Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=_9INcaJoTbg&t=12s
https://www.youtube.com/watch?v=xtsn0QsWWvw&t=3s
https://www.youtube.com/watch?v=WB5Q1IZXiiU&t=1s
Literally every HD2 content creator is talking about how awful the new mech is and 90% of the comments are complaints about Arrowhead constantly nerfs everything fun to the point we're all pigeon holed into a tiny handful of meta load outs.
You're welcome to disagree and have your own opinion, but most people are not happy with the state of the game, and that's also being reflected in the player count. We're now below 30k and still dropping even after a content update.
So what is the fun that is being nerfed? I've read the patch notes, they didn't exactly put the word "fun" in the list of things being nerfed, I still don't really understand. Which parts of the game were fun and then nerfed to be not fun?
Sure, and they seem to be all roasting the new mech, which I enjoyed very much and will put into my rotations. Most of my matches have very different loadouts, me and my friend who play the game together constantly switch guns and strategems.
So the new mech just came out, it's fun, it wasn't nerfed, the "nerfed the fun out of the game" point came before this mech was really a thing. I want to ask the same question again, what is the fun that is being nerfed?
Maybe it's because I generally play diff 7 and not diff 9, with friends or randoms and not solo?
covers it pretty well. but op is just farming.
1. This is a PvE shooter. The entire point of a PvE shooter is to shoot the E.
2. Fun: Fun refers to light-hearted pleasure, enjoyment, or amusement. It’s that feeling of happiness and excitement when you engage in activities that bring you joy.
So we have now a PvE shooter where the main strategy is to --- avoid combat, dodge your way out of a thousand E's, drop a strategem and pray it kills enough, and again run away like a ♥♥♥♥♥ if it doesn't.
The reason you have to run away like a ♥♥♥♥♥ is because nothing in your arsenal can kill enough enemies for you to not be overrun. Your enemies take tons of damage and you empty mag after mag after mag.... And kill 3 bile spewers - out of the 15 that are coming. The only choice you have is dodge and run. Kill 3, dodge and run. Rinse repeat, add strategem.
The game where fun was had from obliterating waves of enemies in multiple ways, has been reduced to a running away like a ♥♥♥♥♥ simulator in the direction of the next objective while dropping strategems behind yourself to kill the angry natives that chase you across the map.
The game is missing it's core piece. Standing ground and obliterating waves of enemies with your guns. Spreading democracy.
How can you spread democracy when you number 1 job is to keep running away?
The fact the a 500 kg will not obliterate everything in it's vicinity is lame. The fact that the quasar makes you a turret useful only on long distance is laughable. The reloads on missiles that take forever. The absolute state of the pea shooters that devs have the audacity to call primary weapons, the fact that the mechs introduced in game have the usefulness of last years snow...
The point is: This is a PvE shooter that tries it's hardest to stop you from shooting and force you to sprint across the map whilst getting combos correct on your keyboard.
Moreover it sucks at running away too as it was not designed for this, and when you put on the jet pack you realise you can't outrun the mob regardless.
The game has become mediocre at everything, therefore boring.
And the devs are responsible for it. Hence - the fun has been nerfed out.
The last straw for the community was changing the eruptor that was fine in the 1st place, a bug got introduced and started killing the user of the gun, they changed it removing it's quirk/niche. THIS is a prime example of nerfing fun. it had a niche, it was fun, they changed it. on top of that, they nerfed it and said it was a net buff.
They also tweaked enemies spawns behind the scene, making it less fun to play ars, if your guns are already weak, making it so you have a whole lot more medium enemies (not only chargers/hulk, but more like bile warrior, hive guards, devastators etc) takes the fun out of the game, you spend a lot of ammos to accomplish nothing if you don't want to bun through stratagems.
which brings us to the first thing that ec CEO mentioned as he hop on his Creative Chief Officer role was that he thinks time to kill may be too high.
It's only a part with few examples, but I hope it helps you understanding the feeling of the community about the fun being nerfed.
Instead of standing ground and mowing down enemies, I have fun in doing recon, call support to weaken their numbers, then clear the rest with my weapons. Most of the job is done by the strategem. If they call reinforcement, kite them and use support. I never really find myself on the run, even though I think we're describing the same thing, I consider it stomping on enemies who desperately chase you but couldn't get to you.
I think it's the reason I dislike diff 9, and is considering moving back to diff 4-5 where you don't need to bring dedicated anti tank weapons.
Was diff 9 like, easier before the nerfs? What nerf made you unable to mow down enemies? Or was it that we moved from diff 4 to 6 to 7 to 9, and heavier enemies require more specialized things to kill, where most of the weapons are only used to clear smaller enemies? I mean, in that sense, the weapons got buffed.
If we are talking about the patrols, I dunno, I don't fight every patrol that I see, only the ones that I couldn't avoid. And reinforcements aren't a problem, they're only a problem when you run away and don't deal with it.
You're pretending like this wasn't the case ever since the game came out.
Even before the last patch everyone was running the same Meta loadouts.