamer need like almost 10 shots to kill a hulk....and all the shots landed center mass, right around the eye. That's doodoo dukie dmg. We have handheld weapons that can kill them much faster than that, especially if you get them stun locked.
Wutever May 27, 2024 @ 7:15pm 
Originally posted by michaelthered:
i watched a pop streamer need like almost 10 shots to kill a hulk....and all the shots landed center mass, right around the eye. That's doodoo dukie dmg. We have handheld weapons that can kill them much faster than that, especially if you get them stun locked.
It's worse. Hulks are 16 shots to the chest. If it was 10 they likely hit the head twice.

The damage to durable wouldn't be such an issue if the mech either had more ammo or enough accuracy to hit the damn Hulk heads consistently. It can still 2-shot them, there's just no way to actually hit them reliably if your crosshair is a loose approximation of where the shells are going to go.

On the plus side you can remain mobile, don't need to reload and are very resistant to the Hulk's damage. On a side note, Hulk legs break in 6 shots each, which can be a viable alternative to blasting the chest plate.
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Date Posted: May 27, 2024 @ 4:05pm
Posts: 15