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Doesn't change the fact that still meh.
What people want is the Ant-tank + flamethrower mech.
My problem with this new one is that it has realllyyy low ammo, and you can only bring one type of mech. HD1 mechs were simply better, and you could bring all 3 at once and use them the entire mission.
I genuinely don't know what this Mech is for. It's clearly not designed to take out large targets since its durable damage is 10% of base, like every other small arm. It's not designed to deal with hordes of smaller enemies as its AoE range is very short and its ammo prohibitively limited for that. The only real use it seems to have is medium enemies and maybe the lower-range of large enemies - Chargers and Hulks. 5 penetration is enough to damage both through their main armour and they don't have AS much Durability as the Bile Titan.
It's also worth pointing out that this mech does not benefit in any way from the "double trigger" system that Arrowhead keep trying to use for Mechs. It has two of the same weapon. It's functionally irrelevant which weapon you fire. They're both the same. As a result, you have all the limitations of the double trigger system (inability to aim/zoom, inability to switch shoulders) with none of the benefits of actually having two weapons. And even with the other Mech, it would be easier to let me switch weapons and aim, than to map a fire button to my aim button.
Anything that you'd want to use those Autocannons on could literally wreck the Exo just as fast, and the fact that they even take damage from small bullets or tiny bug scratches is just...ridiculous.